File: SbColor.h

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#ifndef COIN_SBCOLOR_H
#define COIN_SBCOLOR_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/system/inttypes.h>
#include <Inventor/SbVec3f.h>

class COIN_DLL_API SbColor : public SbVec3f {
public:
  SbColor(void);
  SbColor(const SbVec3f& v);
  SbColor(const float* const rgb);
  SbColor(const float r, const float g, const float b);

  SbColor & setHSVValue(float h, float s, float v);
  SbColor & setHSVValue(const float hsv[3]);
  void getHSVValue(float &h, float &s, float &v) const;
  void getHSVValue(float hsv[3]) const;
  SbColor & setPackedValue(const uint32_t rgba, float& transparency);
  uint32_t getPackedValue(const float transparency = 0.0f) const;

private:
  float red(void) const { return (*this)[0]; }
  float green(void) const { return (*this)[1]; }
  float blue(void) const { return (*this)[2]; }
  uint32_t convertToUInt(const float val) { return static_cast<uint32_t>(val*255.0f);}
};

#endif // !COIN_SBCOLOR_H