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#ifndef COIN_SOARRAY_H
#define COIN_SOARRAY_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFShort.h>
#include <Inventor/fields/SoSFVec3f.h>
class COIN_DLL_API SoArray : public SoGroup {
typedef SoGroup inherited;
SO_NODE_HEADER(SoArray);
public:
static void initClass(void);
SoArray(void);
enum Origin {
FIRST, CENTER, LAST
};
SoSFEnum origin;
SoSFShort numElements1;
SoSFShort numElements2;
SoSFShort numElements3;
SoSFVec3f separation1;
SoSFVec3f separation2;
SoSFVec3f separation3;
virtual SbBool affectsState(void) const;
virtual void doAction(SoAction * action);
virtual void callback(SoCallbackAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void pick(SoPickAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void handleEvent(SoHandleEventAction * action);
virtual void getMatrix(SoGetMatrixAction * action);
virtual void search(SoSearchAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void audioRender(SoAudioRenderAction * action);
protected:
virtual ~SoArray();
};
#endif // !COIN_SOARRAY_H
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