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#ifndef COIN_SOSHAPESTYLEELEMENT_H
#define COIN_SOSHAPESTYLEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/elements/SoSubElement.h>
class COIN_DLL_API SoShapeStyleElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoShapeStyleElement);
public:
static void initClass(void);
protected:
virtual ~SoShapeStyleElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state, const SoElement * prevTopElement);
virtual SbBool matches(const SoElement * element) const;
virtual SoElement * copyMatchInfo(void) const;
static const SoShapeStyleElement * get(SoState * const state);
SbBool mightNotRender(void) const;
SbBool needNormals(void) const;
SbBool needTexCoords(void) const;
int getRenderCaseMask(void) const;
static void setDrawStyle(SoState * const state, const int32_t value);
static void setComplexityType(SoState * const state,
const int32_t value);
static void setTransparencyType(SoState * const state,
const int32_t value);
static void setTextureEnabled(SoState * const state, const SbBool value);
static void setTexture3Enabled(SoState * const state, const SbBool value);
static void setTextureFunction(SoState * const state,
const SbBool value);
static void setLightModel(SoState * const state, const int32_t value);
static void setOverrides(SoState * const state, const SbBool value);
static SbBool isScreenDoor(SoState * const state);
static int getTransparencyType(SoState * const state);
SbBool isTextureFunction(void) const;
private:
static SoShapeStyleElement * getElement(SoState * const state);
static const SoShapeStyleElement * getConstElement(SoState * const state);
unsigned int flags;
};
#endif // !COIN_SOSHAPESTYLEELEMENT_H
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