File: rotate.xml.in

package info (click to toggle)
compiz 2%3A0.8.16.1-10
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 7,568 kB
  • sloc: ansic: 67,037; makefile: 485; sh: 51; xml: 42
file content (280 lines) | stat: -rw-r--r-- 9,696 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
<?xml version="1.0"?>
<compiz>
    <plugin name="rotate">
	<_short>Rotate Cube</_short>
	<_long>Rotate desktop cube</_long>
	<category>Desktop</category>
	<deps>
	    <requirement>
		<plugin>cube</plugin>
	    </requirement>
	    <relation type="after">
		<plugin>cube</plugin>
	    </relation>
	</deps>
	<display>
	    <option name="edge_flip_pointer" type="bool">
		<_short>Edge Flip Pointer</_short>
		<_long>Flip to next viewport when moving pointer to screen edge</_long>
		<default>false</default>
	    </option>
	    <option name="edge_flip_window" type="bool">
		<_short>Edge Flip Move</_short>
		<_long>Flip to next viewport when moving window to screen edge</_long>
		<default>true</default>
	    </option>
	    <option name="edge_flip_dnd" type="bool">
		<_short>Edge Flip DnD</_short>
		<_long>Flip to next viewport when dragging object to screen edge</_long>
		<default>true</default>
	    </option>
	    <option name="flip_time" type="int">
		<_short>Flip Time</_short>
		<_long>Timeout before flipping viewport</_long>
		<default>350</default>
		<min>0</min>
		<max>1000</max>
	    </option>
	    <option name="raise_on_rotate" type="bool">
		<_short>Raise on rotate</_short>
		<_long>Raise window when rotating</_long>
		<default>false</default>
	    </option>
	    <group>
		<_short>Bindings</_short>
		<subgroup>
		    <_short>Rotate cube</_short>
		    <option name="initiate_button" type="button">
			<_short>Initiate</_short>
			<_long>Start Rotation</_long>
			<default>&lt;Primary&gt;&lt;Alt&gt;Button1</default>
		    </option>
		    <option name="rotate_left_key" type="key">
			<_short>Rotate Left</_short>
			<_long>Rotate left</_long>
			<default>&lt;Primary&gt;&lt;Alt&gt;Left</default>
		    </option>
		    <option name="rotate_left_button" type="button">
			<_short>Rotate Left</_short>
			<_long>Rotate left</_long>
		    </option>
		    <option name="rotate_right_key" type="key">
			<_short>Rotate Right</_short>
			<_long>Rotate right</_long>
			<default>&lt;Primary&gt;&lt;Alt&gt;Right</default>
		    </option>
		    <option name="rotate_right_button" type="button">
			<_short>Rotate Right</_short>
			<_long>Rotate right</_long>
		    </option>
		    <option name="rotate_left_window_key" type="key">
			<_short>Rotate Left with Window</_short>
			<_long>Rotate left and bring active window along</_long>
			<default>&lt;Primary&gt;&lt;Alt&gt;&lt;Shift&gt;Left</default>
		    </option>
		    <option name="rotate_left_window_button" type="button">
			<_short>Rotate Left with Window</_short>
			<_long>Rotate left and bring active window along</_long>
		    </option>
		    <option name="rotate_right_window_key" type="key">
			<_short>Rotate Right with Window</_short>
			<_long>Rotate right and bring active window along</_long>
			<default>&lt;Primary&gt;&lt;Alt&gt;&lt;Shift&gt;Right</default>
		    </option>
		    <option name="rotate_right_window_button" type="button">
			<_short>Rotate Right with Window</_short>
			<_long>Rotate right and bring active window along</_long>
		    </option>
		    <option name="rotate_to_key" type="key">
			<_short>Rotate To</_short>
			<_long>Rotate to viewport</_long>
		    </option>
		    <option name="rotate_window_key" type="key">
			<_short>Rotate window</_short>
			<_long>Rotate with window</_long>
		    </option>
		    <option name="rotate_flip_left_edge" type="edge">
			<_short>Rotate Flip Left</_short>
			<_long>Flip to left viewport and warp pointer</_long>
			<allowed edgednd="true"/>
			<default>
			  <edge name="None"/>
			</default>
		    </option>
		    <option name="rotate_flip_right_edge" type="edge">
			<_short>Rotate Flip Right</_short>
			<_long>Flip to right viewport and warp pointer</_long>
			<allowed edgednd="true"/>
			<default>
			  <edge name="None"/>
			</default>
		    </option>
		</subgroup>
		<subgroup>
		    <_short>Rotate to cube face</_short>
		    <option name="rotate_to_1_key" type="key">
			<_short>Rotate To Face 1</_short>
			<_long>Rotate to face 1</_long>
		    </option>
		    <option name="rotate_to_2_key" type="key">
			<_short>Rotate To Face 2</_short>
			<_long>Rotate to face 2</_long>
		    </option>
		    <option name="rotate_to_3_key" type="key">
			<_short>Rotate To Face 3</_short>
			<_long>Rotate to face 3</_long>
		    </option>
		    <option name="rotate_to_4_key" type="key">
			<_short>Rotate To Face 4</_short>
			<_long>Rotate to face 4</_long>
		    </option>
		    <option name="rotate_to_5_key" type="key">
			<_short>Rotate To Face 5</_short>
			<_long>Rotate to face 5</_long>
