File: aux_graph.h

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/**
 * @file: aux_graph.h
 * Layout Graph class
 *
 * Graph for performing layouts, consists of dummy nodes.
 * Layout library, 2d graph placement of graphs in ShowGraph tool.
 * Copyright (c) 2009, Boris Shurygin
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 * 
 * 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * AuxGraph, AuxNode and AuxEdge classes represent auxiliary graph used for layout purposes
 */
#ifndef AUX_GRAPH_H
#define AUX_GRAPH_H

#include "layout_iface.h"

/** Get first edge in given direction */
inline AuxEdge*
AuxNode::firstEdgeInDir( GraphDir dir)
{
    return static_cast< AuxEdge*>( Node::firstEdgeInDir( dir));
}
/** Get first successor */
inline AuxEdge*
AuxNode::firstSucc()
{
    return firstEdgeInDir( GRAPH_DIR_DOWN);
}
/** Get first predecessor */
inline AuxEdge*
AuxNode::firstPred()
{
    return firstEdgeInDir( GRAPH_DIR_UP);
}

/** Edge connection reimplementation */
inline void
AuxNode::AddEdgeInDir( AuxEdge *edge, GraphDir dir)
{
    Node::AddEdgeInDir( edge, dir);
}
/** Add predecessor */
inline void
AuxNode::AddPred( AuxEdge *edge)
{
    AddEdgeInDir( edge, GRAPH_DIR_UP);
}
/** Add successor */
inline void
AuxNode::AddSucc( AuxEdge *edge) 
{
    AddEdgeInDir( edge, GRAPH_DIR_DOWN);
}
/**
 * Graph with nodes of two types: simple nodes and edge controls
 *
 * @ingroup Layout
 */
class AuxGraph: public QObject, public Graph
{
    Q_OBJECT;
private:
    /** Layout algorithm inner variables */
    bool layout_in_process;
    int cur_level; //last processed level
    int cur_pass; // current pass
    
    /** Watcher for processing layout in parallel with main event loop */
    QFutureWatcher< void> *watcher;

    /** Array of node lists for ranks */
    QVector< Level*> levels;

    /** Order numeration */
    Numeration order;
    
    /** Ranking state */
    bool ranking_valid;

    /** Ranking numeration */
    Numeration ranking;

    /** Maximum used for ranking */
    GraphNum max_rank;

    /**
     * Structure used for dfs traversal loop-wise implementation
     * Not part of interface used internally
     */
    struct SimpleDfsStepInfo
    {
        AuxNode *node; // Node in consideration
        AuxEdge *edge; // Next edge

        /* Constructor */
        SimpleDfsStepInfo( AuxNode *n)
        {
            node = n;
            edge = n->firstSucc();
        }
        /* Constructor with direction specification */
        SimpleDfsStepInfo( AuxNode *n, GraphDir dir)
        {
            node = n;
            edge = n->firstEdgeInDir( dir);
        }
    };

    /**
     * Find enters for graph so that
     * for every node there would exist an enter from wich it is reachable
     */
    QStack< SimpleDfsStepInfo *> findEnterNodes();

    /**
     * Mark nodes that are reachable down from given node
     */
    GraphNum markReachableDown( AuxNode *n, Marker m);

    /** Initialize levels */
    void initLevels( Rank max_level);
    /** Delete levels */
    void deleteLevels();
    /** Set order of every node using DFS */
    void orderNodesByDFS();
    /** Try to reduce crossings */
    void reduceCrossings();
    /** Find proper vertical position for each level */
    void adjustVerticalLevels();

    /** Assign ranks to nodes in respect to maximum length of path from top */
    Numeration rankNodes();
    /** Assign edge types, mark edges that should be inverted */
    void classifyEdges();

