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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : custombuildrequest.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __custombuildrequest__
#define __custombuildrequest__
#include "shell_command.h"
#include "build_config.h"
#include "codelite_exports.h"
class WXDLLIMPEXP_SDK CustomBuildRequest : public ShellCommand
{
wxString m_fileName;
protected:
/**
* @brief if the build includes post or pre builds we need to wrap
* the command with a script that prepend / append the user commands
* @return true if the command was modified but this function, false (i.e. there are no
* post/pre build events) otherwise
*/
bool DoUpdateCommand(IManager *manager, wxString &cmd, ProjectPtr proj, BuildConfigPtr bldConf, bool isClean);
public:
CustomBuildRequest(const QueueCommand &buildInfo, const wxString &fileName);
virtual ~CustomBuildRequest();
public:
//process the request
virtual void Process(IManager *manager = NULL);
//setters/getters
const wxString &GetProjectName() const {
return m_info.GetProject();
}
};
#endif // __custombuildrequest__
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