File: codelite_make.project

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codelite 6.1.1%2Bdfsg-4
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<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="codelite_make" InternalType="Console">
  <Plugins>
    <Plugin Name="CMakePlugin">
      <![CDATA[[{
		"name":	"Debug",
		"enabled":	false,
		"buildDirectory":	"build",
		"sourceDirectory":	"$(ProjectPath)",
		"generator":	"",
		"buildType":	"",
		"arguments":	[],
		"parentProject":	""
	}]]]>
    </Plugin>
  </Plugins>
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
    <File Name="cl_make_generator_app.h"/>
    <File Name="cl_make_generator_app.cpp"/>
  </VirtualDirectory>
  <Dependencies Name="Release"/>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-O0;-Wall;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" C_Options="-g;-O0;-Wall;" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../Plugin"/>
        <Preprocessor Value="WXUSINGDLL_SDK"/>
        <Preprocessor Value="WXUSINGDLL_CL"/>
      </Compiler>
      <Linker Options="$(shell wx-config --debug=yes --libs --unicode=yes)" Required="yes">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libcodeliteud.dll"/>
        <Library Value="libplugin_sdkud.dll"/>
        <Library Value="libwxsqlite3ud.dll"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/codelite-make" IntermediateDirectory="./Debug" Command="./codelite-make" CommandArguments="--workspace=D:/src/TestArea/SampleCodeliteMake/SampleCodeliteMake.workspace --project=SampleCodeliteMake --config=Debug" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="yes">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths>../CodeLite
../Plugin</SearchPaths>
      </Completion>
    </Configuration>
    <Configuration Name="Debug_Linux" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g -Wall" C_Options="" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="-O0" Required="yes">
        <LibraryPath Value="."/>
        <LibraryPath Value="Debug"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="" IntermediateDirectory="./Debug" Command="/home/eran/root/bin/codelite-make" CommandArguments="" UseSeparateDebugArgs="yes" DebugArguments="--workspace=HelloWorld.workspace  --config=Debug -e" WorkingDirectory="/home/eran/Documents/HelloWorld" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="install">make install</Target>
        <RebuildCommand>make clean all</RebuildCommand>
        <CleanCommand>make clean</CleanCommand>
        <BuildCommand>make -j4</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName/>
        <WorkingDirectory>$(WorkspacePath)/../build-debug/codelite_make</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-O2;-Wall;$(shell wx-config --cxxflags --unicode=yes --debug=no)" C_Options="-O2;-Wall;$(shell wx-config --cxxflags --unicode=yes --debug=no)" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../Plugin"/>
        <Preprocessor Value="WXUSINGDLL_SDK"/>
        <Preprocessor Value="WXUSINGDLL_CL"/>
      </Compiler>
      <Linker Options="-s;$(shell wx-config --debug=no --libs --unicode=yes)" Required="yes">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libcodeliteu.dll"/>
        <Library Value="libplugin_sdku.dll"/>
        <Library Value="libwxsqlite3u.dll"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/codelite-make" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild>
        <Command Enabled="yes">copy "$(IntermediateDirectory)\codelite-make.exe" ..\Runtime</Command>
      </PostBuild>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
</CodeLite_Project>