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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2013 by Eran Ifrah
// file name : cl_aui_dock_art.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLAUIDOCKART_H
#define CLAUIDOCKART_H
#include <wx/window.h>
#include <wx/aui/framemanager.h>
#include <wx/dc.h>
#include <wx/gdicmn.h>
#include <wx/aui/dockart.h>
#include "imanager.h"
#include "codelite_exports.h"
#include <wx/aui/auibar.h>
class WXDLLIMPEXP_SDK clAuiDockArt : public wxAuiDefaultDockArt
{
IManager *m_manager;
wxBitmap m_bmpClose;
wxBitmap m_bmpCloseInactive;
public:
clAuiDockArt(IManager *manager);
virtual ~clAuiDockArt();
virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane);
virtual void DrawCaption(wxDC& dc, wxWindow *window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane);
virtual void DrawPaneButton(wxDC& dc, wxWindow *window,
int button,
int button_state,
const wxRect& _rect,
wxAuiPaneInfo& pane);
virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect);
virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation, const wxRect &rect);
};
#endif // CLAUIDOCKART_H
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