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From: Simon McVittie <smcv@debian.org>
Date: Fri, 14 Feb 2020 09:57:00 +0000
Subject: Remove FindSDL2 find-module, use sdl2-config.cmake instead
This requires SDL >= 2.0.4.
Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in
SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was
not itself built using CMake: it installs a sdl2-config.cmake file to
${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and
library, analogous to a pkg-config .pc file.
As a result, we no longer need to copy/paste a "find-module package"
to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2).
Find-module packages are now discouraged by the CMake developers, in
favour of having upstream projects behave as config-file packages.
This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR
and SDL2_LIBRARY, but the standard behaviour for config-file packages is
to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword
to make sure we search in config-file package mode, and will not find a
FindSDL2.cmake in some other directory that implements the old interface.
In addition to deleting redundant code, this avoids some assumptions in
FindSDL2 about the layout of a SDL installation. The current libsdl2-dev
package in Debian breaks those assumptions; this is considered a bug
and will hopefully be fixed soon, but it illustrates how fragile these
assumptions can be. We can be more robust against different installation
layouts by relying on SDL's own CMake integration.
When linking to a copy of CMake in a non-standard location, users can
now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point
to it; previously, these users would have used the SDL2DIR environment
variable. This continues to be unnecessary if using matching system-wide
installations of CMake and SDL2, for example both from Debian.
Origin: https://salsa.debian.org/games-team/openjk/commit/22fd18c4f2fb01bce65bc8737536c123c5f4bceb
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -309,9 +309,9 @@ include("${colobot_SOURCE_DIR}/cmake/col
##
find_package(OpenGL 1.4 REQUIRED)
-find_package(SDL2 REQUIRED)
-find_package(SDL2_image REQUIRED)
-find_package(SDL2_ttf REQUIRED)
+find_package(SDL2 REQUIRED CONFIG)
+find_package(SDL2_image REQUIRED CONFIG)
+find_package(SDL2_ttf REQUIRED CONFIG)
find_package(PNG 1.2 REQUIRED)
find_package(Gettext REQUIRED)
find_package(PhysFS REQUIRED)
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -480,9 +480,9 @@ target_include_directories(colobotbase P
target_link_libraries(colobotbase PUBLIC
CBot
localename
- SDL2::Core
- SDL2::Image
- SDL2::TTF
+ SDL2::SDL2
+ SDL2_image::SDL2_image
+ SDL2_ttf::SDL2_ttf
OpenGL::GL
PNG::PNG
GLEW::GLEW
@@ -581,7 +581,7 @@ endif()
if(PLATFORM_WINDOWS)
target_sources(colobot PRIVATE ../desktop/colobot.rc)
endif()
-target_link_libraries(colobot colobotbase SDL2::Main)
+target_link_libraries(colobot colobotbase SDL2::SDL2)
# Install
install(TARGETS colobot RUNTIME DESTINATION ${COLOBOT_INSTALL_BIN_DIR})
--- a/cmake/FindSDL2.cmake
+++ /dev/null
@@ -1,388 +0,0 @@
-# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
-# file Copyright.txt or https://cmake.org/licensing for details.
-
-# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
-# Copyright 2000-2019 Kitware, Inc. and Contributors
-# All rights reserved.
-
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-
-# * Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-
-# * Neither the name of Kitware, Inc. nor the names of Contributors
-# may be used to endorse or promote products derived from this
-# software without specific prior written permission.
-
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#[=======================================================================[.rst:
-FindSDL2
---------
-
-Locate SDL2 library
-
-This module defines the following 'IMPORTED' targets:
-
-::
-
- SDL2::Core
- The SDL2 library, if found.
- Libraries should link to SDL2::Core
-
- SDL2::Main
- The SDL2main library, if found.
- Applications should link to SDL2::Main instead of SDL2::Core
-
-
-
-This module will set the following variables in your project:
-
-::
-
- SDL2_LIBRARIES, the name of the library to link against
- SDL2_INCLUDE_DIRS, where to find SDL.h
- SDL2_FOUND, if false, do not try to link to SDL2
- SDL2MAIN_FOUND, if false, do not try to link to SDL2main
- SDL2_VERSION_STRING, human-readable string containing the version of SDL2
-
-
-
-This module responds to the following cache variables:
-
-::
-
- SDL2_PATH
- Set a custom SDL2 Library path (default: empty)
-
- SDL2_NO_DEFAULT_PATH
- Disable search SDL2 Library in default path.