    /** Get numeration that describes ranks in graph */
    inline Numeration ranks() const
    {
        return ranking;
    }
    /** Get max rank number */
    inline GraphNum maxRank() const
    {
        return max_rank;
    }
protected:
    /** Create node overload */
    virtual Node * createNode( int _id)
    {
        return new ( node_pool) AuxNode( this, _id);
    }
    /** Create edge overload */
    virtual Edge * createEdge( int _id, Node *_pred, Node* _succ)
    {
        return new ( edge_pool) AuxEdge( this, _id, 
                                         static_cast<AuxNode *>( _pred),
                                         static_cast<AuxNode *>( _succ) );
    }
    /** Get node that is considered root one after the layout */
    AuxNode* rootNode();
    /** Arrange nodes horizontally */
    void arrangeHorizontally();
    /** Arrange nodes horizontally without respect of stable nodes */
    void arrangeHorizontallyWOStable();
    /** Arrange nodes horizontally with respect of stable nodes */
    void arrangeHorizontallyWithStable( Rank min, Rank max);
public slots:
    /** Process next level while doing layout in parallel with main event loop */
    void layoutNextStep();
signals:
    /** signal some progess in layout process */
    void progressChange( int value);
    /** signal that layout has finished */
    void layoutDone();
public:
    /** Default constructor */
    AuxGraph( bool create_pools);
    /** Destructor */
    virtual ~AuxGraph();

    /** Get graph's first edge */
    inline AuxEdge* firstEdge() 
    {
        return static_cast< AuxEdge *>( Graph::firstEdge());
    }
    /** Get graph's first node */
    inline AuxNode* firstNode()
    {
        return static_cast< AuxNode *>( Graph::firstNode());
    }

    /** Check if ranking is is valid */
    inline bool rankingValid() const
    {
        return ranking_valid;
    }

    /** Set ranking to invalid state */
    inline void invalidateRanking()
    {
        ranking_valid = false;
    }
    /** Set ranking to valid state */
    inline void validateRanking()
    {
        ranking_valid = true;
    }

    /** Debug info print */
    virtual void debugPrint()
    {
        out( "AuxGraph debug print");
        Graph::debugPrint();
    }
    
    /** Perform layout */
    void doLayout();
    
    /** Perform layout using concurrent threads */
    void doLayoutConcurrent();
    
    /**
     * Run some actions after main layout algorithm
     */
    virtual void layoutPostProcess();
};

/**
 * Representation of rank level
 *
 * @ingroup HLayout
 * A level rpresents a group of nodes that should have same/close vertical position
 */
class Level
{
    qreal _height;
    qreal y_pos;
    Rank level_rank;
    QList< AuxNode*> node_list;
public:
    /** Default constructor */
    inline Level(): level_rank( 0), node_list(), _height( 0), y_pos( 0){};
    /** Constructor with rank parameter */
    inline Level( Rank r): level_rank( r), node_list(), _height( 0), y_pos( 0){};
    /** Arrange nodes with respect to adjacent level*/
    void arrangeNodes( GraphDir dir, bool commit_placement, bool first_pass);
    /** Sort nodes by their order */
    void sortNodesByOrder();
    /** Get level's rank */
    inline Rank rank() const
    {
        return level_rank;
    }
    /** Set level's rank */
    inline void setRank( Rank r)
    {
        level_rank = r;
    }
    /** Get node list */
    inline QList< AuxNode*> nodes() const
    {
        return node_list;
    }
    /** Add a node to list */
    inline void add( AuxNode *node)
    {
        node_list.push_back( node);
        if ( _height < node->height())
            _height = node->height();
        node->setLevel( this);
        node->setRank( level_rank);
    }
    /** Set level height */
    inline void setHeight( qreal h)
    {
        _height = h;
    }
    /** Get level height */
    inline qreal height() const
    {
        return _height;
    }
    /** Set level vertical position */
    inline void setY( qreal yy)
    {
        y_pos = yy;
    }
    /** Get level vertical pos */
    inline qreal y() const
    {
        return y_pos;
    }
};

/** Constructors are made private, only nodes and graph can create edges */
inline AuxEdge::AuxEdge( AuxGraph *graph_p, int _id, AuxNode *_pred, AuxNode* _succ):
    Edge( graph_p, _id, _pred, _succ),
    priv_fixed( true), priv_type( UNKNOWN_TYPE_EDGE) 
{
    if ( _pred == _succ)
        priv_type = SELF_EDGE;
};

/** Constructor for node */
inline AuxNode::AuxNode( AuxGraph *graph_p, int _id):
    Node( graph_p, _id),
    priv_x(0),
    priv_y(0),
    priv_height(0),
    priv_width(0),
    priv_priority(-1),
    priv_level( NULL),
    priv_order(-1),
    node_type( AUX_NODE_SIMPLE),
    is_for_placement( true),
    barycenter(0),
    priv_rank(RANK_UNDEF),
    stable( false)
{
}
#endif /** AUX_GRAPH_H */