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////////////////////////////////////////////////////////////////////////////
// File: GlobalUtil.cpp
// Author: Changchang Wu
// Description : Global Utility class for SiftGPU
//
//
//
// Copyright (c) 2007 University of North Carolina at Chapel Hill
// All Rights Reserved
//
// Permission to use, copy, modify and distribute this software and its
// documentation for educational, research and non-profit purposes, without
// fee, and without a written agreement is hereby granted, provided that the
// above copyright notice and the following paragraph appear in all copies.
//
// The University of North Carolina at Chapel Hill make no representations
// about the suitability of this software for any purpose. It is provided
// 'as is' without express or implied warranty.
//
// Please send BUG REPORTS to ccwu@cs.unc.edu
//
////////////////////////////////////////////////////////////////////////////
#include <string.h>
#include <iostream>
using std::cout;
#include "GL/glew.h"
#include "GlobalUtil.h"
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <stdio.h>
#endif
#include "LiteWindow.h"
//
int GlobalParam:: _verbose = 1;
int GlobalParam:: _timingS = 1; //print out information of each step
int GlobalParam:: _timingO = 0; //print out information of each octave
int GlobalParam:: _timingL = 0; //print out information of each level
GLuint GlobalParam:: _texTarget = GL_TEXTURE_RECTANGLE_ARB; //only this one is supported
GLuint GlobalParam:: _iTexFormat =GL_RGBA32F_ARB; //or GL_RGBA16F_ARB
int GlobalParam:: _debug = 0; //enable debug code?
int GlobalParam:: _usePackedTex = 1;//packed implementation
int GlobalParam:: _UseCUDA = 0;
int GlobalParam:: _UseOpenCL = 0;
int GlobalParam:: _MaxFilterWidth = -1; //maximum filter width, use when GPU is not good enough
float GlobalParam:: _FilterWidthFactor = 4.0f; //the filter size will be _FilterWidthFactor*sigma*2+1
float GlobalParam:: _DescriptorWindowFactor = 3.0f; //descriptor sampling window factor
int GlobalParam:: _SubpixelLocalization = 1; //sub-pixel and sub-scale localization
int GlobalParam:: _MaxOrientation = 2; //whether we find multiple orientations for each feature
int GlobalParam:: _OrientationPack2 = 0; //use one float to store two orientations
float GlobalParam:: _MaxFeaturePercent = 0.005f;//at most 0.005 of all pixels
int GlobalParam:: _MaxLevelFeatureNum = 4096; //maximum number of features of a level
int GlobalParam:: _FeatureTexBlock = 4; //feature texture storagte alignment
int GlobalParam:: _NarrowFeatureTex = 0;
//if _ForceTightPyramid is not 0, pyramid will be reallocated to fit the size of input images.
//otherwise, pyramid can be reused for smaller input images.
int GlobalParam:: _ForceTightPyramid = 0;
//use gpu or cpu to generate feature list ...gpu is a little bit faster
int GlobalParam:: _ListGenGPU = 1;
int GlobalParam:: _ListGenSkipGPU = 6; //how many levels are skipped on gpu
int GlobalParam:: _PreProcessOnCPU = 1; //convert rgb 2 intensity on gpu, down sample on GPU
//hardware parameter, automatically retrieved
int GlobalParam:: _texMaxDim = 3200; //Maximum working size for SiftGPU, 3200 for packed
int GlobalParam:: _texMaxDimGL = 4096; //GPU texture limit
int GlobalParam:: _texMinDim = 16; //
int GlobalParam:: _MemCapGPU = 0;
int GlobalParam:: _FitMemoryCap = 0;
int GlobalParam:: _IsNvidia = 0; //GPU vendor
int GlobalParam:: _KeepShaderLoop = 0;
//you can't change the following 2 values
//all other versions of code are now dropped
int GlobalParam:: _DescriptorPPR = 8;
int GlobalParam:: _DescriptorPPT = 16;
//whether orientation/descriptor is supported by hardware
int GlobalParam:: _SupportNVFloat = 0;
int GlobalParam:: _SupportTextureRG = 0;
int GlobalParam:: _UseDynamicIndexing = 0;
int GlobalParam:: _FullSupported = 1;
//when SiftGPUEX is not used, display VBO generation is skipped
int GlobalParam:: _UseSiftGPUEX = 0;
int GlobalParam:: _InitPyramidWidth=0;
int GlobalParam:: _InitPyramidHeight=0;
int GlobalParam:: _octave_min_default=0;
int GlobalParam:: _octave_num_default=-1;
//////////////////////////////////////////////////////////////////
int GlobalParam:: _GoodOpenGL = -1; //indicates OpenGl initialization status
int GlobalParam:: _FixedOrientation = 0; //upright
int GlobalParam:: _LoweOrigin = 0; //(0, 0) to be at the top-left corner.
