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#include "GLTF.h"
#include "../GLTFOpenCOLLADA.h"
#include "GLTFAsset.h"
#include "../GitSHA1.h"
#include "GLTF-Open3DGC.h"
#include "GLTFFlipUVModifier.h"
#include "geometryHelpers.h"
#include "../shaders/commonProfileShaders.h"
#if __cplusplus <= 199711L
using namespace std::tr1;
#endif
using namespace std;
namespace GLTF
{
bool writeMeshIndices(shared_ptr <GLTFMesh> mesh, size_t startOffset, GLTFAsset* asset) {
GLTFOutputStream* indicesOutputStream = asset->createOutputStreamIfNeeded(asset->getSharedBufferId()).get();
typedef std::map<std::string , shared_ptr<GLTF::GLTFBuffer> > IDToBufferDef;
IDToBufferDef IDToBuffer;
shared_ptr <MeshAttributeVector> allMeshAttributes = mesh->meshAttributes();
unsigned int indicesCount, allIndicesCount = 0;
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
unsigned int primitivesCount = (unsigned int)primitives.size();
for (unsigned int i = 0 ; i < primitivesCount ; i++) {
shared_ptr<GLTF::GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(primitives[i]);
shared_ptr <GLTF::GLTFAccessor> uniqueIndices = primitive->getIndices();
indicesCount = (unsigned int)uniqueIndices->getCount();
shared_ptr <GLTFBufferView> indicesBufferView = uniqueIndices->getBufferView();
unsigned int* uniqueIndicesBuffer = (unsigned int*) indicesBufferView->getBufferDataByApplyingOffset();
if (indicesCount > 0) {
allIndicesCount += indicesCount;
//FIXME: this is assuming triangles
unsigned int trianglesCount = asset->convertionResults()->getUnsignedInt32("trianglesCount");
trianglesCount += indicesCount / 3;
asset->convertionResults()->setUnsignedInt32("trianglesCount", trianglesCount);
size_t indicesLength = sizeof(unsigned short) * indicesCount;
unsigned short* ushortIndices = 0;
ushortIndices = (unsigned short*)calloc(indicesLength, 1);
for (unsigned int idx = 0 ; idx < indicesCount ; idx++) {
ushortIndices[idx] = (unsigned short)uniqueIndicesBuffer[idx];
}
uniqueIndices->setByteOffset(indicesOutputStream->length() - startOffset);
indicesOutputStream->write((const char*)ushortIndices, indicesLength);
asset->setGeometryByteLength(asset->getGeometryByteLength() + indicesLength);
free(ushortIndices);
}
}
return true;
}
bool writeMeshAttributes(shared_ptr <GLTFMesh> mesh, size_t startOffset, GLTFAsset* asset) {
GLTFOutputStream* vertexOutputStream = asset->createOutputStreamIfNeeded(asset->getSharedBufferId()).get();
typedef std::map<std::string , shared_ptr<GLTF::GLTFBuffer> > IDToBufferDef;
IDToBufferDef IDToBuffer;
shared_ptr <MeshAttributeVector> allMeshAttributes = mesh->meshAttributes();
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
shared_ptr<GLTFAccessor> positionAttribute = mesh->getMeshAttribute(GLTF::POSITION, 0);
size_t vertexCount = positionAttribute->getCount();
unsigned int totalVerticesCount = asset->convertionResults()->getUnsignedInt32("verticesCount");
totalVerticesCount += (unsigned int)vertexCount;
asset->convertionResults()->setUnsignedInt32("verticesCount", totalVerticesCount);
for (unsigned int j = 0 ; j < allMeshAttributes->size() ; j++) {
shared_ptr <GLTFAccessor> meshAttribute = (*allMeshAttributes)[j];
shared_ptr <GLTFBufferView> bufferView = meshAttribute->getBufferView();
shared_ptr <GLTFBuffer> buffer = bufferView->getBuffer();
if (!bufferView.get()) {
return false;
}
if (IDToBuffer.count(bufferView->getBuffer()->getID()) == 0) {
meshAttribute->exposeMinMax();
meshAttribute->setByteOffset(vertexOutputStream->length() - startOffset);
vertexOutputStream->write(buffer);
IDToBuffer[bufferView->getBuffer()->getID()] = buffer;
asset->setGeometryByteLength(asset->getGeometryByteLength() + buffer->getByteLength());
}
}
return true;
}
bool writeCompressedMesh(shared_ptr <GLTFMesh> mesh, GLTFAsset* asset) {
GLTFOutputStream* compressionOutputStream = asset->createOutputStreamIfNeeded(kCompressionOutputStream).get();
shared_ptr <JSONObject> floatAttributeIndexMapping(new JSONObject());
unsigned compressedBufferStart = (unsigned int)compressionOutputStream->length();
encodeOpen3DGCMesh(mesh, floatAttributeIndexMapping, asset);
typedef std::map<std::string , shared_ptr<GLTF::GLTFBuffer> > IDToBufferDef;
IDToBufferDef IDToBuffer;
shared_ptr <MeshAttributeVector> allMeshAttributes = mesh->meshAttributes();
int vertexCount;
unsigned int indicesCount, allIndicesCount = 0;
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
unsigned int primitivesCount = (unsigned int)primitives.size();
for (unsigned int i = 0 ; i < primitivesCount ; i++) {
shared_ptr<GLTF::GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(primitives[i]);
shared_ptr <GLTF::GLTFAccessor> uniqueIndices = primitive->getIndices();
/*
Convert the indices to unsigned short and write the blob
*/
indicesCount = (unsigned int)uniqueIndices->getCount();
shared_ptr <GLTFBufferView> indicesBufferView = uniqueIndices->getBufferView();
if (indicesCount > 0) {
allIndicesCount += indicesCount;
//FIXME: this is assuming triangles
unsigned int trianglesCount = asset->convertionResults()->getUnsignedInt32("trianglesCount");
trianglesCount += indicesCount / 3;
asset->convertionResults()->setUnsignedInt32("trianglesCount", trianglesCount);
size_t indicesLength = sizeof(unsigned short) * indicesCount;
uniqueIndices->setByteOffset(compressedBufferStart);
compressedBufferStart += (unsigned int)indicesLength; //we simulate how will be the uncompressed data here, so this is the length in short *on purpose*
}
}
shared_ptr<GLTFAccessor> positionAttribute = mesh->getMeshAttribute(GLTF::POSITION, 0);
vertexCount = (unsigned int)positionAttribute->getCount();
unsigned int totalVerticesCount = asset->convertionResults()->getUnsignedInt32("verticesCount");
totalVerticesCount += vertexCount;
asset->convertionResults()->setUnsignedInt32("verticesCount", totalVerticesCount);
for (unsigned int j = 0 ; j < allMeshAttributes->size() ; j++) {
shared_ptr <GLTFAccessor> meshAttribute = (*allMeshAttributes)[j];
