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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : clean_request.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLEAN_REQUEST_H
#define CLEAN_REQUEST_H
#include "shell_command.h"
#include "codelite_exports.h"
/**
* \class CleanRequest
* \brief
* \author Eran
* \date 07/22/07
*/
class WXDLLIMPEXP_SDK CleanRequest : public ShellCommand {
public:
/**
* Construct a compilation clean request. The compiler thread will clean the selected project and all
* its dependencies as appeard in the build order dialog
* \param projectName the selected project to build
*/
CleanRequest(const QueueCommand &info);
///dtor
virtual ~CleanRequest();
//process the request
virtual void Process(IManager *manager = NULL);
//setters/getters
const wxString &GetProjectName() const { return m_info.GetProject(); }
};
#endif // CLEAN_REQUEST_H
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