int GlobalParam:: _NormalizedSIFT = 1; //normalize descriptor
int GlobalParam:: _BinarySIFT = 0; //saving binary format
int GlobalParam:: _ExitAfterSIFT = 0; //exif after saving result
int GlobalParam:: _KeepExtremumSign = 0; // if 1, scales of dog-minimum will be multiplied by -1
///
int GlobalParam:: _KeyPointListForceLevel0 = 0;
int GlobalParam:: _DarknessAdaption = 0;
int GlobalParam:: _ProcessOBO = 0;
int GlobalParam:: _TruncateMethod = 0;
int GlobalParam:: _PreciseBorder = 1;
// parameter changing for better matching with Lowe's SIFT
float GlobalParam:: _OrientationWindowFactor = 2.0f; // 1.0(-v292), 2(v293-),
float GlobalParam:: _OrientationGaussianFactor = 1.5f; // 4.5(-v292), 1.5(v293-)
float GlobalParam:: _MulitiOrientationThreshold = 0.8f;
///
int GlobalParam:: _FeatureCountThreshold = -1;
///////////////////////////////////////////////
int GlobalParam:: _WindowInitX = -1;
int GlobalParam:: _WindowInitY = -1;
int GlobalParam:: _DeviceIndex = 0;
const char * GlobalParam:: _WindowDisplay = NULL;
/////////////////
////
ClockTimer GlobalUtil:: _globalTimer;
#ifdef _DEBUG
void GlobalUtil::CheckErrorsGL(const char* location)
{
GLuint errnum;
const char *errstr;
while (errnum = glGetError())
{
errstr = (const char *)(gluErrorString(errnum));
if(errstr) {
std::cerr << errstr;
}
else {
std::cerr << "Error " << errnum;
}
if(location) std::cerr << " at " << location;
std::cerr << "\n";
}
return;
}
#endif
void GlobalUtil::CleanupOpenGL()
{
glActiveTexture(GL_TEXTURE0);
}
void GlobalUtil::SetDeviceParam(int argc, char** argv)
{
if(GlobalParam::_GoodOpenGL!= -1) return;
#define CHAR1_TO_INT(x) ((x >= 'A' && x <= 'Z') ? x + 32 : x)
#define CHAR2_TO_INT(str, i) (str[i] ? CHAR1_TO_INT(str[i]) + (CHAR1_TO_INT(str[i+1]) << 8) : 0)
#define CHAR3_TO_INT(str, i) (str[i] ? CHAR1_TO_INT(str[i]) + (CHAR2_TO_INT(str, i + 1) << 8) : 0)
#define STRING_TO_INT(str) (CHAR1_TO_INT(str[0]) + (CHAR3_TO_INT(str, 1) << 8))
char* arg, * opt;
for(int i = 0; i< argc; i++)
{
arg = argv[i];
if(arg == NULL || arg[0] != '-')continue;
opt = arg+1;
////////////////////////////////
switch( STRING_TO_INT(opt))
{
case 'w' + ('i' << 8) + ('n' << 16) + ('p' << 24):
if(_GoodOpenGL != 2 && i + 1 < argc)
{
int x =0, y=0;
if(sscanf(argv[++i], "%dx%d", &x, &y) == 2)
{
GlobalParam::_WindowInitX = x;
GlobalParam::_WindowInitY = y;
}
}
break;
case 'd' + ('i' << 8) + ('s' << 16) + ('p' << 24):
if(_GoodOpenGL != 2 && i + 1 < argc)
{
GlobalParam::_WindowDisplay = argv[++i];
}
break;
case 'c' + ('u' << 8) + ('d' << 16) + ('a' << 24):
if(i + 1 < argc)
{
int device = 0;
scanf(argv[++i], "%d", &device) ;
GlobalParam::_DeviceIndex = device;
}
break;
default:
break;
}
}
}
void GlobalUtil::SetTextureParameter()
{
