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#ifndef COIN_SBCOLOR_H
#define COIN_SBCOLOR_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/system/inttypes.h>
#include <Inventor/SbVec3f.h>
class COIN_DLL_API SbColor : public SbVec3f {
public:
SbColor(void);
SbColor(const SbVec3f& v);
SbColor(const float* const rgb);
SbColor(const float r, const float g, const float b);
SbColor & setHSVValue(float h, float s, float v);
SbColor & setHSVValue(const float hsv[3]);
void getHSVValue(float &h, float &s, float &v) const;
void getHSVValue(float hsv[3]) const;
SbColor & setPackedValue(const uint32_t rgba, float& transparency);
uint32_t getPackedValue(const float transparency = 0.0f) const;
private:
float red(void) const { return (*this)[0]; }
float green(void) const { return (*this)[1]; }
float blue(void) const { return (*this)[2]; }
uint32_t convertToUInt(const float val) { return (uint32_t)(val*255.0f);}
};
#endif // !COIN_SBCOLOR_H
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