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#ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
#define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/elements/SoMultiTextureImageElement.h>
class SoGLImage;
class SoGLDisplayList;
class SoGLMultiTextureImageElementP;
class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElement {
typedef SoMultiTextureImageElement inherited;
SO_ELEMENT_HEADER(SoGLMultiTextureImageElement);
public:
static void initClass(void);
protected:
virtual ~SoGLMultiTextureImageElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state,
const SoElement * prevTopElement);
static void set(SoState * const state, SoNode * const node,
const int unit,
SoGLImage * image, const SoTextureImageElement::Model model,
const SbColor & blendColor);
static void restore(SoState * state, const int unit);
static SoGLImage * get(SoState * state,
const int unit,
SoTextureImageElement::Model & model,
SbColor & blendcolor);
class GLUnitData {
public:
SoGLImage * glimage;
};
protected:
virtual SbBool hasTransparency(const int unit) const;
private:
void updateGL(const int unit);
SoGLMultiTextureImageElementP * pimpl;
};
#endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
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