shared_ptr <GLTFBufferView> bufferView = meshAttribute->getBufferView();
shared_ptr <GLTFBuffer> buffer = bufferView->getBuffer();
if (!bufferView.get()) { return false; }
if (!IDToBuffer[bufferView->getBuffer()->getID()].get()) {
meshAttribute->exposeMinMax();
meshAttribute->setByteOffset(compressedBufferStart);
compressedBufferStart += (unsigned int)buffer->getByteLength();
IDToBuffer[bufferView->getBuffer()->getID()] = buffer;
}
}
return true;
}
std::string uniqueIdWithType(std::string type, const COLLADAFW::UniqueId& uniqueId) {
std::string id = "";
id += type + "_" + GLTF::GLTFUtils::toString(uniqueId.getObjectId());
return id;
}
GLTFAsset::GLTFAsset() :
_isBundle(false),
_embedResources(false),
_distanceScale(1.0)
{
this->_trackedResourcesPath = shared_ptr<JSONObject> (new JSONObject());
this->_trackedOutputResourcesPath = shared_ptr<JSONObject> (new JSONObject());
this->_converterConfig = shared_ptr<GLTFConfig> (new GLTFConfig());
this->_convertionResults = shared_ptr<JSONObject> (new JSONObject());
this->_originalResourcesPath = shared_ptr<JSONObject> (new JSONObject());
this->_convertionMetaData = shared_ptr<JSONObject> (new JSONObject());
this->_extras = shared_ptr<JSONObject> (new JSONObject());
this->_meshesForMaterialBindingKey = shared_ptr<JSONObject> (new JSONObject());
this->_prefix = 0;
this->setGeometryByteLength(0);
this->setAnimationByteLength(0);
}
void GLTFAsset::setValueForUniqueId(const std::string& uniqueId, shared_ptr<JSONValue> obj) {
this->_uniqueIDToJSONValue[uniqueId] = obj;
}
shared_ptr<JSONValue> GLTFAsset::getValueForUniqueId(const std::string& uniqueId) {
return this->_uniqueIDToJSONValue[uniqueId];
}
bool GLTFAsset::containsValueForUniqueId(const std::string& uniqueId) {
return this->_uniqueIDToJSONValue.count(uniqueId) > 0;
}
void GLTFAsset::setOriginalId(const std::string& uniqueId, const std::string& originalId) {
this->_uniqueIDToOriginalID[uniqueId] = originalId;
this->_originalIDToUniqueID[originalId] = uniqueId;
}
std::string GLTFAsset::getOriginalId(const std::string& uniqueId) {
return this->_uniqueIDToOriginalID[uniqueId];
}
std::string GLTFAsset::getUniqueId(const std::string& original) {
return this->_originalIDToUniqueID[original];
}
shared_ptr<GLTFOutputStream> GLTFAsset::createOutputStreamIfNeeded(const std::string& streamName) {
if (this->_nameToOutputStream.count(streamName) == 0)
{
shared_ptr<GLTFOutputStream> outputStream;
if (_embedResources)
{
outputStream = shared_ptr <GLTFOutputStream>(new GLTFOutputStream());
}
else
{
COLLADABU::URI inputURI(this->getInputFilePath().c_str());
COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
std::string folder = outputURI.getPathDir();
std::string fileName = inputURI.getPathFileBase();
outputStream = shared_ptr <GLTFOutputStream>(new GLTFOutputStream(folder, streamName, ""));
}
this->_nameToOutputStream[streamName] = outputStream;
}
return this->_nameToOutputStream[streamName];
}
void GLTFAsset::closeOutputStream(const std::string& streamName, bool removeFile) {
if (this->_nameToOutputStream.count(streamName) > 0) {
shared_ptr<GLTFOutputStream> outputStream = this->_nameToOutputStream[streamName];
outputStream->close();
if (removeFile) {
outputStream->remove();
}
//FIXME: We keep it around as it's informations are still accessed once close
//Would be better to remove the entry from the map when closed...
//this->_nameToOutputStream.erase(streamName);
}
}
shared_ptr <GLTFConfig> GLTFAsset::converterConfig() {
return this->_converterConfig;
}
shared_ptr <JSONObject> GLTFAsset::convertionResults() {
return this->_convertionResults;
}
shared_ptr <JSONObject> GLTFAsset::convertionMetaData() {
return this->_convertionMetaData;
}
shared_ptr <GLTFProfile> GLTFAsset::profile() {
return this->_profile;
}
shared_ptr <JSONObject> GLTFAsset::root() {
return this->_root;
}
const std::string GLTFAsset::resourceOuputPathForPath(const std::string& resourcePath) {
if (this->_isBundle == false) {
return resourcePath;
}
if (this->_trackedResourcesPath->contains(resourcePath)) {
return this->_trackedResourcesPath->getString(resourcePath);
} else {
COLLADABU::URI resourceURI(resourcePath);
std::string path = resourceURI.getPathFile();
this->_originalResourcesPath->setString(path, resourcePath);
if (this->_trackedOutputResourcesPath->contains(path)) {
std::string existingResourcePath = this->_trackedOutputResourcesPath->getString(path);
if (existingResourcePath == resourcePath) {
path = path + "_" + GLTFUtils::toString(this->_prefix);
this->_prefix++;
this->_trackedOutputResourcesPath->setString(path, resourcePath);
this->_trackedResourcesPath->setString(resourcePath, path);
}
} else {
this->_trackedOutputResourcesPath->setString(path, resourcePath);
this->_trackedResourcesPath->setString(resourcePath, path);
}
return path;
}
}
void GLTFAsset::setBundleOutputPath(const std::string& bundleOutputPath) {
COLLADABU::URI inputPathURI(this->_inputFilePath.c_str());
COLLADABU::URI outputBundlePathURI(bundleOutputPath.c_str());
this->_isBundle = true;
if (GLTFUtils::isAbsolutePath(outputBundlePathURI.toNativePath()) == false) {
//If we do not have an absolute path, then we want to be relative to the input path
outputBundlePathURI.setPath(inputPathURI.getPathDir(), outputBundlePathURI.getPathFileBase(), outputBundlePathURI.getPathExtension());
this->_bundleOutputPath = outputBundlePathURI.toNativePath();
COLLADABU::URI outputPathURI(outputBundlePathURI.getURIString() + "/" + outputBundlePathURI.getPathFileBase() + "." + "gltf");
this->_outputFilePath = outputPathURI.toNativePath();
// this->log("outputBundlePath:%s\n",outputBundlePathURI.toNativePath().c_str());
// this->log("outputPath:%s\n",outputPathURI.toNativePath().c_str());
} else {
this->_bundleOutputPath = outputBundlePathURI.toNativePath();
COLLADABU::URI outputPathURI(outputBundlePathURI.getURIString() + "/" + outputBundlePathURI.getPathFileBase() + "." + "gltf");
this->_outputFilePath = outputPathURI.toNativePath();
}
