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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : dynamiclibrary.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __dynamiclibrary__
#define __dynamiclibrary__
#include "wx/dynlib.h"
#include "codelite_exports.h"
#include "wx/string.h"
class WXDLLIMPEXP_SDK clDynamicLibrary {
#if defined (__WXMSW__)
wxDynamicLibrary m_lib;
#else //Mac OSX
void *m_dllhandle;
#endif
wxString m_error;
public:
clDynamicLibrary();
~clDynamicLibrary();
bool Load(const wxString &name);
void Detach();
void* GetSymbol(const wxString &name, bool *success);
wxString GetError() {return m_error;}
};
#endif // __dynamiclibrary__
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