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#ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H
#define COIN_SOMULTITEXTURECOORDINATEELEMENT_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoSubElement.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
typedef const SbVec4f & SoTextureCoordinateFunctionCB(void * userdata,
const SbVec3f & point,
const SbVec3f & normal);
class SoMultiTextureCoordinateElementP;
class COIN_DLL_API SoMultiTextureCoordinateElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureCoordinateElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureCoordinateElement();
public:
enum CoordType {
NONE = 0,
TEXGEN = 0,
EXPLICIT = 1,
FUNCTION = 2,
DEFAULT = 3
};
virtual void init(SoState * state);
static void setDefault(SoState * const state, SoNode * const node, const int unit = 0);
static void setFunction(SoState * const state, SoNode * const node,
const int unit,
SoTextureCoordinateFunctionCB * const func,
void * const userdata);
static void set2(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec2f * const coords);
static void set3(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec3f * const coords);
static void set4(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec4f * const coords);
static CoordType getType(SoState * const state, const int unit = 0);
virtual CoordType getType(const int unit = 0) const;
static const SoMultiTextureCoordinateElement * getInstance(SoState * const state);
const SbVec4f & get(const int unit,
const SbVec3f & point,
const SbVec3f & normal) const;
int32_t getNum(const int unit = 0) const;
SbBool is2D(const int unit = 0) const;
int32_t getDimension(const int unit = 0) const;
const SbVec2f & get2(const int unit, const int index) const;
const SbVec3f & get3(const int unit, const int index) const;
const SbVec4f & get4(const int unit, const int index) const;
const SbVec2f * getArrayPtr2(const int unit = 0) const;
const SbVec3f * getArrayPtr3(const int unit = 0) const;
const SbVec4f * getArrayPtr4(const int unit = 0) const;
class UnitData {
public:
UnitData();
UnitData(const UnitData & org);
SbUniqueId nodeid;
CoordType whatKind;
SoTextureCoordinateFunctionCB * funcCB;
void * funcCBData;
int32_t numCoords;
const SbVec2f * coords2;
const SbVec3f * coords3;
const SbVec4f * coords4;
int coordsDimension;
};
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * elem) const;
SoElement * copyMatchInfo(void) const;
// Coin-3 support
const SbVec4f & get(const SbVec3f & point,
const SbVec3f & normal) const {
return this->get(0, point, normal);
}
static void setFunction(SoState * const state,
SoNode * const node,
SoTextureCoordinateFunctionCB * const func,
void * const userdata) {
setFunction(state, node, 0, func, userdata);
}
static void set2(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec2f * const coords) {
set2(state, node, 0, numCoords, coords);
}
static void set3(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec3f * const coords) {
set3(state, node, 0, numCoords, coords);
}
static void set4(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec4f * const coords) {
set4(state, node, 0, numCoords, coords);
}
const SbVec2f & get2(const int index) const {
return this->get2(0, index);
}
const SbVec3f & get3(const int index) const {
return this->get3(0, index);
}
const SbVec4f & get4(const int index) const {
return this->get4(0, index);
}
protected:
int getMaxUnits() const;
UnitData & getUnitData(const int unit);
const UnitData & getUnitData(const int unit) const;
SbVec2f convert2;
SbVec3f convert3;
SbVec4f convert4;
private:
SoMultiTextureCoordinateElementP * pimpl;
};
#endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H
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