COLLADABU::Utils::createDirectoryIfNeeded(this->_bundleOutputPath.c_str());
}
const std::string& GLTFAsset::getBundleOutputPath() {
return this->_bundleOutputPath;
};
void GLTFAsset::log(const char * format, ... ) {
if ((this->_converterConfig->boolForKeyPath("outputProgress") == false) &&
(this->_converterConfig->boolForKeyPath("outputConvertionResults")) == false) {
char buffer[1000];
va_list args;
va_start (args, format);
vsprintf (buffer,format, args);
va_end (args);
printf("%s",buffer);
}
}
void GLTFAsset::setGeometryByteLength(size_t geometryByteLength) {
this->_geometryByteLength = geometryByteLength;
}
size_t GLTFAsset::getGeometryByteLength() {
return this->_geometryByteLength;
}
void GLTFAsset::setAnimationByteLength(size_t animationByteLength) {
this->_animationByteLength = animationByteLength;
}
size_t GLTFAsset::getAnimationByteLength() {
return this->_animationByteLength;
}
void GLTFAsset::setOutputFilePath(const std::string& outputFilePath) {
this->_outputFilePath = outputFilePath;
}
std::string GLTFAsset::getOutputFilePath() {
return this->_outputFilePath;
}
std::string GLTFAsset::getOutputFolderPath() {
COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
std::string folder = outputURI.getPathDir();
return folder;
}
void GLTFAsset::setInputFilePath(const std::string& inputFilePath) {
this->_inputFilePath = inputFilePath;
this->_convertionMetaData->setString("source", inputFilePath);
}
std::string GLTFAsset::getInputFilePath() {
return this->_inputFilePath;
}
void GLTFAsset::setEmbedResources(bool embedResources)
{
this->_embedResources = embedResources;
}
bool GLTFAsset::getEmbedResources()
{
return this->_embedResources;
}
void GLTFAsset::setDistanceScale(double distanceScale)
{
this->_distanceScale = distanceScale;
}
double GLTFAsset::getDistanceScale()
{
return this->_distanceScale;
}
std::string GLTFAsset::pathRelativeToInputPath(const std::string& path) {
if (GLTFUtils::isAbsolutePath(path) == true) {
return path;
} else {
COLLADABU::URI aURI(this->_inputFilePath.c_str());
COLLADABU::URI inputURI(path.c_str());
inputURI.setPathDir(aURI.getPathDir() + inputURI.getPathDir());
return inputURI.getURIString();
}
}
void GLTFAsset::copyImagesInsideBundleIfNeeded() {
if (this->_isBundle == true) {
shared_ptr<JSONObject> images = this->_root->createObjectIfNeeded(kImages);
size_t imagesCount = images->getKeysCount();
if (imagesCount > 0) {
std::vector <std::string> keys = images->getAllKeys();
for (size_t i = 0 ; i < imagesCount ; i++) {
shared_ptr<JSONObject> image = images->getObject(keys[i]);
std::string path = image->getString(kURI);
std::string originalPath = this->_originalResourcesPath->getString(path);
std::string inputImagePath = this->pathRelativeToInputPath(originalPath).c_str();
COLLADABU::URI outputImagePathURI(inputImagePath.c_str());
COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
std::string folder = outputURI.getPathDir();
std::string outputPath = folder + outputImagePathURI.getPathFile();
std::ifstream f1(inputImagePath.c_str(), std::fstream::binary);
std::ofstream f2(outputPath.c_str(), std::fstream::binary);
if (this->_converterConfig->boolForKeyPath("verboseLogging")) {
this->log("[image]: Copy inside bundle from %s to %s\n", inputImagePath.c_str(), outputPath.c_str());
}
f2 << f1.rdbuf(); // read original file into target
}
}
}
}
void GLTFAsset::prepareForProfile(shared_ptr<GLTFProfile> profile) {
this->_profile = profile;
this->_root = shared_ptr <GLTF::JSONObject> (new GLTF::JSONObject());
this->_root->createObjectIfNeeded(kNodes);
this->_writer.initWithPath(this->getOutputFilePath().c_str());
}
//FIXME:legacy
static void __eval(JSONValue* value, void* context) {
value->evaluate(context);
}
void GLTFAsset::evaluationWillStart(GLTFAsset* asset) {
}
void GLTFAsset::evaluate(JSONValue* value, GLTFAsset* asset) {
}
void GLTFAsset::evaluationDidComplete(GLTFAsset* asset) {
}
void GLTFAsset::_performValuesEvaluation() {
size_t count = this->_evaluators.size();
for (size_t i = 0 ; i < count ; i++) {
this->_evaluators[i]->evaluationWillStart(this);
}
//these apply MUST be before the removeValue lightsIds that follows
this->_root->apply(__eval, this);
this->_root->apply(this, this);
this->_root->removeValue("lightsIds");
for (size_t i = 0 ; i < count ; i++) {
this->_evaluators[i]->evaluationDidComplete(this);
}
this->_root->write(&this->_writer, this);
}
void GLTFAsset::apply(JSONValue* value, void *context) {
size_t count = this->_evaluators.size();
for (size_t i = 0 ; i < count ; i++) {
this->_evaluators[i]->evaluate(value, (GLTFAsset*)context);
}
}
std::string GLTFAsset::getSharedBufferId() {
if (this->_sharedBufferId.length() == 0) {
COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
std::string fileName = outputURI.getPathFileBase();
this->_sharedBufferId = fileName;
}
return this->_sharedBufferId;
}
void GLTFAsset::launchModifiers() {
for (size_t i = 0 ; i < this->_assetModifiers.size() ; i++) {
shared_ptr<GLTFAssetModifier> assetModifier = this->_assetModifiers[i];
assetModifier->init();
assetModifier->modify(this->_root);
assetModifier->cleanup();
}
}
void GLTFAsset::_writeJSONResource(const std::string &path, shared_ptr<JSONObject> obj) {
GLTF::GLTFWriter resultsWriter;
COLLADABU::URI outputURI(this->resourceOuputPathForPath(path));
std::string aPath = this->getOutputFolderPath() + outputURI.getPathFile();
resultsWriter.initWithPath(aPath);
obj->write(&resultsWriter);
if (this->_converterConfig->boolForKeyPath("verboseLogging")) {
this->log("[Resource]: write JSON resource at path:%s\n", aPath.c_str());
}
}
shared_ptr<JSONObject> GLTFAsset::getExtras() {
return this->_extras;
}
void GLTFAsset::setExtras(shared_ptr<JSONObject> extras) {
this->_extras = extras;
}
static shared_ptr <GLTF::JSONObject> serializeAttributeSemanticsForPrimitiveAtIndex(GLTFMesh* mesh, unsigned int idx) {
shared_ptr <GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(mesh->getPrimitives()->values()[idx]);
shared_ptr <GLTF::JSONObject> semantics(new GLTF::JSONObject());
