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#ifndef COIN_SOENVIRONMENT_H
#define COIN_SOENVIRONMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2004 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/elements/SoEnvironmentElement.h>
class COIN_DLL_API SoEnvironment : public SoNode {
typedef SoNode inherited;
SO_NODE_HEADER(SoEnvironment);
public:
static void initClass(void);
SoEnvironment(void);
enum FogType {
NONE = SoEnvironmentElement::NONE,
HAZE = SoEnvironmentElement::HAZE,
FOG = SoEnvironmentElement::FOG,
SMOKE = SoEnvironmentElement::SMOKE
};
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
SoSFFloat ambientIntensity;
SoSFColor ambientColor;
SoSFVec3f attenuation;
SoSFEnum fogType;
SoSFColor fogColor;
SoSFFloat fogVisibility;
protected:
virtual ~SoEnvironment();
};
#endif // !COIN_SOENVIRONMENT_H
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