File: Microscope.java

package info (click to toggle)
concurrent-dfsg 1.3.4-6
  • links: PTS
  • area: main
  • in suites: bookworm
  • size: 976 kB
  • sloc: java: 10,704; xml: 49; makefile: 12
file content (1171 lines) | stat: -rw-r--r-- 31,011 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171

import java.awt.*;
import javax.swing.*;
import java.util.*;
import java.awt.event.*;
import javax.swing.event.*;
import EDU.oswego.cs.dl.util.concurrent.*;


/**
 * Microscope implements a version of the 7th Guest
 * game found looking in the Microscope in the laboratory.
 * See <a href="http://gee.cs.oswego.edu/dl/applets/micro.html">
 * Microscope</a> version for instructions.
 * <p>
 * The code has been mangled beyond recognition 
 * as a test of the FJTasks package.
 **/

public class Microscope extends JPanel {

  /*
   * If true, the move finder uses a repeatable evaluation
   * strategy, so all self-play games at same level have same outcome.
   * This is useful for testing purposes, but much less fun to watch.
   */

  static boolean DETERMINISTIC = false;

  // Command-line parameters

  static int nprocs;
  static int lookAheads = 3;
  static boolean autostart = false;


  public static void main(String[] args) {
    try {
      nprocs = Integer.parseInt(args[0]);
      if (args.length > 1) {
        autostart = true;
        lookAheads = Integer.parseInt(args[1]);
        DETERMINISTIC = true;
      }
    }
    catch (Exception e) {
      System.out.println("Usage: java Microscope <threads> [<level>]");
      return;
    }

    JFrame frame = new JFrame();
    frame.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {System.exit(0);}});

    Microscope t = new Microscope();
    frame.setSize(new Dimension(400, 400));
    frame.getContentPane().add(t);
    frame.setVisible(true);
    t.init();
  }

  // representations:

  Board board = new Board();        // The current board representation

  synchronized Board getBoard() { return board; }
  synchronized void  setBoard(Board b) { board = b; boardPanel.repaint(); }

  Player player = Player.Blue;      // current player (BLUE, GREEN)

  synchronized Player getPlayer() { return player; }
  synchronized void setPlayer(Player p) { player = p; }


  final AutoMover auto;                  // The move finder.
  final User user;                       // Mover for user moves
  Mover mover = null;    // the current Mover (always == auto or user or null)

  synchronized Mover getMover() { return mover; }
  synchronized void setMover(Mover m) { mover = m; }
  synchronized boolean isMoving() { return mover != null; }

  Vector history = new Vector();    // List of completed moves;

  boolean demoMode = true;
  synchronized boolean getDemoMode() { return demoMode; }
  synchronized void setDemoMode(boolean b) { demoMode = b; }
  synchronized boolean toggleDemoMode() { return demoMode = !demoMode; }

  final BoardPanel boardPanel = new BoardPanel();

  JLabel scoreLabel = new JLabel("Score:   0 ");
  JButton autoButton = new JButton(" Start ");
  JButton undoButton = new JButton("Undo");
  JButton modeButton = new JButton("Demo mode");
  JSlider levelSlider = new JSlider(JSlider.VERTICAL, 2, 6, lookAheads);

  public Microscope() {  
    auto = new AutoMover(this);
    user = new User(this);

    JPanel topPanel = new JPanel();
    autoButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        if (!isMoving()) {
          startMover(auto);
          autoButton.setText("Cancel");
        }
        else {
          stopMover();
          if (getDemoMode()) 
            autoButton.setText(" Start ");
          else
            autoButton.setText(" Find ");
        }
      }});

    modeButton.addActionListener(new ActionListener() {
      public synchronized void actionPerformed(ActionEvent e) {
        toggleDemoMode();
        updateStatus();

      }});

    undoButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        undo();
      }});
 
    levelSlider.addChangeListener(new ChangeListener() {
      public void stateChanged(ChangeEvent e) {
        setLevel(((JSlider)(e.getSource())).getValue());
      }});

    //    Dimension labDim = new Dimension(40, 16);
    Dimension labDim = new Dimension(72, 24);
    scoreLabel.setMinimumSize(labDim);
    scoreLabel.setPreferredSize(labDim);
    

    topPanel.add(autoButton);
    topPanel.add(modeButton);
    topPanel.add(undoButton);
    topPanel.add(scoreLabel);

    add(topPanel);
    

    levelSlider.setLabelTable(levelSlider.createStandardLabels(1));
    levelSlider.setPaintLabels(true);

