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#define COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl.h>
#include <cogl-path/cogl-path.h>
#include <string.h>
#include "test-utils.h"
#define BLOCK_SIZE 16
/* Number of pixels at the border of a block quadrant to skip when verifying */
#define TEST_INSET 1
typedef struct _TestState
{
int dummy;
} TestState;
static void
draw_path_at (CoglPath *path, CoglPipeline *pipeline, int x, int y)
{
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, x * BLOCK_SIZE, y * BLOCK_SIZE, 0.0f);
cogl_set_framebuffer (test_fb);
cogl_set_source (pipeline);
cogl_path_fill (path);
cogl_framebuffer_pop_matrix (test_fb);
}
static void
check_block (int block_x, int block_y, int block_mask)
{
uint32_t data[BLOCK_SIZE * BLOCK_SIZE];
int qx, qy;
/* Block mask represents which quarters of the block should be
filled. The bits from 0->3 represent the top left, top right,
bottom left and bottom right respectively */
cogl_framebuffer_read_pixels (test_fb,
block_x * BLOCK_SIZE,
block_y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
(uint8_t *)data);
for (qy = 0; qy < 2; qy++)
for (qx = 0; qx < 2; qx++)
{
int bit = qx | (qy << 1);
const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
int x, y;
for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
{
const uint32_t *p = data + (qx * BLOCK_SIZE / 2 +
qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
(x + TEST_INSET) +
(y + TEST_INSET) * BLOCK_SIZE);
char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
g_assert_cmpstr (screen_pixel, ==, intended_pixel);
g_free (screen_pixel);
}
}
}
static void
paint (TestState *state)
{
CoglPath *path_a, *path_b, *path_c;
CoglPipeline *white = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4f (white, 1, 1, 1, 1);
/* Create a path filling just a quarter of a block. It will use two
rectangles so that we have a sub path in the path */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a,
BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2,
BLOCK_SIZE, BLOCK_SIZE);
cogl_path_rectangle (path_a,
BLOCK_SIZE / 2, BLOCK_SIZE / 2,
BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
draw_path_at (path_a, white, 0, 0);
/* Create another path filling the whole block */
path_b = cogl_path_new ();
cogl_path_rectangle (path_b, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
draw_path_at (path_b, white, 1, 0);
/* Draw the first path again */
draw_path_at (path_a, white, 2, 0);
/* Draw a copy of path a */
path_c = cogl_path_copy (path_a);
draw_path_at (path_c, white, 3, 0);
/* Add another rectangle to path a. We'll use line_to's instead of
cogl_rectangle so that we don't create another sub-path because
that is more likely to break the copy */
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
draw_path_at (path_a, white, 4, 0);
/* Draw the copy again. It should not have changed */
draw_path_at (path_c, white, 5, 0);
/* Add another rectangle to path c. It will be added in two halves,
one as an extension of the previous path and the other as a new
sub path */
cogl_path_line_to (path_c, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_c, BLOCK_SIZE * 3 / 4, 0);
cogl_path_line_to (path_c, BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
cogl_path_line_to (path_c, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_rectangle (path_c,
BLOCK_SIZE * 3 / 4, 0, BLOCK_SIZE, BLOCK_SIZE / 2);
draw_path_at (path_c, white, 6, 0);
/* Draw the original path again. It should not have changed */
draw_path_at (path_a, white, 7, 0);
cogl_object_unref (path_a);
cogl_object_unref (path_b);
cogl_object_unref (path_c);
/* Draw a self-intersecting path. The part that intersects should be
inverted */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_close (path_a);
draw_path_at (path_a, white, 8, 0);
cogl_object_unref (path_a);
/* Draw two sub paths. Where the paths intersect it should be
inverted */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_rectangle (path_a,
BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
draw_path_at (path_a, white, 9, 0);
cogl_object_unref (path_a);
/* Draw a clockwise outer path */
path_a = cogl_path_new ();
cogl_path_move_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_line_to (path_a, 0, BLOCK_SIZE);
cogl_path_close (path_a);
/* Add a clockwise sub path in the upper left quadrant */
cogl_path_move_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_close (path_a);
/* Add a counter-clockwise sub path in the upper right quadrant */
cogl_path_move_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE, 0);
cogl_path_close (path_a);
/* Retain the path for the next test */
draw_path_at (path_a, white, 10, 0);
/* Draw the same path again with the other fill rule */
cogl_path_set_fill_rule (path_a, COGL_PATH_FILL_RULE_NON_ZERO);
draw_path_at (path_a, white, 11, 0);
cogl_object_unref (path_a);
}
static void
validate_result ()
{
check_block (0, 0, 0x8 /* bottom right */);
check_block (1, 0, 0xf /* all of them */);
check_block (2, 0, 0x8 /* bottom right */);
check_block (3, 0, 0x8 /* bottom right */);
check_block (4, 0, 0x9 /* top left and bottom right */);
check_block (5, 0, 0x8 /* bottom right */);
check_block (6, 0, 0xa /* bottom right and top right */);
check_block (7, 0, 0x9 /* top_left and bottom right */);
check_block (8, 0, 0xe /* all but top left */);
check_block (9, 0, 0x7 /* all but bottom right */);
check_block (10, 0, 0xc /* bottom two */);
check_block (11, 0, 0xd /* all but top right */);
}
void
test_path (void)
{
TestState state;
cogl_framebuffer_orthographic (test_fb,
0, 0,
cogl_framebuffer_get_width (test_fb),
cogl_framebuffer_get_height (test_fb),
-1,
100);
paint (&state);
validate_result ();
if (cogl_test_verbose ())
g_print ("OK\n");
}
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