shared_ptr<JSONArray> sets(new JSONArray());
size_t count = primitive->getVertexAttributesCount();
for (size_t j = 0 ; j < count ; j++) {
Semantic semantic = primitive->getSemanticAtIndex((unsigned int)j);
std::string semanticString = GLTFUtils::getStringForSemantic(semantic);
shared_ptr<JSONObject> semanticInfo;
if (semantics->contains(semanticString) == false) {
semanticInfo = shared_ptr<JSONObject> (new JSONObject());
semantics->setValue(semanticString, semanticInfo);
}
unsigned int indexOfSet = 0;
indexOfSet = primitive->getIndexOfSetAtIndex((unsigned int)j);
sets->appendValue(shared_ptr<JSONNumber> (new JSONNumber(indexOfSet)));
}
return semantics;
}
static shared_ptr<GLTFEffect> createDefaultEffect(GLTFAsset* asset, shared_ptr <JSONObject> attributeSemantics, bool hasNormal) {
//we have no material, create default
shared_ptr<GLTFEffect> effect;
std::string uniqueId = "__glTF__defaultMaterial";
uniqueId += hasNormal ? "0" : "1";
effect = shared_ptr<GLTFEffect> (new GLTFEffect(uniqueId));
shared_ptr <JSONObject> values(new JSONObject());
effect->setValues(values);
effect->setLightingModel("Phong");
//retrieve the type, parameterName -> symbol -> type
double red = 1, green = 1, blue = 1, alpha = 1;
shared_ptr <JSONObject> slotObject(new JSONObject());
slotObject->setValue("value", serializeVec4(red, green, blue, alpha));
slotObject->setUnsignedInt32(kType, asset->profile()->getGLenumForString("FLOAT_VEC4"));
values->setValue("diffuse", slotObject);
shared_ptr<JSONObject> techniqueGenerator(new JSONObject());
techniqueGenerator->setString("lightingModel", effect->getLightingModel());
techniqueGenerator->setValue("attributeSemantics", attributeSemantics);
techniqueGenerator->setValue("values", effect->getValues());
techniqueGenerator->setValue("techniqueExtras", shared_ptr<JSONObject>(new JSONObject()));
techniqueGenerator->setValue("texcoordBindings", shared_ptr<JSONObject>(new JSONObject()));
effect->setTechniqueGenerator(techniqueGenerator);
effect->setName(uniqueId);
return effect;
}
static std::string buildKeyForMaterialBindingMap(shared_ptr <MaterialBindingsPrimitiveMap> materialBindingPrimitiveMap,
shared_ptr<JSONObject> meshExtras) {
std::string materialBindingKey = "";
size_t size = materialBindingPrimitiveMap->size();
if (size > 0) {
MaterialBindingsPrimitiveMap::const_iterator iterator;
for (iterator = materialBindingPrimitiveMap->begin() ; iterator != materialBindingPrimitiveMap->end() ; iterator++) {
std::shared_ptr <COLLADAFW::MaterialBinding> materialBinding = iterator->second;
materialBindingKey += materialBinding->getReferencedMaterial().toAscii();
if (meshExtras != nullptr) {
if (meshExtras->contains(kDoubleSided)) {
materialBindingKey += "doubleSided:1";
}
if (meshExtras->contains("jointsCount")) {
unsigned int jointsCount = meshExtras->getUnsignedInt32("jointsCount");
materialBindingKey += "jointsCount:" + GLTFUtils::toString(jointsCount);
}
}
}
}
return materialBindingKey;
}
void GLTFAsset::_applyMaterialBindings(shared_ptr<GLTFMesh> mesh,
shared_ptr <MaterialBindingsPrimitiveMap> materialBindingsPrimitiveMap,
shared_ptr <JSONArray> meshesArray,
shared_ptr<JSONObject> meshExtras) {
std::string meshOriginalID = mesh->getID();
if (materialBindingsPrimitiveMap) {
std::string materialBindingKey = buildKeyForMaterialBindingMap(materialBindingsPrimitiveMap, meshExtras);
if (this->_meshesForMaterialBindingKey->contains(meshOriginalID) == false) {
shared_ptr<JSONObject> meshesForBindingKey = _meshesForMaterialBindingKey->createObjectIfNeeded(meshOriginalID);
meshesForBindingKey->setValue(materialBindingKey, mesh);
} else {
shared_ptr<JSONObject> meshesForBindingKey = _meshesForMaterialBindingKey->getObject(meshOriginalID);
if (meshesForBindingKey->contains(materialBindingKey)) {
meshesArray->appendValue(shared_ptr<JSONString>(new JSONString(meshOriginalID)));
return;
} else {
mesh = mesh->clone();
mesh->setID(meshOriginalID + "-variant-" + GLTFUtils::toString(meshesForBindingKey->getKeysCount()));
meshesForBindingKey->setValue(materialBindingKey, mesh);
this->root()->createObjectIfNeeded(kMeshes)->setValue(meshOriginalID, mesh);
}
}
}
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
for (size_t j = 0 ; j < primitives.size() ; j++) {
shared_ptr <GLTFEffect> effect = nullptr;
shared_ptr<JSONObject> materials = this->root()->createObjectIfNeeded(kMaterials);
shared_ptr <GLTF::GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(primitives[j]);
if (materialBindingsPrimitiveMap->count(primitive->getMaterialObjectID()) > 0) {
COLLADAFW::MaterialBinding *materialBinding = (*materialBindingsPrimitiveMap)[primitive->getMaterialObjectID()].get();
shared_ptr<JSONObject> texcoordBindings(new JSONObject());
std::string referencedMaterialID = materialBinding->getReferencedMaterial().toAscii();
/* will be needed to get semantic & set association to create the shader */
const COLLADAFW::TextureCoordinateBindingArray &textureCoordBindings = materialBinding->getTextureCoordinateBindingArray();
COLLADAFW::UniqueId effectUID = this->_materialUIDToEffectUID[referencedMaterialID];
std::string effectID = effectUID.toAscii();
shared_ptr<JSONObject> effectExtras = this->_extras->contains(effectID) ? this->_extras->getObject(effectID) : nullptr;
std::string materialName = this->_materialUIDToName[referencedMaterialID];
if (this->containsValueForUniqueId(effectID)) {
effect = static_pointer_cast<GLTFEffect>(this->getValueForUniqueId(effectID));
}
// retrieve the semantic to be associated
size_t coordBindingsCount = textureCoordBindings.getCount();
if (coordBindingsCount > 0) {
//some models come with a setIndex > 0, we do not handle this, we need to find what's the minimum index and substract it to ensure start at set=0
size_t minimumIndex = textureCoordBindings[0].getSetIndex();
for (size_t coordIdx = 1 ; coordIdx < coordBindingsCount ; coordIdx++) {
if (textureCoordBindings[coordIdx].getSetIndex() < minimumIndex)
minimumIndex = textureCoordBindings[coordIdx].getSetIndex();