glTexParameteri (_texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (_texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(_texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(_texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
//if image need to be up sampled ..use this one
void GlobalUtil::SetTextureParameterUS()
{
glTexParameteri (_texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (_texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(_texTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(_texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
void GlobalUtil::FitViewPort(int width, int height)
{
GLint port[4];
glGetIntegerv(GL_VIEWPORT, port);
if(port[2] !=width || port[3] !=height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
}
bool GlobalUtil::CheckFramebufferStatus() {
GLenum status;
status=(GLenum)glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
std::cerr<<("Framebuffer incomplete,incomplete attachment\n");
return false;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
std::cerr<<("Unsupported framebuffer format\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
std::cerr<<("Framebuffer incomplete,missing attachment\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
std::cerr<<("Framebuffer incomplete,attached images must have same dimensions\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
std::cerr<<("Framebuffer incomplete,attached images must have same format\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
std::cerr<<("Framebuffer incomplete,missing draw buffer\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
std::cerr<<("Framebuffer incomplete,missing read buffer\n");
return false;
}
return false;
}
int ClockTimer::ClockMS()
{
return 0;
}
double ClockTimer::CLOCK()
{
return 0;
}
void ClockTimer::InitHighResolution()
{
}
void ClockTimer::StartTimer(const char* event, int verb)
{
}
void ClockTimer::StopTimer(int verb)
{
}
float ClockTimer::GetElapsedTime()
{
return 0;
}
void GlobalUtil::SetGLParam()
{
if(GlobalUtil::_UseCUDA) return;
else if(GlobalUtil::_UseOpenCL) return;
glEnable(GlobalUtil::_texTarget);
glActiveTexture(GL_TEXTURE0);
}
void GlobalUtil::InitGLParam(int NotTargetGL)
{
//IF the OpenGL context passed the check
if(GlobalUtil::_GoodOpenGL == 2) return;
//IF the OpenGl context failed the check
if(GlobalUtil::_GoodOpenGL == 0) return;
//IF se use CUDA or OpenCL
if(NotTargetGL && !GlobalUtil::_UseSiftGPUEX)
{
GlobalUtil::_GoodOpenGL = 1;
}else
{
//first time in this function
glewInit();
GlobalUtil::_GoodOpenGL = 2;
const char * vendor = (const char * )glGetString(GL_VENDOR);
if(vendor)
{
GlobalUtil::_IsNvidia = (strstr(vendor, "NVIDIA") !=NULL ? 1 : 0);
// Let nVidia compiler to take care of the unrolling.
