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# Make file for Scintilla on Windows Visual C++ version
# Copyright 1998-2010 by Neil Hodgson <neilh@scintilla.org>
# The License.txt file describes the conditions under which this software may be distributed.
# This makefile is for using Visual C++ with nmake.
# Usage for Microsoft:
# nmake -f scintilla.mak
# For debug versions define DEBUG on the command line:
# nmake DEBUG=1 -f scintilla.mak
# The main makefile uses mingw32 gcc and may be more current than this file.
.SUFFIXES: .cxx
DIR_O=.
DIR_BIN=..\bin
COMPONENT=$(DIR_BIN)\Scintilla.dll
LIBSCI=$(DIR_BIN)\libscintilla.lib
LD=link
!IFDEF SUPPORT_XP
ADD_DEFINE=-D_USING_V110_SDK71_
# Different subsystems for 32-bit and 64-bit Windows XP so detect based on Platform
# environment variable set by vcvars*.bat to be either x86 or x64
!IF "$(PLATFORM)" == "x64"
SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.02
!ELSE
SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.01
!ENDIF
!ELSE
CETCOMPAT=-CETCOMPAT
!IFDEF ARM64
ADD_DEFINE=-D_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1
SUBSYSTEM=-SUBSYSTEM:WINDOWS,10.00
!ENDIF
!ENDIF
CRTFLAGS=$(ADD_DEFINE)
CXXFLAGS=-Zi -TP -MP -W4 -EHsc -std:c++17 -utf-8 $(CRTFLAGS)
CXXDEBUG=-Od -MTd -DDEBUG
CXXNDEBUG=-O2 -MT -DNDEBUG -GL
NAME=-Fo
LDFLAGS=-OPT:REF -LTCG -IGNORE:4197 -DEBUG $(SUBSYSTEM) $(CETCOMPAT)
LDDEBUG=
LIBS=KERNEL32.lib USER32.lib GDI32.lib IMM32.lib OLE32.lib OLEAUT32.lib ADVAPI32.lib
NOLOGO=-nologo
!IFDEF QUIET
CXX=@$(CXX)
CXXFLAGS=$(CXXFLAGS) $(NOLOGO)
LDFLAGS=$(LDFLAGS) $(NOLOGO)
!ENDIF
!IFDEF NO_CXX11_REGEX
CXXFLAGS=$(CXXFLAGS) -DNO_CXX11_REGEX
!ENDIF
!IFDEF DEBUG
CXXFLAGS=$(CXXFLAGS) $(CXXDEBUG)
LDFLAGS=$(LDDEBUG) $(LDFLAGS)
!ELSE
CXXFLAGS=$(CXXFLAGS) $(CXXNDEBUG)
!ENDIF
INCLUDES=-I../include -I../src
CXXFLAGS=$(CXXFLAGS) $(INCLUDES)
all: $(COMPONENT) $(LIBSCI)
clean:
-del /q $(DIR_O)\*.obj $(DIR_O)\*.pdb $(DIR_O)\*.asm $(COMPONENT) \
$(DIR_O)\*.res $(DIR_BIN)\*.map $(DIR_BIN)\*.exp $(DIR_BIN)\*.pdb \
$(DIR_BIN)\Scintilla.lib $(LIBSCI)
depend:
pyw DepGen.py
# Required for base Scintilla
SRC_OBJS=\
$(DIR_O)\AutoComplete.obj \
$(DIR_O)\CallTip.obj \
$(DIR_O)\CaseConvert.obj \
$(DIR_O)\CaseFolder.obj \
$(DIR_O)\CellBuffer.obj \
$(DIR_O)\ChangeHistory.obj \
$(DIR_O)\CharacterCategoryMap.obj \
$(DIR_O)\CharacterType.obj \
$(DIR_O)\CharClassify.obj \
$(DIR_O)\ContractionState.obj \
$(DIR_O)\DBCS.obj \
$(DIR_O)\Decoration.obj \
$(DIR_O)\Document.obj \
$(DIR_O)\EditModel.obj \
$(DIR_O)\Editor.obj \
$(DIR_O)\EditView.obj \
$(DIR_O)\Geometry.obj \
$(DIR_O)\Indicator.obj \
$(DIR_O)\KeyMap.obj \
$(DIR_O)\LineMarker.obj \
$(DIR_O)\MarginView.obj \
$(DIR_O)\PerLine.obj \
$(DIR_O)\PositionCache.obj \
$(DIR_O)\RESearch.obj \
$(DIR_O)\RunStyles.obj \
$(DIR_O)\Selection.obj \
$(DIR_O)\Style.obj \
$(DIR_O)\UndoHistory.obj \
$(DIR_O)\UniConversion.obj \
$(DIR_O)\UniqueString.obj \
$(DIR_O)\ViewStyle.obj \
$(DIR_O)\XPM.obj
COMPONENT_OBJS = \
$(DIR_O)\HanjaDic.obj \
$(DIR_O)\PlatWin.obj \
$(DIR_O)\ScintillaBase.obj \
$(DIR_O)\ScintillaWin.obj \
$(SRC_OBJS)
SHARED_OBJS = \
$(DIR_O)\ScintillaDLL.obj
$(DIR_O)\ScintRes.res : ScintRes.rc
$(RC) -fo$@ $**
$(COMPONENT): $(COMPONENT_OBJS) $(SHARED_OBJS) $(DIR_O)\ScintRes.res
$(LD) $(LDFLAGS) -DEF:Scintilla.def -DLL -OUT:$@ $** $(LIBS)
$(LIBSCI): $(COMPONENT_OBJS)
LIB /OUT:$@ $**
# Define how to build all the objects and what they depend on
{..\src}.cxx{$(DIR_O)}.obj::
$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
{.}.cxx{$(DIR_O)}.obj::
$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
# Dependencies
!IF EXISTS(nmdeps.mak)
# Protect with !IF EXISTS to handle accidental deletion - just 'nmake -f scintilla.mak depend'
!INCLUDE nmdeps.mak
!ENDIF
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