- If SDL2_PATH (default: ON)
- Else (default: OFF)
-
- SDL2_INCLUDE_DIR
- SDL2 headers path.
-
- SDL2_LIBRARY
- SDL2 Library (.dll, .so, .a, etc) path.
-
- SDL2MAIN_LIBRAY
- SDL2main Library (.a) path.
-
- SDL2_BUILDING_LIBRARY
- This flag is useful only when linking to SDL2_LIBRARIES insead of
- SDL2::Main. It is required only when building a library that links to
- SDL2_LIBRARIES, because only applications need main() (No need to also
- link to SDL2main).
- If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
- and no SDL2::Main target will be created.
-
-
-Don't forget to include SDLmain.h and SDLmain.m in your project for the
-OS X framework based version. (Other versions link to -lSDL2main which
-this module will try to find on your behalf.) Also for OS X, this
-module will automatically add the -framework Cocoa on your behalf.
-
-
-Additional Note: If you see an empty SDL2_LIBRARY in your project
-configuration, it means CMake did not find your SDL2 library
-(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
-to your SDL2 library, and configure again. Similarly, if you see an
-empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
-values are used to generate the final SDL2_LIBRARIES variable and the
-SDL2::Core and SDL2::Main targets, but when these values are unset,
-SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
-
-
-$SDL2DIR is an environment variable that would correspond to the
-./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
-
-
-
-Created by Amine Ben Hassouna:
- Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
- Add cache variables for more flexibility:
- SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
- Mark 'Threads' as a required dependency for non-OSX systems.
- Modernize the FindSDL2.cmake module by creating specific targets:
- SDL2::Core and SDL2::Main (for details, see doc above).
-
-
-Original FindSDL.cmake module:
- Modified by Eric Wing. Added code to assist with automated building
- by using environmental variables and providing a more
- controlled/consistent search behavior. Added new modifications to
- recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
- Also corrected the header search path to follow "proper" SDL
- guidelines. Added a search for SDLmain which is needed by some
- platforms. Added a search for threads which is needed by some
- platforms. Added needed compile switches for MinGW.
-
-On OSX, this will prefer the Framework version (if found) over others.
-People will have to manually change the cache value of SDL2_LIBRARY to
-override this selection or set the SDL2_PATH variable or the CMake
-environment CMAKE_INCLUDE_PATH to modify the search paths.
-
-Note that the header path has changed from SDL/SDL.h to just SDL.h
-This needed to change because "proper" SDL convention is #include
-"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
-because not all systems place things in SDL/ (see FreeBSD).
-#]=======================================================================]
-
-# Define options for searching SDL2 Library in a custom path
-
-set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
-
-set(_SDL2_NO_DEFAULT_PATH OFF)
-if(SDL2_PATH)
- set(_SDL2_NO_DEFAULT_PATH ON)
-endif()
-
-set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
- CACHE BOOL "Disable search SDL2 Library in default path")
-unset(_SDL2_NO_DEFAULT_PATH)
-
-set(SDL2_NO_DEFAULT_PATH_CMD)
-if(SDL2_NO_DEFAULT_PATH)
- set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
-endif()
-
-# Search for the SDL2 include directory
-find_path(SDL2_INCLUDE_DIR SDL.h
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES SDL2
- # path suffixes to search inside ENV{SDL2DIR}
- include/SDL2 include
- PATHS ${SDL2_PATH}
- DOC "Where the SDL2 headers can be found"
-)
-
-set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
-
-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
-else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
-endif()
-
-# SDL-2.0 is the name used by FreeBSD ports...
-# don't confuse it for the version number.
