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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : evnvarlist.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __evnvarlist__
#define __evnvarlist__
#include "serialized_object.h"
#include <wx/arrstr.h>
#include "macros.h"
#include "codelite_exports.h"
class WXDLLIMPEXP_SDK EnvMap
{
wxArrayString m_keys;
wxArrayString m_values;
public:
EnvMap();
~EnvMap();
void Put(const wxString &key, const wxString &val);
bool Get(const wxString& key, wxString& val);
void Clear();
size_t GetCount();
bool Get(size_t index, wxString &key, wxString &val);
bool Contains(const wxString &key);
wxString String();
};
class WXDLLIMPEXP_SDK EvnVarList : public SerializedObject
{
std::map<wxString, wxString> m_envVarSets;
wxString m_activeSet;
protected:
wxString DoGetSetVariablesStr(const wxString &setName, wxString &selectedSetName);
public:
EvnVarList();
virtual ~EvnVarList();
void SetActiveSet(const wxString& activeSet) {
if(activeSet != _("<Use Active Set>") && activeSet != USE_GLOBAL_SETTINGS)
this->m_activeSet = activeSet;
}
const wxString& GetActiveSet() const {
return m_activeSet;
}
void SetEnvVarSets(const std::map<wxString, wxString>& envVarSets) {
this->m_envVarSets = envVarSets;
}
const std::map<wxString, wxString>& GetEnvVarSets() const {
return m_envVarSets;
}
void AddVariable (const wxString &setName, const wxString &name, const wxString &value);
/**
* \brief inser variable into the set. If a variable is already exist with this name, replace it
* \param setName
* \param name
* \param value
*/
void InsertVariable(const wxString &setName, const wxString &name, const wxString &value);
EnvMap GetVariables(const wxString &setName, bool includeWorkspaceEnvs, const wxString &projectName);
bool IsSetExist (const wxString &setName);
public:
virtual void DeSerialize(Archive &arch);
virtual void Serialize (Archive &arch);
};
#endif // __evnvarlist__
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