}
size_t maxCoordsAttributesCount = mesh->getMeshAttributesCountForSemantic(GLTF::TEXCOORD) - 1;
for (size_t coordIdx = 0 ; coordIdx < coordBindingsCount ; coordIdx++) {
std::string texcoord = textureCoordBindings[coordIdx].getSemantic();
SemanticArrayPtr semanticArrayPtr = effect->getSemanticsForTexcoordName(texcoord);
//work-around for https://github.com/KhronosGroup/glTF/issues/253
size_t setIndex = textureCoordBindings[coordIdx].getSetIndex() - minimumIndex;
if (setIndex > maxCoordsAttributesCount)
setIndex = maxCoordsAttributesCount;
std::string shaderSemantic = "TEXCOORD_"+ GLTFUtils::toString(setIndex);
if (semanticArrayPtr) {
for (size_t semanticIndex = 0 ; semanticIndex < semanticArrayPtr->size() ; semanticIndex++){
std::string slot = (*semanticArrayPtr)[semanticIndex];
texcoordBindings->setString(slot, shaderSemantic);
if (effectExtras != nullptr) {
if ((slot == "diffuse") && effectExtras->getBool("ambient_diffuse_lock")) {
texcoordBindings->setString("ambient", shaderSemantic);
}
}
}
}
}
}
unsigned int jointsCount = 0;
shared_ptr<JSONObject> techniqueExtras(new JSONObject());
if (meshExtras != nullptr) {
if (meshExtras->contains(kDoubleSided)) {
techniqueExtras->setBool(kDoubleSided, meshExtras->getBool(kDoubleSided));
}
if (meshExtras->contains("jointsCount")) {
jointsCount = meshExtras->getUnsignedInt32("jointsCount");
techniqueExtras->setUnsignedInt32("jointsCount", jointsCount);
}
}
if ((effectExtras != nullptr) && effectExtras->contains(kDoubleSided)) {
techniqueExtras->setBool(kDoubleSided, effectExtras->getBool(kDoubleSided));
}
//generate shaders if needed
shared_ptr <JSONObject> attributeSemantics = serializeAttributeSemanticsForPrimitiveAtIndex(mesh.get(), (unsigned int)j);
shared_ptr<JSONObject> techniqueGenerator(new JSONObject());
techniqueGenerator->setString("lightingModel", effect->getLightingModel());
techniqueGenerator->setValue("attributeSemantics", attributeSemantics);
techniqueGenerator->setValue(kValues, effect->getValues());
techniqueGenerator->setValue("techniqueExtras", techniqueExtras);
techniqueGenerator->setValue("texcoordBindings", texcoordBindings);
if (effect->getTechniqueGenerator() != nullptr) {
//here we have the same material that shared by different meshes.
//some of these meshes have different number of bones
//so, we'll have to clone the effect
std::string techniqueKey = getTechniqueKey(techniqueGenerator, this);
if (getTechniqueKey(effect->getTechniqueGenerator(), this) != techniqueKey) {
shared_ptr<GLTFEffect> effectCopy = shared_ptr <GLTFEffect> (new GLTFEffect(*effect));
effectCopy->setID(effect->getID() + "-variant-" + GLTFUtils::toString(materials->getKeysCount()));
effect = effectCopy;
if (materials->contains(effect->getID()) == false) {
materials->setValue(effect->getID(), effect);
}
}
}
effect->setTechniqueGenerator(techniqueGenerator);
effect->setName(materialName);
primitive->setMaterialID(effect->getID());
} else {
//https://github.com/KhronosGroup/glTF/issues/194
//We'll deal with two cases cases of default materials
//With or without NORMALS
shared_ptr <JSONObject> attributeSemantics = serializeAttributeSemanticsForPrimitiveAtIndex(mesh.get(), (unsigned int)j);
static shared_ptr<GLTFEffect> defaultEffectNoNormal = createDefaultEffect(this, attributeSemantics, false);
static shared_ptr<GLTFEffect> defaultEffectWithNormal = createDefaultEffect(this, attributeSemantics, true);
bool hasNormal = attributeSemantics->contains(GLTFUtils::getStringForSemantic(GLTF::NORMAL));
effect = hasNormal ? defaultEffectWithNormal : defaultEffectNoNormal;
primitive->setMaterialID(effect->getID());
if (materials->contains(effect->getID()) == false) {
materials->setValue(effect->getID(), effect);
}
}
}
meshesArray->appendValue(shared_ptr<JSONString>(new JSONString(meshOriginalID)));
}
bool GLTFAsset::_applyMaterialBindingsForNode(const std::string &nodeUID) {
if (this->containsValueForUniqueId(nodeUID) == false)
return false;
shared_ptr <JSONObject> node = static_pointer_cast<JSONObject>(this->getValueForUniqueId(nodeUID));
shared_ptr <MaterialBindingsForMeshUID> materialBindings = this->_materialBindingsForNodeUID.count(nodeUID) > 0 ? this->_materialBindingsForNodeUID[nodeUID] : nullptr;
if (materialBindings == nullptr)
return false;
size_t jointsCount = 0;
if (node->contains(kInstanceSkin)) {
shared_ptr <JSONObject> instanceSkin = node->getObject(kInstanceSkin);
if (instanceSkin->contains(kSkin)) {
std::string skinOriginalID = instanceSkin->getString(kSkin);
shared_ptr <JSONObject> skins = this->_root->createObjectIfNeeded(kSkins);
std::vector <std::string> skinUIDs = skins->getAllKeys();
shared_ptr <GLTFSkin> skin = static_pointer_cast<GLTFSkin>(skins->getObject(skinOriginalID) );
jointsCount = skin->getJointsCount();
}
}
shared_ptr <JSONArray> meshesArray = nullptr;
MaterialBindingsForMeshUID::const_iterator materialBindingsIterator;
for (materialBindingsIterator = materialBindings->begin() ; materialBindingsIterator != materialBindings->end() ; materialBindingsIterator++) {
//------------- Transform & Parse MeshUID ------------------
//IMPORTANT !! at this point meshUID is formatted as this:
//"meshes-" + meshUID or "skin-meshes-" + meshUID
//by parsing the prefix ("meshes-" or "skin-meshes-")
//we will know if the meshes being processed belong
//to the meshes array in node or the sources in instanceSkin
//-----------------------------------------------------------
std::string meshUID = (*materialBindingsIterator).first;
std::string meshesInNodePrefix = "meshes-";
std::string meshesInSkinningPrefix = "skin-meshes-";
bool meshesInNode = false, meshesInSkinning = false;
if (meshUID.find(meshesInNodePrefix) == 0) {
meshesInNode = true;
meshUID = meshUID.substr(meshesInNodePrefix.length());
meshesArray = node->createArrayIfNeeded(kMeshes);
} else if (meshUID.find(meshesInSkinningPrefix) == 0) {
assert(node->contains(kInstanceSkin));
meshesInSkinning = true;
