1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
|
#ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H
#define COIN_SOMULTITEXTURECOORDINATEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/elements/SoSubElement.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
class SoMultiTextureCoordinateElementP;
class COIN_DLL_API SoMultiTextureCoordinateElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureCoordinateElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureCoordinateElement();
public:
virtual void init(SoState * state);
static void setDefault(SoState * const state, SoNode * const node, const int unit);
static void setFunction(SoState * const state, SoNode * const node,
const int unit,
SoTextureCoordinateFunctionCB * const func,
void * const userdata);
static void set2(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec2f * const coords);
static void set3(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec3f * const coords);
static void set4(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec4f * const coords);
static SoTextureCoordinateElement::CoordType getType(SoState * const state, const int unit);
virtual SoTextureCoordinateElement::CoordType getType(const int unit) const;
static const SoMultiTextureCoordinateElement * getInstance(SoState * const state);
const SbVec4f & get(const int unit,
const SbVec3f & point,
const SbVec3f & normal) const;
int32_t getNum(const int unit) const;
SbBool is2D(const int unit) const;
int32_t getDimension(const int unit) const;
const SbVec2f & get2(const int unit, const int index) const;
const SbVec3f & get3(const int unit, const int index) const;
const SbVec4f & get4(const int unit, const int index) const;
const SbVec2f * getArrayPtr2(const int unit) const;
const SbVec3f * getArrayPtr3(const int unit) const;
const SbVec4f * getArrayPtr4(const int unit) const;
class UnitData {
public:
uint32_t nodeid;
SoTextureCoordinateElement::CoordType whatKind;
SoTextureCoordinateFunctionCB * funcCB;
void * funcCBData;
int32_t numCoords;
const SbVec2f * coords2;
const SbVec3f * coords3;
const SbVec4f * coords4;
int coordsDimension;
};
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * elem) const;
SoElement * copyMatchInfo(void) const;
protected:
UnitData & getUnitData(const int unit);
const UnitData & getUnitData(const int unit) const;
SbVec2f convert2;
SbVec3f convert3;
SbVec4f convert4;
private:
SoMultiTextureCoordinateElementP * pimpl;
};
#endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H
|