		    </option>
		    <option name="rotate_to_6_key" type="key">
			<_short>Rotate To Face 6</_short>
			<_long>Rotate to face 6</_long>
		    </option>
		    <option name="rotate_to_7_key" type="key">
			<_short>Rotate To Face 7</_short>
			<_long>Rotate to face 7</_long>
		    </option>
		    <option name="rotate_to_8_key" type="key">
			<_short>Rotate To Face 8</_short>
			<_long>Rotate to face 8</_long>
		    </option>
		    <option name="rotate_to_9_key" type="key">
			<_short>Rotate To Face 9</_short>
			<_long>Rotate to face 9</_long>
		    </option>
		    <option name="rotate_to_10_key" type="key">
			<_short>Rotate To Face 10</_short>
			<_long>Rotate to face 10</_long>
		    </option>
		    <option name="rotate_to_11_key" type="key">
			<_short>Rotate To Face 11</_short>
			<_long>Rotate to face 11</_long>
		    </option>
		    <option name="rotate_to_12_key" type="key">
			<_short>Rotate To Face 12</_short>
			<_long>Rotate to face 12</_long>
		    </option>
		</subgroup>
		<subgroup>
		    <_short>Rotate to cube face with window</_short>
		    <option name="rotate_to_1_window_key" type="key">
			<_short>Rotate To Face 1 with Window</_short>
			<_long>Rotate to face 1 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_2_window_key" type="key">
			<_short>Rotate To Face 2 with Window</_short>
			<_long>Rotate to face 2 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_3_window_key" type="key">
			<_short>Rotate To Face 3 with Window</_short>
			<_long>Rotate to face 3 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_4_window_key" type="key">
			<_short>Rotate To Face 4 with Window</_short>
			<_long>Rotate to face 4 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_5_window_key" type="key">
			<_short>Rotate To Face 5 with Window</_short>
			<_long>Rotate to face 5 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_6_window_key" type="key">
			<_short>Rotate To Face 6 with Window</_short>
			<_long>Rotate to face 6 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_7_window_key" type="key">
			<_short>Rotate To Face 7 with Window</_short>
			<_long>Rotate to face 7 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_8_window_key" type="key">
			<_short>Rotate To Face 8 with Window</_short>
			<_long>Rotate to face 8 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_9_window_key" type="key">
			<_short>Rotate To Face 9 with Window</_short>
			<_long>Rotate to face 9 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_10_window_key" type="key">
			<_short>Rotate To Face 10 with Window</_short>
			<_long>Rotate to face 10 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_11_window_key" type="key">
			<_short>Rotate To Face 11 with Window</_short>
			<_long>Rotate to face 11 and bring active window along</_long>
		    </option>
		    <option name="rotate_to_12_window_key" type="key">
			<_short>Rotate To Face 12 with Window</_short>
			<_long>Rotate to face 12 and bring active window along</_long>
		    </option>
		</subgroup>
	    </group>
	</display>
	<screen>
	    <option name="invert_y" type="bool">
		<_short>Pointer Invert Y</_short>
		<_long>Invert Y axis for pointer movement</_long>
		<default>false</default>
	    </option>
	    <option name="invert_x" type="bool">
		<_short>Pointer Invert X</_short>
		<_long>Invert X axis for pointer movement</_long>
		<default>false</default>
	    </option>
	    <option name="sensitivity" type="float">
		<_short>Pointer Sensitivity</_short>
		<_long>Sensitivity of pointer movement</_long>
		<default>1.0</default>
		<min>0.01</min>
		<max>100.0</max>
		<precision>0.01</precision>
	    </option>
	    <option name="acceleration" type="float">
		<_short>Acceleration</_short>
		<_long>Rotation Acceleration</_long>
		<default>4.0</default>
		<min>1.0</min>
		<max>20.0</max>
		<precision>0.1</precision>
	    </option>
	    <option name="snap_top" type="bool">
		<_short>Snap To Top Face</_short>
		<_long>Snap Cube Rotation to Top Face</_long>
		<default>false</default>
	    </option>
	    <option name="snap_bottom" type="bool">
		<_short>Snap To Bottom Face</_short>
		<_long>Snap Cube Rotation to Bottom Face</_long>
		<default>false</default>
	    </option>
	    <option name="speed" type="float">
		<_short>Speed</_short>
		<_long>Rotation Speed</_long>
		<default>2.0</default>
		<min>0.1</min>
		<max>50.0</max>
		<precision>0.1</precision>
	    </option>
	    <option name="timestep" type="float">
		<_short>Timestep</_short>
		<_long>Rotation Timestep</_long>
		<default>1.0</default>
		<min>0.1</min>
		<max>50.0</max>
		<precision>0.1</precision>
	    </option>
	    <option name="zoom" type="float">
		<_short>Zoom</_short>
		<_long>Rotation Zoom</_long>
		<default>0.0</default>
		<min>0.0</min>
		<max>2.0</max>
		<precision>0.1</precision>
	    </option>
	</screen>
    </plugin>
</compiz>