shared_ptr<JSONObject> instanceSkin = node->getObject(kInstanceSkin);
meshUID = meshUID.substr(meshesInSkinningPrefix.length());
meshesArray = instanceSkin->createArrayIfNeeded(kMeshes);
}
assert(meshesInSkinning || meshesInNode);
shared_ptr <MaterialBindingsPrimitiveMap> materialBindingsPrimitiveMap = (*materialBindingsIterator).second;
shared_ptr<JSONObject> meshExtras = this->_extras->contains(meshUID) ? this->_extras->getObject(meshUID) : nullptr;
if (jointsCount > 0) {
if (meshExtras == nullptr)
meshExtras = shared_ptr <JSONObject> (new JSONObject());
meshExtras->setUnsignedInt32("jointsCount", jointsCount);
}
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(this->getValueForUniqueId(meshUID));
this->_applyMaterialBindings(mesh, materialBindingsPrimitiveMap, meshesArray, meshExtras);
JSONValueVectorRef subMeshes = mesh->subMeshes()->values();
for (size_t subMeshIndex = 0 ; subMeshIndex < subMeshes.size() ; subMeshIndex++) {
this->_applyMaterialBindings(static_pointer_cast<GLTFMesh>(subMeshes[subMeshIndex]), materialBindingsPrimitiveMap, meshesArray, meshExtras);
}
}
return true;
}
void GLTFAsset::addValueEvaluator(std::shared_ptr<GLTFAssetValueEvaluator> evaluator) {
this->_evaluators.push_back(evaluator);
}
void GLTFAsset::removeValueEvaluator(std::shared_ptr<GLTFAssetValueEvaluator> evaluator) {
std::vector <std::shared_ptr<GLTFAssetValueEvaluator>>::iterator iter = std::find(this->_evaluators.begin(), this->_evaluators.end(), evaluator);
if (iter != this->_evaluators.end()) {
this->_evaluators.erase(iter);
}
}
void GLTFAsset::write() {
ifstream inputCompression;
if (this->_converterConfig->boolForKeyPath("verboseLogging")) {
char cwd[1024];
#if (WIN32 || WIN64)
if (_getcwd(cwd, sizeof(cwd)) != NULL)
#else
if (getcwd(cwd, sizeof(cwd)) != NULL)
#endif
this->log("[Info]: current working directory:%s\n", cwd);
}
shared_ptr<GLTFOutputStream> rawOutputStream = this->createOutputStreamIfNeeded(this->getSharedBufferId());
shared_ptr<GLTFOutputStream> compressionOutputStream = this->createOutputStreamIfNeeded(kCompressionOutputStream);
shared_ptr <GLTF::JSONObject> animations = this->_root->createObjectIfNeeded("animations");
std::vector <std::string> animationsUIDs = animations->getAllKeys();
for (size_t animationIndex = 0 ; animationIndex < animationsUIDs.size() ; animationIndex++) {
std::string inputParameterName = "TIME";
shared_ptr<GLTFAnimation> animation = static_pointer_cast<GLTFAnimation>(animations->getObject(animationsUIDs[animationIndex]));
// Can be null if there are no keyframes
if (animation)
{
shared_ptr<GLTFBufferView> timeBufferView = animation->getBufferViewForParameter(inputParameterName);
if (animation->parameters()->contains(inputParameterName) == false) {
setupAndWriteAnimationParameter(animation.get(),
inputParameterName,
"FLOAT",
(unsigned char*)timeBufferView->getBufferDataByApplyingOffset(),
timeBufferView->getByteLength(), true,
this);
}
std::vector<std::string> allTargets = animation->targets()->getAllKeys();
std::vector<GLTFAnimationFlattener*> flatteners;
for (size_t i = 0; i < allTargets.size(); i++) {
std::string targetID = allTargets[i];
shared_ptr<GLTFAnimationFlattener> animationFlattener = animation->animationFlattenerForTargetUID(targetID);
if (std::find(flatteners.begin(), flatteners.end(), animationFlattener.get()) != flatteners.end()) {
continue;
}
flatteners.push_back(animationFlattener.get());
animation->writeAnimationForTargetID(targetID, this);
}
animations->setValue(animation->getID(), animation);
}
animations->removeValue(animationsUIDs[animationIndex]);
}
shared_ptr <GLTF::JSONObject> meshes = this->_root->createObjectIfNeeded(kMeshes);
shared_ptr <GLTF::JSONObject> accessors = this->_root->createObjectIfNeeded(kAccessors);
std::vector <std::string> meshesUIDs = meshes->getAllKeys();
//here we will split meshes as needed or just pass through
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
const std::string &meshUID = meshesUIDs[i];
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshUID));
if (mesh) {
shared_ptr<GLTFMesh> targetMesh = createMeshWithMaximumIndicesCountFromMeshIfNeeded(mesh.get(), 65535, this->profile());
if (targetMesh != nullptr) {
meshes->setValue(targetMesh->getID(), targetMesh);
this->setValueForUniqueId(this->getUniqueId(targetMesh->getID()), targetMesh);
JSONValueVectorRef meshesVector = targetMesh->subMeshes()->values();
size_t meshesCount = meshesVector.size();
if (meshesCount > 0) {
for (size_t j = 0 ; j < meshesCount ; j++) {
mesh = static_pointer_cast<GLTFMesh>(meshesVector[j]);
meshes->setValue(mesh->getID(), mesh);
}
}
}
}
}
// ----
shared_ptr <GLTF::JSONObject> skins = this->_root->createObjectIfNeeded(kSkins);
std::vector <std::string> skinsUIDs = skins->getAllKeys();
for (size_t skinIndex = 0 ; skinIndex < skinsUIDs.size() ; skinIndex++) {
shared_ptr <GLTFSkin> skin = static_pointer_cast<GLTFSkin>(skins->getObject(skinsUIDs[skinIndex]));
skins->setValue(skin->getId(), skin);
skins->removeValue(skinsUIDs[skinIndex]);
}
//we change the keys...
skinsUIDs = skins->getAllKeys();
//Handle late binding of material in node
//So we go through all nodes and if a mesh got different bindings than the ones needed we clone the "reference" mesh and assign the binding
//we delay this operation to now, so that we get the reference mesh splitted.
shared_ptr <GLTF::JSONObject> nodes = this->root()->createObjectIfNeeded(kNodes);
std::vector <std::string> nodesOriginalIds = nodes->getAllKeys();
for (size_t i = 0 ; i < nodesOriginalIds.size() ; i++) {
std::string nodeUID = this->getUniqueId(nodesOriginalIds[i]);
this->_applyMaterialBindingsForNode(nodeUID);
}
meshesUIDs = meshes->getAllKeys();
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshesUIDs[i]));
mesh->resolveAttributes();
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
unsigned int primitivesCount = (unsigned int)primitives.size();
//WORK-AROUND: we don't want meshes without material, which can happen if a mesh is not associated with a node.
