1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
|
PublicHeaders = \
SoSubElement.h \
SoElements.h \
SoAccumulatedElement.h \
SoAmbientColorElement.h \
SoAnnoText3CharOrientElement.h \
SoAnnoText3FontSizeHintElement.h \
SoAnnoText3RenderPrintElement.h \
SoBBoxModelMatrixElement.h \
SoBumpMapElement.h \
SoBumpMapCoordinateElement.h \
SoBumpMapMatrixElement.h \
SoCacheElement.h \
SoCacheHintElement.h \
SoClipPlaneElement.h \
SoComplexityElement.h \
SoComplexityTypeElement.h \
SoCoordinateElement.h \
SoCreaseAngleElement.h \
SoCullElement.h \
SoDecimationPercentageElement.h \
SoDecimationTypeElement.h \
SoDiffuseColorElement.h \
SoDrawStyleElement.h \
SoElement.h \
SoEmissiveColorElement.h \
SoEnvironmentElement.h \
SoFloatElement.h \
SoFocalDistanceElement.h \
SoFontNameElement.h \
SoFontSizeElement.h \
SoGeoElement.h \
SoGLCacheContextElement.h \
SoGLClipPlaneElement.h \
SoGLColorIndexElement.h \
SoGLCoordinateElement.h \
SoGLDisplayList.h \
SoGLDrawStyleElement.h \
SoGLEnvironmentElement.h \
SoGLLazyElement.h \
SoGLLightIdElement.h \
SoGLLinePatternElement.h \
SoGLLineWidthElement.h \
SoGLModelMatrixElement.h \
SoGLMultiTextureCoordinateElement.h \
SoGLMultiTextureEnabledElement.h \
SoGLMultiTextureMatrixElement.h \
SoGLMultiTextureImageElement.h \
SoGLNormalElement.h \
SoGLNormalizeElement.h \
SoGLPointSizeElement.h \
SoGLPolygonOffsetElement.h \
SoGLProjectionMatrixElement.h \
SoGLRenderPassElement.h \
SoGLShapeHintsElement.h \
SoGLShadeModelElement.h \
SoGLTextureCoordinateElement.h \
SoGLTextureEnabledElement.h \
SoGLTexture3EnabledElement.h \
SoGLTextureImageElement.h \
SoGLTextureMatrixElement.h \
SoGLUpdateAreaElement.h \
SoGLVBOElement.h \
SoGLViewingMatrixElement.h \
SoGLViewportRegionElement.h \
SoInt32Element.h \
SoLazyElement.h \
SoLightAttenuationElement.h \
SoLightElement.h \
SoLightModelElement.h \
SoLinePatternElement.h \
SoLineWidthElement.h \
SoLocalBBoxMatrixElement.h \
SoLongElement.h \
SoMaterialBindingElement.h \
SoVertexAttributeBindingElement.h \
SoModelMatrixElement.h \
SoMultiTextureCoordinateElement.h \
SoMultiTextureEnabledElement.h \
SoMultiTextureMatrixElement.h \
SoMultiTextureImageElement.h \
SoNormalBindingElement.h \
SoNormalElement.h \
SoOverrideElement.h \
SoPickRayElement.h \
SoPickStyleElement.h \
SoPointSizeElement.h \
SoPolygonOffsetElement.h \
SoProfileCoordinateElement.h \
SoProfileElement.h \
SoProjectionMatrixElement.h \
SoReplacedElement.h \
SoShapeHintsElement.h \
SoShapeStyleElement.h \
SoShininessElement.h \
SoSpecularColorElement.h \
SoSwitchElement.h \
SoTextOutlineEnabledElement.h \
SoTextureCombineElement.h \
SoTextureCoordinateBindingElement.h \
SoTextureCoordinateElement.h \
SoTextureEnabledElement.h \
SoTexture3EnabledElement.h \
SoTextureImageElement.h \
SoTextureMatrixElement.h \
SoTextureOverrideElement.h \
SoTextureQualityElement.h \
SoTextureUnitElement.h \
SoTransparencyElement.h \
SoUnitsElement.h \
SoViewVolumeElement.h \
SoViewingMatrixElement.h \
SoViewportRegionElement.h \
SoWindowElement.h \
SoListenerPositionElement.h \
SoListenerOrientationElement.h \
SoListenerGainElement.h \
SoListenerDopplerElement.h \
SoSoundElement.h \
SoGLShaderProgramElement.h \
SoDepthBufferElement.h \
SoGLDepthBufferElement.h \
SoVertexAttributeElement.h \
SoGLVertexAttributeElement.h
PrivateHeaders =
ObsoletedHeaders =
##$ BEGIN TEMPLATE Make-Include-Common(elements, elements)
# **************************************************************************
# This template depends on the following variables having been set up before
# its invokation.
#
# PublicHeaders - header files that should be installed
# PrivateHeaders - source files that should be distributed, but not
# installed - including source-included source files.
# ObsoletedHeaders - header files that should be removed upon installation
# Everything below is autogenerated from a macro, so don't modify
# within the Makefile.am itself. 19991201 mortene.
EXTRA_DIST = $(PrivateHeaders)
if MAC_FRAMEWORK
libelementsincdir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Headers/elements
# hack to change libdir value when installing Mac OS X compiler framework
lib@nop@dir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Libraries
else
libelementsincdir = $(includedir)/Inventor/elements
endif
libelementsinc_HEADERS = $(PublicHeaders)
install-libelementsincHEADERS: $(libelementsinc_HEADERS)
@$(NORMAL_INSTALL)
@if test x"$(libelementsinc_HEADERS)" = x""; then :; else \
echo " $(mkinstalldirs) $(DESTDIR)$(libelementsincdir)"; \
$(mkinstalldirs) $(DESTDIR)$(libelementsincdir); \
fi
@list='$(libelementsinc_HEADERS)'; for p in $$list; do \
if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
f="`echo $$p | sed -e 's|^.*/||'`"; \
src="$$d$$p"; dst="$(DESTDIR)$(libelementsincdir)/$$f"; \
if cmp -s "$$src" "$$dst"; then :; else \
echo " $(INSTALL_HEADER) $$src $$dst"; \
$(INSTALL_HEADER) "$$src" "$$dst" || exit 1; \
fi \
done
@list='$(ObsoletedHeaders)'; for f in $$list; do \
file="$(DESTDIR)$(libelementsincdir)/$$f"; \
if test -x "$$file"; then \
echo " rm -f $$file"; \
rm -f "$$file"; \
fi \
done; \
:
##$ END TEMPLATE Make-Include-Common
|