if (GlobalUtil::_IsNvidia) GlobalUtil::_KeepShaderLoop = 1;
#ifndef WIN32
else if(!strstr(vendor, "ATI") )
{
// For non-nVidia non-ATI cards...simply assume it is Mesa
// Keep the original shader loop, because some of the unrolled
// loopes are too large, and it may take too much time to compile
GlobalUtil::_KeepShaderLoop = 1;
}
#endif
if(GlobalUtil::_IsNvidia && glewGetExtension("GL_NVX_gpu_memory_info"))
{
glGetIntegerv(0x9049/*GL_GPU_MEM_INFO_CURRENT_AVAILABLE_MEM_NVX*/, &_MemCapGPU);
_MemCapGPU /= (1024);
if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << ' ' <<_MemCapGPU << "MB\n";
}else if(strstr(vendor, "ATI") && glewGetExtension("GL_ATI_meminfo"))
{
int info[4]; glGetIntegerv(0x87FC/*GL_TEXTURE_FREE_MEMORY_ATI*/, info);
_MemCapGPU = info[0] / (1024);
if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << ' ' <<_MemCapGPU << "MB\n";
}else
{
if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << "\n";
}
}
if(GlobalUtil::_IsNvidia == 0 )GlobalUtil::_UseCUDA = 0;
if (glewGetExtension("GL_ARB_fragment_shader") != GL_TRUE ||
glewGetExtension("GL_ARB_shader_objects") != GL_TRUE ||
glewGetExtension("GL_ARB_shading_language_100") != GL_TRUE)
{
std::cerr << "Shader not supported by your hardware!\n";
GlobalUtil::_GoodOpenGL = 0;
}
if (glewGetExtension("GL_EXT_framebuffer_object") != GL_TRUE)
{
std::cerr << "Framebuffer object not supported!\n";
GlobalUtil::_GoodOpenGL = 0;
}
if(glewGetExtension("GL_ARB_texture_rectangle")==GL_TRUE)
{
GLint value;
GlobalUtil::_texTarget = GL_TEXTURE_RECTANGLE_ARB;
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &value);
GlobalUtil::_texMaxDimGL = value;
if(GlobalUtil::_verbose) std::cout << "TEXTURE:\t" << GlobalUtil::_texMaxDimGL << "\n";
if(GlobalUtil::_texMaxDim == 0 || GlobalUtil::_texMaxDim > GlobalUtil::_texMaxDimGL)
{
GlobalUtil::_texMaxDim = GlobalUtil::_texMaxDimGL;
}
glEnable(GlobalUtil::_texTarget);
}else
{
std::cerr << "GL_ARB_texture_rectangle not supported!\n";
GlobalUtil::_GoodOpenGL = 0;
}
GlobalUtil::_SupportNVFloat = glewGetExtension("GL_NV_float_buffer");
GlobalUtil::_SupportTextureRG = glewGetExtension("GL_ARB_texture_rg");
glShadeModel(GL_FLAT);
glPolygonMode(GL_FRONT, GL_FILL);
GlobalUtil::SetTextureParameter();
}
}
void GlobalUtil::SelectDisplay()
{
#ifdef WIN32
if(_WindowDisplay == NULL) return;
HDC hdc = CreateDC(_WindowDisplay, _WindowDisplay, NULL, NULL);
_WindowDisplay = NULL;
if(hdc == NULL)
{
std::cout << "ERROR: invalid dispaly specified\n";
return;
}
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,24,0, 0, 0, 0, 0, 0,0,0,0,0, 0, 0, 0,16,0,0,
PFD_MAIN_PLANE,0,0, 0, 0
};
ChoosePixelFormat(hdc, &pfd);
#endif
}
int GlobalUtil::CreateWindowEZ(LiteWindow* window)
{
if(window == NULL) return 0;
if(!window->IsValid())window->Create(_WindowInitX, _WindowInitY, _WindowDisplay);
if(window->IsValid())
{
window->MakeCurrent();
return 1;
}
else
{
std::cerr << "Unable to create OpenGL Context!\n";
std::cerr << "For nVidia cards, you can try change to CUDA mode in this case\n";
return 0;
}
}
int GlobalUtil::CreateWindowEZ()
{
static LiteWindow window;
return CreateWindowEZ(&window);
}
int CreateLiteWindow(LiteWindow* window)
{
return GlobalUtil::CreateWindowEZ(window);
}
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