//In this case, the material binding - isn't resolved.
for (unsigned int k = 0 ; k < primitivesCount ; k++) {
shared_ptr<GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(primitives[k]);
if (primitive->contains(kMaterial) == false) {
meshes->removeValue(mesh->getID());
break;
}
}
}
//Meshes may have changed ids here, get keys again.
meshesUIDs = meshes->getAllKeys();
// ----
shared_ptr <GLTF::JSONObject> materials = this->_root->createObjectIfNeeded(kMaterials);
vector <std::string> materialUIDs = materials->getAllKeys();
for (size_t i = 0 ; i < materialUIDs.size() ; i++) {
shared_ptr <GLTF::GLTFEffect> material = static_pointer_cast<GLTFEffect>(materials->getObject(materialUIDs[i]));
if (!material->getTechniqueGenerator()) {
materials->removeValue(material->getID());
}
}
this->assetModifiers().insert(this->assetModifiers().begin(), shared_ptr<GLTFFlipUVModifier>(new GLTFFlipUVModifier()));
this->launchModifiers();
size_t verticesLength = 0;
size_t indicesLength = 0;
size_t animationLength = rawOutputStream->length();
size_t previousLength = animationLength;
//save all meshes as compressed
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshesUIDs[i]));
bool compressMesh = (CONFIG_STRING(this, "compressionType") == "Open3DGC") && canEncodeOpen3DGCMesh(mesh,this->_profile);
if (compressMesh)
writeCompressedMesh(mesh, this);
}
size_t compressionLength = compressionOutputStream->length();
shared_ptr <GLTFBuffer> compressionBuffer(new GLTFBuffer(compressionOutputStream->id(), compressionLength));
//save all indices
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshesUIDs[i]));
bool compressMesh = (CONFIG_STRING(this, "compressionType") == "Open3DGC") && canEncodeOpen3DGCMesh(mesh,this->_profile);
if (!compressMesh)
writeMeshIndices(mesh, previousLength, this);
}
indicesLength = rawOutputStream->length() - previousLength;
previousLength = rawOutputStream->length();
//add padding for https://github.com/KhronosGroup/glTF/issues/167
//it is known that the other buffers are all FLOAT, so as a minimal fix we just have to align indices (that are short) on FLOAT when writting them.
size_t rem = indicesLength % 4;
if (rem) {
char pad[3];
size_t paddingForAlignement = 4 - rem;
rawOutputStream->write(pad, paddingForAlignement);
indicesLength += paddingForAlignement;
previousLength = rawOutputStream->length();
}
//save all mesh attributes
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshesUIDs[i]));
bool compressMesh = (CONFIG_STRING(this, "compressionType") == "Open3DGC") && canEncodeOpen3DGCMesh(mesh,this->_profile);
if (!compressMesh)
writeMeshAttributes(mesh, previousLength, this);
}
verticesLength = rawOutputStream->length() - previousLength;
previousLength = rawOutputStream->length();
shared_ptr <GLTFBuffer> sharedBuffer(new GLTFBuffer(this->getSharedBufferId(), verticesLength + indicesLength + animationLength));
//---
shared_ptr <GLTFBufferView> genericBufferView(new GLTFBufferView(sharedBuffer, 0, animationLength));
shared_ptr <GLTFBufferView> indicesBufferView(new GLTFBufferView(sharedBuffer, animationLength, indicesLength));
shared_ptr <GLTFBufferView> verticesBufferView(new GLTFBufferView(sharedBuffer, indicesLength + animationLength, verticesLength));
shared_ptr <GLTFBufferView> compressionBufferView(new GLTFBufferView(compressionBuffer, 0, compressionLength));
// ----
for (size_t i = 0 ; i < meshesUIDs.size() ; i++) {
shared_ptr<GLTFMesh> mesh = static_pointer_cast<GLTFMesh>(meshes->getObject(meshesUIDs[i]));
GLTF::JSONValueVector primitives = mesh->getPrimitives()->values();
bool isCompressed = false;
if (mesh->contains(kExtensions)) {
isCompressed = mesh->getExtensions()->contains("Open3DGC-compression");
}
//serialize attributes
vector <GLTF::Semantic> allSemantics = mesh->allSemantics();
for (size_t k = 0 ; k < allSemantics.size() ; k++) {
GLTF::Semantic semantic = allSemantics[k];
size_t attributesCount = mesh->getMeshAttributesCountForSemantic(semantic);
for (size_t j = 0 ; j < attributesCount ; j++) {
shared_ptr <GLTF::GLTFAccessor> meshAttribute = mesh->getMeshAttribute(semantic, j);
meshAttribute->setBufferView(isCompressed ? compressionBufferView : verticesBufferView);
accessors->setValue(meshAttribute->getID(), meshAttribute);
}
}
//serialize indices
unsigned int primitivesCount = (unsigned int)primitives.size();
for (size_t k = 0 ; k < primitivesCount ; k++) {
shared_ptr<GLTF::GLTFPrimitive> primitive = static_pointer_cast<GLTFPrimitive>(primitives[k]);
shared_ptr <GLTF::GLTFAccessor> uniqueIndices = primitive->getIndices();
GLTFBufferView *bufferView = isCompressed ? (GLTFBufferView*)compressionBufferView.get() : (GLTFBufferView*)indicesBufferView.get();
uniqueIndices->setString(kBufferView, bufferView->getID());
accessors->setValue(uniqueIndices->getID(), uniqueIndices);
}
//set the compression buffer view
if (mesh->contains(kExtensions)) {
shared_ptr<JSONObject> compressionData = static_pointer_cast<JSONObject>(mesh->valueForKeyPath("extensions.Open3DGC-compression.compressedData"));
if (compressionData) {
compressionData->setString(kBufferView, compressionBufferView->getID());
}
}
}
// ----
for (size_t skinIndex = 0 ; skinIndex < skinsUIDs.size() ; skinIndex++) {
shared_ptr <GLTFSkin> skin = static_pointer_cast<GLTFSkin>(skins->getObject(skinsUIDs[skinIndex]));
shared_ptr<JSONArray> joints = skin->getJointNames();
shared_ptr<JSONArray> jointsWithOriginalSids(new JSONArray());
//resolve the sid and use the original ones
std::vector <shared_ptr <JSONValue> > values = joints->values();
for (size_t i = 0 ; i < values.size() ; i++) {
shared_ptr<JSONString> jointId = static_pointer_cast<JSONString>(values[i]);
