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#ifndef COIN_SBCOLOR4F_H
#define COIN_SBCOLOR4F_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/system/inttypes.h>
#include <Inventor/SbColor.h>
class SbVec4f;
class COIN_DLL_API SbColor4f {
public:
SbColor4f(void);
SbColor4f(const SbColor &rgb, const float alpha);
SbColor4f(const SbVec4f& v);
SbColor4f(const float* const rgba);
SbColor4f(const float r, const float g, const float b, const float a = 1.0f);
void setValue(const float r, const float g, const float b,
const float a = 1.0f);
void setValue(const float col[4]);
const float *getValue() const;
void getValue(float &r, float &g, float &b, float &a);
SbColor4f& setRGB(const SbColor &col);
void getRGB(SbColor &color);
SbColor4f& setHSVValue(float h, float s, float v, float a = 1.0f);
SbColor4f& setHSVValue(const float hsv[3], float alpha = 1.0f);
void getHSVValue(float &h, float &s, float &v) const;
void getHSVValue(float hsv[3]) const;
SbColor4f& setPackedValue(const uint32_t rgba);
uint32_t getPackedValue() const;
float operator[](const int idx) const;
float &operator[](const int idx);
SbColor4f &operator*=(const float d);
SbColor4f &operator/=(const float d);
SbColor4f &operator+=(const SbColor4f &c);
SbColor4f &operator-=(const SbColor4f &c);
friend COIN_DLL_API SbColor4f operator *(const SbColor4f &c, const float d);
friend COIN_DLL_API SbColor4f operator *(const float d, const SbColor4f &c);
friend COIN_DLL_API SbColor4f operator /(const SbColor4f &c, const float d);
friend COIN_DLL_API SbColor4f operator +(const SbColor4f &v1, const SbColor4f &v2);
friend COIN_DLL_API SbColor4f operator -(const SbColor4f &v1, const SbColor4f &v2);
friend COIN_DLL_API int operator ==(const SbColor4f &v1, const SbColor4f &v2);
friend COIN_DLL_API int operator !=(const SbColor4f &v1, const SbColor4f &v2);
private:
float vec[4];
float red() const { return this->vec[0]; }
float green() const { return this->vec[1]; }
float blue() const { return this->vec[2]; }
float alpha() const { return this->vec[3]; }
};
COIN_DLL_API SbColor4f operator *(const SbColor4f &c, const float d);
COIN_DLL_API SbColor4f operator *(const float d, const SbColor4f &c);
COIN_DLL_API SbColor4f operator /(const SbColor4f &c, const float d);
COIN_DLL_API SbColor4f operator +(const SbColor4f &v1, const SbColor4f &v2);
COIN_DLL_API SbColor4f operator -(const SbColor4f &v1, const SbColor4f &v2);
COIN_DLL_API int operator ==(const SbColor4f &v1, const SbColor4f &v2);
COIN_DLL_API int operator !=(const SbColor4f &v1, const SbColor4f &v2);
#endif // !COIN_SBCOLOR4F_H
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