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#ifndef COIN_SOWINDOWELEMENT_H
#define COIN_SOWINDOWELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/elements/SoSubElement.h>
// Note:
// We want to avoid platform specific stuff in this header file,
// so we changed all the X-specific types into generic void pointers.
class SoGLRenderAction;
class COIN_DLL_API SoWindowElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoWindowElement);
public:
static void initClass(void);
protected:
virtual ~SoWindowElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state, const SoElement * prevTopElement);
virtual SbBool matches(const SoElement * element) const;
virtual SoElement * copyMatchInfo(void) const;
static void set(SoState * state, void * window,
void * context, void * display,
SoGLRenderAction * action);
static void get(SoState * state, void *& window,
void *& context, void * & display,
SoGLRenderAction * & action);
protected:
void * window; // was Window
void * context; // was GLXContext
void * display; // was Display *
SoGLRenderAction * glRenderAction;
};
#endif // !COIN_SOWINDOWELEMENT_H
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