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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : jobqueue.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "jobqueue.h"
#include "job.h"
JobQueueWorker::JobQueueWorker(wxMessageQueue<Job*>* queue)
: wxThread(wxTHREAD_JOINABLE)
, m_queue( queue )
{
}
JobQueueWorker::~JobQueueWorker()
{
}
void JobQueueWorker::Stop()
{
if ( IsAlive() ) {
Delete(NULL, wxTHREAD_WAIT_BLOCK);
} else {
Wait(wxTHREAD_WAIT_BLOCK);
}
}
void JobQueueWorker::Start(int priority)
{
Create();
SetPriority(priority);
Run();
}
void* JobQueueWorker::Entry()
{
while ( !TestDestroy() ) {
Job *job (NULL);
if ( (m_queue->ReceiveTimeout(50, job) == wxMSGQUEUE_NO_ERROR) && job ) {
// Call user's implementation for processing request
ProcessJob( job );
wxThread::Sleep(10); // Allow other threads to work as well
delete job;
job = NULL;
continue; // to avoid the sleep
}
}
return NULL;
}
void JobQueueWorker::ProcessJob(Job *job)
{
if ( job ) {
job->Process(this);
}
}
//--------------------------------------------------------------
// JobQueue
//--------------------------------------------------------------
JobQueue::JobQueue()
{
}
JobQueue::~JobQueue()
{
// Clear the queue and release it memory
Job* pJob(NULL);
while ( m_queue.ReceiveTimeout(1, pJob) == wxMSGQUEUE_NO_ERROR ) {
wxDELETE( pJob );
}
}
void JobQueue::PushJob(Job *job)
{
m_queue.Post( job );
}
void JobQueue::Start(size_t poolSize, int priority)
{
size_t maxPoolSize = poolSize > 250 ? 250 : poolSize;
for(size_t i=0; i<maxPoolSize; i++) {
//create new thread
JobQueueWorker *worker = new JobQueueWorker( &m_queue );
worker->Start(priority);
m_threads.push_back(worker);
}
}
void JobQueue::Stop()
{
//first loop and stop all running threads
for(size_t i=0; i<m_threads.size(); i++) {
JobQueueWorker *worker = m_threads.at(i);
//stop it
worker->Stop();
//delete it
delete worker;
}
m_threads.clear();
}
//-----------------------------------------------------
// Job queue singleton
//-----------------------------------------------------
JobQueue* JobQueueSingleton::ms_instance = new JobQueue();
JobQueueSingleton::JobQueueSingleton()
{
}
JobQueueSingleton::~JobQueueSingleton()
{
}
JobQueue* JobQueueSingleton::Instance()
{
return ms_instance;
}
void JobQueueSingleton::Release()
{
if (ms_instance) {
delete ms_instance;
}
ms_instance = 0;
}
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