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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*
* Simple example that demonstrates how to read in and write out an
* Open Inventor model, essentially copying it. This process has no use
* per se, but can be used to sanity-check the import/export-related
* parts of Coin, and can be used as a starting point for utilities doing
* scene graph rewrites.
*
* Build the example using this command:
*
* coin-config --build ivcp ivcp.cpp
*
*/
#include <cassert>
#include <cstdio>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>
#include <Inventor/SoPath.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodekits/SoNodeKit.h>
#include <Inventor/SoInteraction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/annex/ForeignFiles/SoForeignFileKit.h>
enum FileType { INVENTOR, VRML1, VRML2 };
int
main(int argc, char ** argv)
{
fprintf(stderr, "ivcp v0.1\n");
SoDB::init();
SoNodeKit::init();
SoInteraction::init();
if (argc != 3 ) {
fprintf(stdout, "Usage: %s infile outfile\n", argv[0]);
return 0;
}
SoInput * in = new SoInput;
if (!in->openFile(argv[1])) {
fprintf(stderr, "error: could not open file '%s'\n", argv[1]);
delete in;
SoDB::cleanup();
return -1;
}
SoNode * scene = SoDB::readAll(in);
if (!scene) {
fprintf(stderr, "error: could not read file '%s'\n", argv[1]);
delete in;
SoDB::cleanup();
return -1;
}
FileType inputFileType;
if (in->isFileVRML1())
inputFileType = VRML1;
else if (in->isFileVRML2())
inputFileType = VRML2;
else
inputFileType = INVENTOR;
delete in;
scene->ref();
SoNode * firstChild = static_cast<SoSeparator*>(scene)->getNumChildren()?
static_cast<SoSeparator*>(scene)->getChild(0)
:NULL;
if (firstChild && firstChild->isOfType(SoForeignFileKit::getClassTypeId())) {
SoForeignFileKit * kit = (SoForeignFileKit *) firstChild;
if (kit->canWriteScene() ) {
SoNode * subscene = NULL;
kit->writeScene(subscene);
if (!subscene ) {
return -1;
}
subscene->ref();
scene->unref();
scene = subscene;
}
}
SoOutput * out = new SoOutput;
if (!out->openFile(argv[2])) {
fprintf(stderr, "error: could not open file '%s' for writing\n");
scene->unref();
delete out;
SoDB::cleanup();
return -1;
}
switch (inputFileType) {
case VRML1:
out->setHeaderString("#VRML V1.0 ascii");
break;
case VRML2:
out->setHeaderString("#VRML V2.0 utf8");
}
SoWriteAction wa(out);
wa.apply(scene);
out->closeFile();
delete out;
scene->unref();
// with actions on the stack, cleanup can't be called...
// SoDB::cleanup();
return 0;
}
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