-find_library(SDL2_LIBRARY
- NAMES SDL2 SDL-2.0 SDL2-static
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2_PATH}
- DOC "Where the SDL2 Library can be found"
-)
-
-set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
-
-if(NOT SDL2_BUILDING_LIBRARY)
- if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
-
- if(SDL2_PATH)
- set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
- endif()
-
- if(NOT SDL2_NO_DEFAULT_PATH)
- set(SDL2MAIN_LIBRARY_PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- "${SDL2MAIN_LIBRARY_PATHS}"
- )
- endif()
-
- find_library(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib lib/manual-link ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2MAIN_LIBRARY_PATHS}
- DOC "Where the SDL2main library can be found"
- )
- unset(SDL2MAIN_LIBRARY_PATHS)
- endif()
-endif()
-
-# SDL2 may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-if(NOT APPLE)
- find_package(Threads QUIET)
- if(NOT Threads_FOUND)
- set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
- if(SDL2_FIND_REQUIRED)
- message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
- else()
- if(NOT SDL2_FIND_QUIETLY)
- message(STATUS ${SDL2_THREADS_NOT_FOUND})
- endif()
- return()
- endif()
- unset(SDL2_THREADS_NOT_FOUND)
- endif()
-endif()
-
-# MinGW needs an additional link flag, -mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
-if(MINGW)
- set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
-endif()
-
-if(SDL2_LIBRARY)
- # For SDL2main
- if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
- list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
- if(_SDL2_MAIN_INDEX EQUAL -1)
- set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
- endif()
- unset(_SDL2_MAIN_INDEX)
- endif()
-
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- if(APPLE)
- set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
- endif()
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- if(NOT APPLE)
- set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
- endif()
-
- # For MinGW library
- if(MINGW)
- set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
- endif()
-
-endif()
-
-# Read SDL2 version
-if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
- set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
- unset(SDL2_VERSION_MAJOR_LINE)
- unset(SDL2_VERSION_MINOR_LINE)
- unset(SDL2_VERSION_PATCH_LINE)
- unset(SDL2_VERSION_MAJOR)
- unset(SDL2_VERSION_MINOR)
- unset(SDL2_VERSION_PATCH)
-endif()
-
-include(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
- REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
- VERSION_VAR SDL2_VERSION_STRING)
-
-if(SDL2MAIN_LIBRARY)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
- REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
- VERSION_VAR SDL2_VERSION_STRING)
-endif()
-
-
-mark_as_advanced(SDL2_PATH
- SDL2_NO_DEFAULT_PATH
- SDL2_LIBRARY
- SDL2MAIN_LIBRARY
- SDL2_INCLUDE_DIR
- SDL2_BUILDING_LIBRARY)
-
-
-# SDL2:: targets (SDL2::Core and SDL2::Main)
-if(SDL2_FOUND)
-
- # SDL2::Core target
- if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
- add_library(SDL2::Core UNKNOWN IMPORTED)
- set_target_properties(SDL2::Core PROPERTIES
- IMPORTED_LOCATION "${SDL2_LIBRARY}"
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
-
- if(APPLE)
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # For more details, please see above.
- set_property(TARGET SDL2::Core APPEND PROPERTY
- INTERFACE_LINK_OPTIONS -framework Cocoa)
- else()
- # For threads, as mentioned Apple doesn't need this.
- # For more details, please see above.
- set_property(TARGET SDL2::Core APPEND PROPERTY
- INTERFACE_LINK_LIBRARIES Threads::Threads)
- endif()
- endif()
-
- # SDL2::Main target
- # Applications should link to SDL2::Main instead of SDL2::Core
- # For more details, please see above.
- if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
-
- if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
- add_library(SDL2::Main INTERFACE IMPORTED)
- set_property(TARGET SDL2::Main PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::Core)
- elseif(SDL2MAIN_LIBRARY)
- # MinGW requires that the mingw32 library is specified before the
- # libSDL2main.a static library when linking.
- # The SDL2::MainInternal target is used internally to make sure that
- # CMake respects this condition.
