File: SbDPViewVolume.h

package info (click to toggle)
coin2 2.3.0-1
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 19,728 kB
  • ctags: 23,488
  • sloc: cpp: 147,249; ansic: 34,393; sh: 9,023; makefile: 5,648; yacc: 174; lex: 107; perl: 8
file content (111 lines) | stat: -rw-r--r-- 3,958 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
#ifndef COIN_SBDPVIEWVOLUME_H
#define COIN_SBDPVIEWVOLUME_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2004 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See <URL:http://www.coin3d.org/> for more information.
 *
 *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
 *  <URL:http://www.sim.no/>.
 *
\**************************************************************************/

#include <stdio.h>

#include <Inventor/SbBasic.h>
#include <Inventor/SbVec3d.h>

class SbBox3f;
class SbDPLine;
class SbDPMatrix;
class SbPlane;
class SbDPRotation;
class SbVec2d;
class SbViewVolume;

class COIN_DLL_API SbDPViewVolume {
public:
  enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 };

public:
  SbDPViewVolume(void);
  ~SbDPViewVolume(void);
  void getMatrices(SbDPMatrix& affine, SbDPMatrix& proj) const;
  SbDPMatrix getMatrix(void) const;
  SbDPMatrix getCameraSpaceMatrix(void) const;
  void projectPointToLine(const SbVec2d& pt, SbDPLine& line) const;
  void projectPointToLine(const SbVec2d& pt,
                          SbVec3d& line0, SbVec3d& line1) const;
  void projectToScreen(const SbVec3d& src, SbVec3d& dst) const;
  SbPlane getPlane(const double distFromEye) const;
  SbVec3d getSightPoint(const double distFromEye) const;
  SbVec3d getPlanePoint(const double distFromEye,
                        const SbVec2d& normPoint) const;
  SbDPRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const;
  double getWorldToScreenScale(const SbVec3d& worldCenter,
                              double normRadius) const;
  SbVec2d projectBox(const SbBox3f& box) const;
  SbDPViewVolume narrow(double left, double bottom,
                      double right, double top) const;
  SbDPViewVolume narrow(const SbBox3f& box) const;
  void ortho(double left, double right,
             double bottom, double top,
             double nearval, double farval);
  void perspective(double fovy, double aspect,
                   double nearval, double farval);
  void frustum(double left, double right,
               double bottom, double top,
               double nearval, double farval);
  void rotateCamera(const SbDPRotation& q);
  void translateCamera(const SbVec3d& v);
  SbVec3d zVector(void) const;
  SbDPViewVolume zNarrow(double nearval, double farval) const;
  void scale(double factor);
  void scaleWidth(double ratio);
  void scaleHeight(double ratio);
  ProjectionType getProjectionType(void) const;
  const SbVec3d& getProjectionPoint(void) const;
  const SbVec3d& getProjectionDirection(void) const;
  double getNearDist(void) const;
  double getWidth(void) const;
  double getHeight(void) const;
  double getDepth(void) const;

  void print(FILE * fp) const;
  void getViewVolumePlanes(SbPlane planes[6]) const;
  void transform(const SbDPMatrix &matrix);
  SbVec3d getViewUp(void) const;

  void copyValues(SbViewVolume & vv);

private:

  ProjectionType type;
  SbVec3d projPoint;
  SbVec3d projDir;
  double nearDist;
  double nearToFar;
  SbVec3d llf;
  SbVec3d lrf;
  SbVec3d ulf;

  void getPlaneRectangle(const double depth, SbVec3d & lowerleft,
                         SbVec3d & lowerright, SbVec3d & upperleft,
                         SbVec3d & upperright) const;
};

#endif // !COIN_SBDPVIEWVOLUME_H