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/**
* @file: node_item.h
* Drawable Node class definition.
*/
/*
* GUI for ShowGraph tool.
* Copyright (c) 2009, Boris Shurygin
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NODE_W_H
#define NODE_W_H
/**
* Subclass of QGraphicsItem for representing a node in scene
* @ingroup GUIGraph
*/
class NodeItem: public QGraphicsTextItem
{
GNode *node_p;
QDockWidget *text_dock;
qreal opacity;
bool bold_border;
bool alternate_background;
/** Initialization */
void SetInitFlags();
public:
/** Type of graphics item that corresponds to node */
enum {Type = TypeNode};
/** Constructor */
inline NodeItem( GNode *n_p):
opacity( MAX_OPACITY),
bold_border( false),
alternate_background( false)
{
node_p = n_p;
SetInitFlags();
}
/** Get item's opacity level */
inline qreal opacityLevel() const
{
return opacity;
}
/** Set item's opacity level */
inline void setOpacityLevel( qreal op_l)
{
opacity = op_l;
}
/** Set node to be highlighted */
inline void highlight()
{
bold_border = true;
alternate_background = true;
update();
}
/** Set node to be regular */
inline void toRegular()
{
bold_border = false;
alternate_background = false;
update();
}
/** Get corresponding text doc */
inline QDockWidget *textDock() const
{
return text_dock;
}
/** Set corresponding text doc */
inline void setTextDock( QDockWidget *dock)
{
text_dock = dock;
}
/** Get pointer to model node */
inline GNode *node() const
{
return node_p;
}
/** Get the node type */
inline int type() const
{
return Type;
}
/** Get text border rectangle */
inline QRectF textRect() const
{
return QGraphicsTextItem::boundingRect();
}
/** Get the inner border rectangle */
QRectF borderRect() const;
/** Get the bounding rectangle */
QRectF boundingRect() const;
/** Get node shape */
QPainterPath shape() const;
/** Determine that node's shape contains point */
bool contains(const QPointF &point) const;
/** Paint procedure */
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
/** Reimplementation of mouse press event handler */
void mousePressEvent(QGraphicsSceneMouseEvent *event);
/** Reimplementation of mouse release event handler */
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
/** Reimplementation of double click event handler */
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
/** Reimplementation of focus out event */
void focusOutEvent(QFocusEvent *event);
/** Reimplementation of key press event */
void keyPressEvent(QKeyEvent *event);
/** Adjust associated items */
void adjustAssociates();
/** Update associated items */
void updateAssociates();
/** Item change event handler */
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
/**
* Perform animation step
* Advance node's coordinates and opacity towards goal values of these parameters
* Return true if node have advanced somehow. False if node hasn't change
*/
bool advance();
/** Remove from scene */
inline void remove()
{
setVisible( false);
removeFromIndex();
scene()->removeItem( this);
node_p = NULL;
}
/** Change shape */
void shapeChanged();
};
/**
* Representation of model graph node
* @ingroup GUIGraph
*/
class GNode: public AuxNode
{
GraphNum ir_id;
bool text_shown;
/** Representation of node in graph view */
NodeItem *item_p;
/** Graphical appearance style */
GStyle *_style;
/** Representation of node as text */
QTextDocument* _doc;
protected:
/** We can't create nodes separately, do it through newNode method of graph */
GNode( GGraph *graph_p, int _id);
/** Contructor of node with specified position */
GNode( GGraph *graph_p, int _id, QPointF _pos);
friend class GGraph;
public:
/** Destructor */
virtual ~GNode();
/** Tell whether the text is shown */
inline bool isTextShown() const
{
return text_shown;
}
/** Check if this node is in focus */
bool isNodeInFocus() const;
/** Memorize that the text is shown */
inline void setTextShown( bool shown = true)
{
text_shown = shown;
}
/** Get node's Id as it was parsed from ir dump */
inline GraphNum irId() const
{
return ir_id;
}
/** Set node's IR ID */
inline void setIRId( GraphNum i)
{
ir_id = i;
}
/** Get the pointer to item */
inline NodeItem* item() const
{
return item_p;
}
/** Get the corresponding text */
inline QTextDocument *doc() const
{
return _doc;
}
/** Set node's text document */
inline void setDoc( QTextDocument* doc)
{
_doc = doc;
}
/**
* Update DOM element
*/
virtual void updateElement();
/**
* Read properties from XML
*/
virtual void readFromElement( QDomElement elem);
GGraph * graph() const;
/** Get next graph's node */
inline GNode* nextNode()
{
return static_cast< GNode*>( AuxNode::nextNode());
}
/** Get prev graph's node */
inline GNode* prevNode()
{
return static_cast< GNode*>( AuxNode::prevNode());
}
/** Edge connection reimplementation */
inline void AddEdgeInDir( GEdge *edge, GraphDir dir)
{
AuxNode::AddEdgeInDir( (AuxEdge *)edge, dir);
}
/** Add predecessor */
inline void AddPred( GEdge *edge)
{
AddEdgeInDir( edge, GRAPH_DIR_UP);
}
/** Add successor */
inline void AddSucc( GEdge *edge)
{
AddEdgeInDir( edge, GRAPH_DIR_DOWN);
}
/** Get first edge in given direction */
inline GEdge* firstEdgeInDir( GraphDir dir)
{
return static_cast< GEdge*>( AuxNode::firstEdgeInDir( dir));
}
/** Get first successor */
inline GEdge* firstSucc()
{
return firstEdgeInDir( GRAPH_DIR_DOWN);
}
/** Get first predecessor */
inline GEdge* firstPred()
{
return firstEdgeInDir( GRAPH_DIR_UP);
}
/** Get node's width */
virtual inline double width() const
{
return item()->borderRect().width();
}
/** Get node's nodes height */
virtual inline double height() const
{
return item()->boundingRect().height();
}
/** Set node's style */
inline void setStyle( GStyle *st)
{
if ( isNotNullP( _style))
_style->decNumItems();
_style = st;
if ( isNotNullP( _style))
_style->incNumItems();
item()->update();
}
/** Get node's style */
inline GStyle * style() const
{
return _style;
}
};
#endif
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