- add_library(SDL2::MainInternal UNKNOWN IMPORTED)
- set_property(TARGET SDL2::MainInternal PROPERTY
- IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
- set_property(TARGET SDL2::MainInternal PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::Core)
-
- add_library(SDL2::Main INTERFACE IMPORTED)
-
- if(MINGW)
- # MinGW needs an additional link flag '-mwindows' and link to mingw32
- set_property(TARGET SDL2::Main PROPERTY
- INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
- endif()
-
- set_property(TARGET SDL2::Main APPEND PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
- endif()
-
- endif()
-endif()
--- a/cmake/FindSDL2_image.cmake
+++ /dev/null
@@ -1,222 +0,0 @@
-# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
-# file Copyright.txt or https://cmake.org/licensing for details.
-
-# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
-# Copyright 2000-2019 Kitware, Inc. and Contributors
-# All rights reserved.
-
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-
-# * Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-
-# * Neither the name of Kitware, Inc. nor the names of Contributors
-# may be used to endorse or promote products derived from this
-# software without specific prior written permission.
-
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#[=======================================================================[.rst:
-FindSDL2_image
---------------
-
-Locate SDL2_image library
-
-This module defines the following 'IMPORTED' target:
-
-::
-
- SDL2::Image
- The SDL2_image library, if found.
- Have SDL2::Core as a link dependency.
-
-
-
-This module will set the following variables in your project:
-
-::
-
- SDL2_IMAGE_LIBRARIES, the name of the library to link against
- SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
- SDL2_IMAGE_FOUND, if false, do not try to link against
- SDL2_IMAGE_VERSION_STRING - human-readable string containing the
- version of SDL2_image
-
-
-
-This module responds to the following cache variables:
-
-::
-
- SDL2_IMAGE_PATH
- Set a custom SDL2_image Library path (default: empty)
-
- SDL2_IMAGE_NO_DEFAULT_PATH
- Disable search SDL2_image Library in default path.
- If SDL2_IMAGE_PATH (default: ON)
- Else (default: OFF)
-
- SDL2_IMAGE_INCLUDE_DIR
- SDL2_image headers path.
-
- SDL2_IMAGE_LIBRARY
- SDL2_image Library (.dll, .so, .a, etc) path.
-
-
-Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
-configuration, it means CMake did not find your SDL2_image library
-(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
-to your SDL2_image library, and configure again. This value is used to
-generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
-but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
-get created.
-
-
-$SDL2IMAGEDIR is an environment variable that would correspond to the
-./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
-
-$SDL2DIR is an environment variable that would correspond to the
-./configure --prefix=$SDL2DIR used in building SDL2.
-
-
-
-Created by Amine Ben Hassouna:
- Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
- Add cache variables for more flexibility:
- SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
- Add SDL2 as a required dependency.
- Modernize the FindSDL2_image.cmake module by creating a specific target:
- SDL2::Image (for details, see doc above).
-
-Original FindSDL_image.cmake module:
- Created by Eric Wing. This was influenced by the FindSDL.cmake
- module, but with modifications to recognize OS X frameworks and
- additional Unix paths (FreeBSD, etc).
-#]=======================================================================]
-
-# SDL2 Library required
-find_package(SDL2 QUIET)
-if(NOT SDL2_FOUND)
- set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
- if(SDL2_image_FIND_REQUIRED)
- message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
- else()
- if(NOT SDL2_image_FIND_QUIETLY)
- message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
- endif()
- return()
- endif()
- unset(SDL2_IMAGE_SDL2_NOT_FOUND)
-endif()
-
-
-# Define options for searching SDL2_image Library in a custom path
-
-set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
-
-set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
-if(SDL2_IMAGE_PATH)
- set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
-endif()
-
-set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
- CACHE BOOL "Disable search SDL2_image Library in default path")
-unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
-
-set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
-if(SDL2_IMAGE_NO_DEFAULT_PATH)