shared_ptr<JSONObject> node = static_pointer_cast<JSONObject>(this->_uniqueIDToJSONValue[jointId->getString()]);
if (node->contains(kJointName)) {
jointsWithOriginalSids->appendValue(static_pointer_cast <JSONValue> (node->getValue(kJointName)));
}
}
std::string inverseBindMatricesUID = "IBM_"+skin->getId();
skin->setJointNames(jointsWithOriginalSids);
shared_ptr <JSONObject> inverseBindMatrices = static_pointer_cast<JSONObject>(skin->extras()->getValue(kInverseBindMatrices));
inverseBindMatrices->setString(kBufferView, genericBufferView->getID());
skin->setString(kInverseBindMatrices, inverseBindMatricesUID);
accessors->setValue(inverseBindMatricesUID, inverseBindMatrices);
}
// ----
animationsUIDs = animations->getAllKeys();
for (size_t animationIndex = 0 ; animationIndex < animationsUIDs.size() ; animationIndex++) {
shared_ptr<GLTFAnimation> animation = static_pointer_cast<GLTFAnimation>(animations->getObject(animationsUIDs[animationIndex]));
shared_ptr<JSONObject> parameters = animation->parameters();
//Replace OpenCOLLADA uniqueID by Original IDs
shared_ptr <JSONArray> channels = animation->channels();
for (size_t i = 0 ; i < channels->values().size() ; i++) {
shared_ptr<JSONObject> channel = static_pointer_cast<JSONObject>(channels->values()[i]);
shared_ptr<JSONObject> target = channel->getObject(kTarget);
std::string originalID = this->_uniqueIDToOriginalID[target->getString("id")];
target->setString("id", originalID);
}
std::vector <std::string> parameterKeys = parameters->getAllKeys();
for (size_t i = 0 ; i <parameterKeys.size() ; i++) {
std::string parameterUID = parameters->getString(parameterKeys[i]);
shared_ptr <JSONObject> parameterObject = accessors->getObject(parameterUID);
shared_ptr <JSONObject> compressedData = static_pointer_cast<JSONObject>(parameterObject->valueForKeyPath("extensions.Open3DGC-compression.compressedData"));
if (compressedData) {
compressedData->setString(kBufferView, compressionBufferView->getID());
}
parameterObject->setString(kBufferView, genericBufferView->getID());
}
}
shared_ptr <JSONObject> buffersObject(new JSONObject());
this->_root->setValue("buffers", buffersObject);
if (sharedBuffer->getByteLength() > 0) {
if (this->_embedResources == false) {
COLLADABU::URI uri(rawOutputStream->outputPath());
sharedBuffer->setString(kURI, COLLADABU::URI::uriEncode(uri.getPathFile()));
} else {
sharedBuffer->setString(kURI, COLLADABU::URI::uriEncode(rawOutputStream->outputPath()));
}
sharedBuffer->setString(kType, "arraybuffer");
buffersObject->setValue(this->getSharedBufferId(), sharedBuffer);
}
if (compressionBuffer->getByteLength() > 0) {
std::string compressedBufferID = compressionOutputStream->id();
buffersObject->setValue(compressedBufferID, compressionBuffer);
if (this->_embedResources == false) {
COLLADABU::URI uri(compressionOutputStream->outputPath());
compressionBuffer->setString(kURI, COLLADABU::URI::uriEncode(uri.getPathFile()));
} else {
compressionBuffer->setString(kURI, COLLADABU::URI::uriEncode(compressionOutputStream->outputPath()));
}
if (converterConfig()->config()->getString("compressionMode") == "ascii")
compressionBuffer->setString(kType, "text");
else
compressionBuffer->setString(kType, "arraybuffer");
}
//FIXME: below is an acceptable short-cut since in this converter we will always create one buffer view for vertices and one for indices.
//Fabrice: Other pipeline tools should be built on top of the format & manipulate the buffers and end up with a buffer / bufferViews layout that matches the need of a given application for performance. For instance we might want to concatenate a set of geometry together that come from different file and call that a "level" for a game.
shared_ptr <JSONObject> bufferViews = this->_root->createObjectIfNeeded(kBufferViews);
bufferViews->setValue(indicesBufferView->getID(), indicesBufferView);
bufferViews->setValue(verticesBufferView->getID(), verticesBufferView);
if ((animationLength > 0) || (compressionLength > 0)) {
bufferViews->setValue(genericBufferView->getID(), genericBufferView);
}
if (compressionLength > 0) {
bufferViews->setValue(compressionBufferView->getID(), compressionBufferView);
}
indicesBufferView->setUnsignedInt32(kTarget, this->_profile->getGLenumForString("ELEMENT_ARRAY_BUFFER"));
verticesBufferView->setUnsignedInt32(kTarget, this->_profile->getGLenumForString("ARRAY_BUFFER"));
this->_performValuesEvaluation();
rawOutputStream->close();
if (compressionLength == 0) {
this->closeOutputStream(kCompressionOutputStream, true);
}
if (sharedBuffer->getByteLength() == 0)
rawOutputStream->remove();
this->convertionResults()->setUnsignedInt32(kGeometry, (unsigned int)this->getGeometryByteLength());
this->convertionResults()->setUnsignedInt32(kAnimation, (unsigned int)this->getAnimationByteLength());
this->convertionResults()->setUnsignedInt32(kScene, (int) (verticesLength + indicesLength + animationLength + compressionLength) );
this->log("[geometry] %d bytes\n", (int)this->getGeometryByteLength());
this->log("[animations] %d bytes\n", (int)this->getAnimationByteLength());
this->log("[scene] total bytes:%d\n", (int) (verticesLength + indicesLength + animationLength + compressionLength) );
this->copyImagesInsideBundleIfNeeded();
if (this->converterConfig()->boolForKeyPath("outputConvertionResults")) {
this->_writeJSONResource("results.json", this->convertionResults());
}
if (this->_isBundle || this->converterConfig()->boolForKeyPath("outputConvertionMetaData")) {
this->_writeJSONResource("scene.bld", this->convertionMetaData());
}
}
}
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