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#ifndef COIN_SOGETMATRIXACTION_H
#define COIN_SOGETMATRIXACTION_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/SbRotation.h>
#include <Inventor/SbMatrix.h>
#include <Inventor/SbVec3f.h>
class COIN_DLL_API SoGetMatrixAction : public SoAction {
typedef SoAction inherited;
SO_ACTION_HEADER(SoGetMatrixAction);
public:
SoGetMatrixAction(const SbViewportRegion & region);
virtual ~SoGetMatrixAction();
static void initClass(void);
void setViewportRegion(const SbViewportRegion & region);
const SbViewportRegion & getViewportRegion(void) const;
SbMatrix & getMatrix(void);
SbMatrix & getInverse(void);
SbMatrix & getTextureMatrix(void);
SbMatrix & getTextureInverse(void);
protected:
virtual void beginTraversal(SoNode * node);
private:
SbMatrix matrix, invmatrix;
SbMatrix texmatrix, invtexmatrix;
SbViewportRegion viewportregion;
};
#endif // !COIN_SOGETMATRIXACTION_H
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