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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : winprocess.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __winprocess__
#define __winprocess__
#ifdef __WXMSW__
#include <wx/string.h>
#include <Windows.h>
class WinProcess
{
public:
WinProcess();
virtual ~WinProcess();
// Create process asynchronously and return a process object
static WinProcess* Execute(const wxString& cmd, wxString &errMsg, const wxString &workingDir = wxEmptyString);
// Read from process stdout - return immediately if no data is available
bool Read(wxString& buff);
// Write to the process stdin
bool Write(const wxString& buff);
// Return true if the process is still alive
bool IsAlive();
// Clean the process resources and kill the process if it is
// still alive
void Cleanup();
private:
// WINDOWS implementation
// Creating process related handles
HANDLE hChildStdinRd, hChildStdinWr, hChildStdinWrDup,
hChildStdoutRd, hChildStdoutWr, hChildStdoutRdDup,
hSaveStdin, hSaveStdout;
// Child process id & information
DWORD dwProcessId;
PROCESS_INFORMATION piProcInfo;
};
#endif
#endif // __winprocess__
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