    JPanel botPanel = new JPanel();

    botPanel.add(boardPanel);
    JPanel sliderPanel = new JPanel();
    sliderPanel.setLayout(new BoxLayout(sliderPanel, BoxLayout.Y_AXIS));
    sliderPanel.add(levelSlider);
    sliderPanel.add(new JLabel("Level"));

    botPanel.add(sliderPanel);
    
    add(botPanel);
  }

  void initializeBoard() {
    board.reset();
    board.occupy(Player.Blue,   0,             0);
    board.occupy(Player.Blue,   Board.RANKS-1, Board.RANKS-1);
    board.occupy(Player.Green,  0,             Board.RANKS-1);
    board.occupy(Player.Green,  Board.RANKS-1, 0);
    setPlayer(Player.Blue);
    boardPanel.repaint();
  }

  public void init()  {
    initializeBoard();
    if (autostart) {
      try { Thread.sleep(1000); } catch(InterruptedException ex) { return; }
      startMover(auto);
    }
  }


  synchronized void setLevel(int l) {
    lookAheads = l;
    if (lookAheads <= 1) lookAheads = 2;
  }
    
    public int level () { return Microscope.lookAheads; }
    

  // process a move (called only from mover)

  public void move(Move m, Mover mvr) {
    if (mvr != mover || 
        m == null ||
        (mvr == user && !m.isLegal())) {
      setMover(null);
      if (mvr == auto && autostart) {
        auto.stats();        
        System.exit(0);
      }
    }
    else {
      m.commit();
      setBoard(m.board());
      setPlayer(m.player().opponent());

      history.addElement(m);

      if (mvr == auto && 
          getDemoMode() && 
          !m.isPass()) {
        if (getBoard().gameOver()) {
          if (autostart) {
            auto.stats();        
            System.exit(0);
          }
          else
            setMover(null);
        }
        else
          auto.startTurn(new Board(getBoard()), getPlayer());
      }
      else
        setMover(null);
    }
  }

  // start up a Mover
  void startMover(Mover m) {
    Mover mvr = getMover();
    if (mvr == null) {
      setMover(m);
      m.startTurn(new Board(getBoard()), player);
    }
  }

  // stop current Mover
  void stopMover() {
    Mover mvr = getMover();
    if (mvr != null) {
      setMover(null);
      mvr.cancel();
    }
  }
 

  // handle Undo button
  synchronized void undo() {
    if (mover == null) {
      if (history.size() > 1) {
        history.removeElementAt(history.size()-1);
        Move m = (Move)(history.lastElement());
        setPlayer(m.player().opponent());
        setBoard(m.board());
      }
      else if (history.size() == 1) {
        history.removeAllElements();
        initializeBoard();
      }
    }
  }

  // handle click on tile
  void userMove(int row, int col) {
    startMover(user);
    user.choose(row, col);
  }
  
  void updateStatus() { // normally called from board update
    Player p = getPlayer();
    int s = getBoard().score(p);
    scoreLabel.setForeground(displayColor(p));
    scoreLabel.setText("Score: " +  s);

    if (getDemoMode()) 
      modeButton.setText("Demo  mode");
    else {
      if (getPlayer().isBlue())
        modeButton.setText("Blue  turn");
      else
        modeButton.setText("Green turn");
    }

    if (!autostart) auto.stats();

  }


  static final int CELL_SIZE = 40; // size of a tile/cell 
  
  static final Color paleGreen = new Color(152, 251, 152);
  static final Color darkGreen = new Color(60, 179, 113);
    
  static final Color possibleMoveColor = Color.yellow;
    

  public static Color displayColor(Player pl) {
    if (pl.isBlue()) return Color.blue;
    else if (pl.isGreen()) return darkGreen;
    else return Color.white;
  }

  public static Color lightDisplayColor(Player pl) {
    if (pl.isBlue()) return Color.cyan;
    else if (pl.isGreen()) return paleGreen;
    else return Color.gray;
  }


  class BoardPanel extends Canvas implements MouseListener {
    
    BoardPanel() { 
      setSize(new Dimension(Board.RANKS * CELL_SIZE + 5, 
                            Board.RANKS * CELL_SIZE + 5));
      addMouseListener(BoardPanel.this);
    }
    
    public void paint(Graphics g) {
      
      Board b = getBoard();
      Player p = getPlayer();
      
      // the cells
      for (int row = 0; row < Board.RANKS; row++) {
        for (int col = 0; col < Board.RANKS; col++) {
          
          // Highlight selected tile and legal destinations
          if (user.placing()) {
            if (user.hasMovedFrom(row, col)) 
              g.setColor(lightDisplayColor(p));
            else if (user.canMoveTo(row, col))
              g.setColor(possibleMoveColor);
            else
              g.setColor(displayColor(b.occupant(row, col)));
          }
          
          else
            g.setColor(displayColor(b.occupant(row, col)));
          
          // tiles are just filled rectangles
          g.fillRect(row * CELL_SIZE, col * CELL_SIZE, CELL_SIZE, CELL_SIZE);
        }
      }
      
