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// An example for using GraphColoringInterface to generate the seed matrix for Hessian
/* How to compile this driver manually:
To compile the code, replace the Main.cpp file in Main directory with this file
and run "make" in ColPack installation directory. Make will generate "ColPack.exe" executable
Run "ColPack.exe"
//*/
#include "ColPackHeaders.h"
using namespace ColPack;
using namespace std;
int main()
{
double*** dp3_Seed = new double**;
int *ip1_SeedRowCount = new int;
int *ip1_SeedColumnCount = new int;
int i_RowCount, i_MaxNonZerosInRows;
//populate the Hessian. Uncomment one of the 2 matrices below
/* 1x1 matrix
i_RowCount = 1;
i_MaxNonZerosInRows = 1;
unsigned int **uip2_HessianSparsityPattern = new unsigned int *[i_RowCount];//[1][1]
for(int i=0;i<1;i++) uip2_HessianSparsityPattern[i] = new unsigned int[i_MaxNonZerosInRows + 1];
uip2_HessianSparsityPattern[0][0] = 1; uip2_HessianSparsityPattern[0][1] = 0;
//*/
//* 5x5 matrix
i_RowCount = 5;
i_MaxNonZerosInRows = 2;
unsigned int **uip2_HessianSparsityPattern = new unsigned int *[i_RowCount];//[5][5]
for(int i=0;i<5;i++) uip2_HessianSparsityPattern[i] = new unsigned int[i_MaxNonZerosInRows + 1];
uip2_HessianSparsityPattern[0][0] = 1; uip2_HessianSparsityPattern[0][1] = 1;
uip2_HessianSparsityPattern[1][0] = 2; uip2_HessianSparsityPattern[1][1] = 0; uip2_HessianSparsityPattern[1][2] = 2;
uip2_HessianSparsityPattern[2][0] = 2; uip2_HessianSparsityPattern[2][1] = 1; uip2_HessianSparsityPattern[2][2] = 3;
uip2_HessianSparsityPattern[3][0] = 2; uip2_HessianSparsityPattern[3][1] = 2; uip2_HessianSparsityPattern[3][2] = 4;
uip2_HessianSparsityPattern[4][0] = 1; uip2_HessianSparsityPattern[4][1] = 3;
//*/
//Step 1: Read the sparsity pattern of the given Hessian matrix (compressed sparse rows format)
//and create the corresponding graph
GraphColoringInterface * g = new GraphColoringInterface(SRC_MEM_ADOLC, uip2_HessianSparsityPattern, i_RowCount);
//Step 2: Color the bipartite graph with the specified ordering
g->Coloring("SMALLEST_LAST", "STAR");
//Step 3: From the coloring information, create and return the seed matrix
(*dp3_Seed) = g->GetSeedMatrix(ip1_SeedRowCount, ip1_SeedColumnCount);
/* Notes:
In stead of doing step 1-3, you can just call the bellow function:
g->GenerateSeedHessian(uip2_HessianSparsityPattern, i_RowCount, dp3_Seed, ip1_SeedRowCount, ip1_SeedColumnCount, "STAR", "SMALLEST_LAST"); // this function is inside GraphColoringInterface class
*/
cout<<"Finish GenerateSeed()"<<endl;
//this SECTION is just for displaying the result
g->PrintGraphStructure();
g->PrintVertexColors();
g->PrintVertexColoringMetrics();
double **Seed = *dp3_Seed;
int rows = g->GetVertexCount();
int cols = g->GetVertexColorCount();
cout<<"Seed matrix: ("<<rows<<","<<cols<<")"<<endl;
for(int i=0; i<rows; i++) {
for(int j=0; j<cols; j++) {
cout<<setw(6)<<Seed[i][j];
}
cout<<endl;
}
//END SECTION
//GraphColoringInterface * g = new GraphColoringInterface();
delete g;
g = NULL;
//double*** dp3_Seed = new double**;
delete dp3_Seed;
dp3_Seed = NULL;
Seed = NULL;
//int *ip1_SeedRowCount = new int;
delete ip1_SeedRowCount;
ip1_SeedRowCount = NULL;
//int *ip1_SeedColumnCount = new int;
delete ip1_SeedColumnCount;
ip1_SeedColumnCount = NULL;
//unsigned int **uip2_HessianSparsityPattern = new unsigned int *[i_RowCount];//[5][5]
free_2DMatrix(uip2_HessianSparsityPattern, i_RowCount);
uip2_HessianSparsityPattern = NULL;
return 0;
}
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