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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_SOVRMLTEXTURETRANSFORM_H
#define COIN_SOVRMLTEXTURETRANSFORM_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/fields/SoSFVec2f.h>
#include <Inventor/fields/SoSFFloat.h>
class SbMatrix;
class COIN_DLL_API SoVRMLTextureTransform : public SoNode
{
typedef SoNode inherited;
SO_NODE_HEADER(SoVRMLTextureTransform);
public:
static void initClass(void);
SoVRMLTextureTransform(void);
SoSFVec2f translation;
SoSFFloat rotation;
SoSFVec2f scale;
SoSFVec2f center;
virtual void doAction( SoAction * action );
virtual void callback( SoCallbackAction * action );
virtual void GLRender( SoGLRenderAction * action );
virtual void getMatrix( SoGetMatrixAction * action );
virtual void pick( SoPickAction * action );
protected:
virtual ~SoVRMLTextureTransform();
private:
void makeMatrix(SbMatrix & mat) const;
}; // class SoVRMLTextureTransform
#endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
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