File: cl_aui_dock_art.h

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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2013 by Eran Ifrah
// file name            : cl_aui_dock_art.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

#ifndef CLAUIDOCKART_H
#define CLAUIDOCKART_H

#include <wx/window.h>
#include <wx/aui/framemanager.h>
#include <wx/dc.h>
#include <wx/gdicmn.h>
#include <wx/aui/dockart.h>
#include "imanager.h"
#include "codelite_exports.h"
#include <wx/aui/auibar.h>

class WXDLLIMPEXP_SDK clAuiDockArt : public wxAuiDefaultDockArt
{
    IManager *m_manager;
    wxBitmap m_bmpClose;
    wxBitmap m_bmpCloseInactive;

public:
    clAuiDockArt(IManager *manager);
    virtual ~clAuiDockArt();
    
    virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane);
    virtual void DrawCaption(wxDC& dc, wxWindow *window,
                             const wxString& text,
                             const wxRect& rect,
                             wxAuiPaneInfo& pane);

    virtual void DrawPaneButton(wxDC& dc, wxWindow *window,
                                int button,
                                int button_state,
                                const wxRect& _rect,
                                wxAuiPaneInfo& pane);
    virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect);
    
    virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation, const wxRect &rect);
};

#endif // CLAUIDOCKART_H