- set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
-endif()
-
-# Search for the SDL2_image include directory
-find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
- HINTS
- ENV SDL2IMAGEDIR
- ENV SDL2DIR
- ${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES SDL2
- # path suffixes to search inside ENV{SDL2DIR}
- # and ENV{SDL2IMAGEDIR}
- include/SDL2 include
- PATHS ${SDL2_IMAGE_PATH}
- DOC "Where the SDL2_image headers can be found"
-)
-
-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
-else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
-endif()
-
-# Search for the SDL2_image library
-find_library(SDL2_IMAGE_LIBRARY
- NAMES SDL2_image SDL2_image-static
- HINTS
- ENV SDL2IMAGEDIR
- ENV SDL2DIR
- ${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2_IMAGE_PATH}
- DOC "Where the SDL2_image Library can be found"
-)
-
-# Read SDL2_image version
-if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
- file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
- set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
- unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
- unset(SDL2_IMAGE_VERSION_MINOR_LINE)
- unset(SDL2_IMAGE_VERSION_PATCH_LINE)
- unset(SDL2_IMAGE_VERSION_MAJOR)
- unset(SDL2_IMAGE_VERSION_MINOR)
- unset(SDL2_IMAGE_VERSION_PATCH)
-endif()
-
-set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
-set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
-
-include(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
- REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
- VERSION_VAR SDL2_IMAGE_VERSION_STRING)
-
-
-mark_as_advanced(SDL2_IMAGE_PATH
- SDL2_IMAGE_NO_DEFAULT_PATH
- SDL2_IMAGE_LIBRARY
- SDL2_IMAGE_INCLUDE_DIR)
-
-
-if(SDL2_IMAGE_FOUND)
-
- # SDL2::Image target
- if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
- add_library(SDL2::Image UNKNOWN IMPORTED)
- set_target_properties(SDL2::Image PROPERTIES
- IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
- INTERFACE_LINK_LIBRARIES SDL2::Core)
- endif()
-endif()
--- a/cmake/FindSDL2_ttf.cmake
+++ /dev/null
@@ -1,222 +0,0 @@
-# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
-# file Copyright.txt or https://cmake.org/licensing for details.
-
-# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
-# Copyright 2000-2019 Kitware, Inc. and Contributors
-# All rights reserved.
-
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-
-# * Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-
-# * Neither the name of Kitware, Inc. nor the names of Contributors
-# may be used to endorse or promote products derived from this
-# software without specific prior written permission.
-
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#[=======================================================================[.rst:
-FindSDL2_ttf
-------------
-
-Locate SDL2_ttf library
-
-This module defines the following 'IMPORTED' target:
-
-::
-
- SDL2::TTF
- The SDL2_ttf library, if found.
- Have SDL2::Core as a link dependency.
-
-
-
-This module will set the following variables in your project:
-
-::
-
- SDL2_TTF_LIBRARIES, the name of the library to link against
- SDL2_TTF_INCLUDE_DIRS, where to find the headers
- SDL2_TTF_FOUND, if false, do not try to link against
- SDL2_TTF_VERSION_STRING - human-readable string containing the
- version of SDL2_ttf
-
-
-
-This module responds to the following cache variables:
-
-::
-
- SDL2_TTF_PATH
- Set a custom SDL2_ttf Library path (default: empty)
-
- SDL2_TTF_NO_DEFAULT_PATH
- Disable search SDL2_ttf Library in default path.
- If SDL2_TTF_PATH (default: ON)
- Else (default: OFF)
-
- SDL2_TTF_INCLUDE_DIR
- SDL2_ttf headers path.
-
- SDL2_TTF_LIBRARY
- SDL2_ttf Library (.dll, .so, .a, etc) path.
-
-
-Additional Note: If you see an empty SDL2_TTF_LIBRARY in your project
-configuration, it means CMake did not find your SDL2_ttf library
-(SDL2_ttf.dll, libsdl2_ttf.so, etc). Set SDL2_TTF_LIBRARY to point
-to your SDL2_ttf library, and configure again. This value is used to
-generate the final SDL2_TTF_LIBRARIES variable and the SDL2::TTF target,
-but when this value is unset, SDL2_TTF_LIBRARIES and SDL2::TTF does not
-get created.
-
-
-$SDL2TTFDIR is an environment variable that would correspond to the
-./configure --prefix=$SDL2TTFDIR used in building SDL2_ttf.
-
-$SDL2DIR is an environment variable that would correspond to the
-./configure --prefix=$SDL2DIR used in building SDL2.
-
-
-
-Created by Amine Ben Hassouna:
- Adapt FindSDL_ttf.cmake to SDL2_ttf (FindSDL2_ttf.cmake).
- Add cache variables for more flexibility:
- SDL2_TTF_PATH, SDL2_TTF_NO_DEFAULT_PATH (for details, see doc above).
