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#ifndef COIN_SOENVIRONMENTELEMENT_H
#define COIN_SOENVIRONMENTELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/SbColor.h>
class COIN_DLL_API SoEnvironmentElement : public SoReplacedElement {
typedef SoReplacedElement inherited;
SO_ELEMENT_HEADER(SoEnvironmentElement);
public:
static void initClass(void);
protected:
virtual ~SoEnvironmentElement();
public:
enum FogType {
NONE,
HAZE,
FOG,
SMOKE
};
virtual void init(SoState * state);
static void set(SoState * const state, SoNode * const node,
const float ambientIntensity, const SbColor & ambientColor,
const SbVec3f & attenuation, const int32_t fogType,
const SbColor & fogColor, const float fogVisibility,
const float fogStart = 0.0f);
static void get(SoState * const state,
float & ambientIntensity, SbColor & ambientColor,
SbVec3f & attenuation, int32_t & fogType,
SbColor & fogColor, float & fogVisibility,
float & fogStart);
static float getAmbientIntensity(SoState * const state);
static float getFogVisibility(SoState * const state);
static const SbVec3f & getLightAttenuation(SoState * const state);
static const SbColor & getAmbientColor(SoState * const state);
static const SbColor & getFogColor(SoState * const state);
static int32_t getFogType(SoState * const state);
static void getDefault(float & ambientIntensity,
SbColor & ambientColor, SbVec3f & attenuation,
int32_t & fogType, SbColor & fogColor,
float & fogVisibility, float & fogNear);
virtual void print(FILE * file) const;
protected:
virtual void setElt(SoState * const state,
const float ambientIntensity,
const SbColor & ambientColor,
const SbVec3f & attenuation,
const int32_t fogType,
const SbColor & fogColor,
const float fogVisibility,
const float fogNear);
float ambientIntensity;
SbColor ambientColor;
SbVec3f attenuation;
int32_t fogType;
SbColor fogColor;
float fogVisibility;
float fogStart;
};
#endif // !COIN_SOENVIRONMENTELEMENT_H
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