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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : plugin_general_wxcp.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// This file was auto-generated by codelite's wxCrafter Plugin
// Do not modify this file by hand!
//////////////////////////////////////////////////////////////////////
#include "plugin_general_wxcp.h"
#include "codelite_exports.h"
// Declare the bitmap loading function
extern void wxCDEE4InitBitmapResources();
static bool bBitmapLoaded = false;
GeneralImages::GeneralImages()
: wxImageList(16, 16, true)
{
if ( !bBitmapLoaded ) {
// We need to initialise the default bitmap handler
wxXmlResource::Get()->AddHandler(new wxBitmapXmlHandler);
wxCDEE4InitBitmapResources();
bBitmapLoaded = true;
}
wxBitmap bmp;
bmp = wxXmlResource::Get()->LoadBitmap(wxT("dbgAsm"));
this->Add( bmp );
m_bitmaps.insert( std::make_pair(wxT("dbgAsm"), bmp ) );
bmp = wxXmlResource::Get()->LoadBitmap(wxT("tabClose"));
this->Add( bmp );
m_bitmaps.insert( std::make_pair(wxT("tabClose"), bmp ) );
}
GeneralImages::~GeneralImages()
{
}
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