- Add SDL2 as a required dependency.
- Modernize the FindSDL2_ttf.cmake module by creating a specific target:
- SDL2::TTF (for details, see doc above).
-
-Original FindSDL_ttf.cmake module:
- Created by Eric Wing. This was influenced by the FindSDL.cmake
- module, but with modifications to recognize OS X frameworks and
- additional Unix paths (FreeBSD, etc).
-#]=======================================================================]
-
-# SDL2 Library required
-find_package(SDL2 QUIET)
-if(NOT SDL2_FOUND)
- set(SDL2_TTF_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_ttf).")
- if(SDL2_ttf_FIND_REQUIRED)
- message(FATAL_ERROR ${SDL2_TTF_SDL2_NOT_FOUND})
- else()
- if(NOT SDL2_ttf_FIND_QUIETLY)
- message(STATUS ${SDL2_TTF_SDL2_NOT_FOUND})
- endif()
- return()
- endif()
- unset(SDL2_TTF_SDL2_NOT_FOUND)
-endif()
-
-
-# Define options for searching SDL2_ttf Library in a custom path
-
-set(SDL2_TTF_PATH "" CACHE STRING "Custom SDL2_ttf Library path")
-
-set(_SDL2_TTF_NO_DEFAULT_PATH OFF)
-if(SDL2_TTF_PATH)
- set(_SDL2_TTF_NO_DEFAULT_PATH ON)
-endif()
-
-set(SDL2_TTF_NO_DEFAULT_PATH ${_SDL2_TTF_NO_DEFAULT_PATH}
- CACHE BOOL "Disable search SDL2_ttf Library in default path")
-unset(_SDL2_TTF_NO_DEFAULT_PATH)
-
-set(SDL2_TTF_NO_DEFAULT_PATH_CMD)
-if(SDL2_TTF_NO_DEFAULT_PATH)
- set(SDL2_TTF_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
-endif()
-
-# Search for the SDL2_ttf include directory
-find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
- HINTS
- ENV SDL2TTFDIR
- ENV SDL2DIR
- ${SDL2_TTF_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES SDL2
- # path suffixes to search inside ENV{SDL2DIR}
- # and ENV{SDL2TTFDIR}
- include/SDL2 include
- PATHS ${SDL2_TTF_PATH}
- DOC "Where the SDL2_ttf headers can be found"
-)
-
-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
-else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
-endif()
-
-# Search for the SDL2_ttf library
-find_library(SDL2_TTF_LIBRARY
- NAMES SDL2_ttf
- HINTS
- ENV SDL2TTFDIR
- ENV SDL2DIR
- ${SDL2_TTF_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2_TTF_PATH}
- DOC "Where the SDL2_ttf Library can be found"
-)
-
-# Read SDL2_ttf version
-if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
- file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
- set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
- unset(SDL2_TTF_VERSION_MAJOR_LINE)
- unset(SDL2_TTF_VERSION_MINOR_LINE)
- unset(SDL2_TTF_VERSION_PATCH_LINE)
- unset(SDL2_TTF_VERSION_MAJOR)
- unset(SDL2_TTF_VERSION_MINOR)
- unset(SDL2_TTF_VERSION_PATCH)
-endif()
-
-set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
-set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
-
-include(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
- REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
- VERSION_VAR SDL2_TTF_VERSION_STRING)
-
-
-mark_as_advanced(SDL2_TTF_PATH
- SDL2_TTF_NO_DEFAULT_PATH
- SDL2_TTF_LIBRARY
- SDL2_TTF_INCLUDE_DIR)
-
-
-if(SDL2_TTF_FOUND)
-
- # SDL2::TTF target
- if(SDL2_TTF_LIBRARY AND NOT TARGET SDL2::TTF)
- add_library(SDL2::TTF UNKNOWN IMPORTED)
- set_target_properties(SDL2::TTF PROPERTIES
- IMPORTED_LOCATION "${SDL2_TTF_LIBRARY}"
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_TTF_INCLUDE_DIR}"
- INTERFACE_LINK_LIBRARIES SDL2::Core)
- endif()
-endif()
|