      // the grid over the cells
      g.setColor(Color.black);
      for ( int i = 0; i <= Board.RANKS; i++) {
        g.drawLine(0, i * CELL_SIZE, Board.RANKS * CELL_SIZE, i * CELL_SIZE);
        g.drawLine(i * CELL_SIZE, 0, i * CELL_SIZE, Board.RANKS * CELL_SIZE);
      }
      
      updateStatus();
    }
    
    public void mouseReleased(MouseEvent evt) {
      
      int x = evt.getX();
      int y = evt.getY();
      
      int row = x / CELL_SIZE;
      int col = y / CELL_SIZE;
      
      if (Board.inBounds(row, col)) { // cell selection
        userMove(row, col);
        repaint();
      }
    }
    
    public void mouseClicked(MouseEvent e) {}
    public void mousePressed(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
  }

  /**
   *  Player is just a glorified enumeration
   **/

  static final class Player {

    public static final int EMPTY = 0;
    public static final int BLUE = 1;
    public static final int GREEN = 2;
    public static final int ILLEGAL_PLAYER_VALUE = 3;
    
    public static final Player Empty   = new Player(EMPTY);
    public static final Player Blue    = new Player(BLUE);
    public static final Player Green   = new Player(GREEN);
    public static final Player Illegal = new Player(ILLEGAL_PLAYER_VALUE);
    
    /* private */ int code_;
    
    public Player(int code)       { code_ = code; }
    public Player(Player p)       { code_ = p.code_; }
    
    public boolean same(Player p) { return code_ == p.code_; }
    
    public boolean isEmpty()      { return code_ == EMPTY; }
    public boolean isBlue()       { return code_ == BLUE; }
    public boolean isGreen()      { return code_ == GREEN; }
    public boolean isLegal()      { return code_ <= GREEN; }
    
    public Player opponent() { 
      if (code_ == GREEN) return Blue;
      else if (code_ == BLUE) return Green;
      else return Illegal;
    }
    
  }
  
  /**
   *   Board configurations are represented by bit vectors.
   *   Since there are only 49 cells, the bits can be held in `longs',
   *   one for each player.
   * <p>
   * Boards are not immutable, but are never passed around across
   * threads (instead new ones are constructed), so don't
   * need any synch.
   **/
  
  static final class Board   {

    /* 
       First, some Constants and utilities that might as well be here
    */
    
    public static final int RANKS = 7;
    public static final int CELLS = RANKS * RANKS;
    
    static final long FULL = (1L << CELLS) - 1;
    
    // The finder uses a spare bit to remember whose move it is.
    static final long BLUEBIT = (1L << CELLS);
    
    // Bits representing the adjacent cells for every position
    static final long[] adjacentMasks = new long[CELLS];
    
    // bit pattern associated with each tile
    static final long[] cellBits = new long[CELLS];

    // locations of all cells reachable by a jump for every position
    static final byte[][] jumpDestinations = new byte[CELLS][];

    // initialize tables
    static {
      byte[] dests = new byte[CELLS];
      for (int j = 0; j < RANKS; ++j) {
        for (int i = 0; i < RANKS; ++i) {
          int k = i + j * RANKS;
          long nmask = 0;
          int jumpCount = 0;
          for (int c = j-2; c <= j+2; ++c) {
            for (int r = i-2; r <= i+2; ++r) {
              if (c >= 0 && c < RANKS &&
                  r >= 0 && r < RANKS) {
                int cellIndex = r + c * RANKS;
                if (r == i-2 || r == i+2 || c == j-2 || c == j+2) {
                  dests[jumpCount++] = (byte)cellIndex;
                }
                else if (!(r == i && c == j)) {
                  nmask |= 1L << cellIndex;
                }
              }
            }
          }
          adjacentMasks[k] = nmask;
          cellBits[k] = 1L << k;
          jumpDestinations[k] = new byte[jumpCount];
          for (int l = 0; l < jumpCount; ++l)
            jumpDestinations[k][l] = dests[l];

        }
      }

    }
    
    
    public static boolean inBounds(int row, int col) {
      return (0 <= row)  && (row < RANKS) && (0 <= col) && (col < RANKS);
    }
    
    // The representation
    
    long blue_;      // bit vector; true if occupied by blue
    long green_;     // same for green;
    
    // constructors and intializers:
    
    public Board()               { blue_ = 0L; green_ = 0L; }
    public Board(Board b)        { blue_ = b.blue_; green_ = b.green_; }
    public Board(long b, long g) { blue_ = b; green_ = g; }
    
    public void copyState(Board b) {
      blue_ = b.blue_; 
      green_ = b.green_; 
    }

    void reset() { 
      blue_ = 0L; green_ = 0L; 
    }
    
    long getBlue() { return blue_; }
    long getGreen() { return green_; }


    public Player occupant(int row, int col) {
      if ((0 <= row)  && (row < RANKS) && (0 <= col) && (col < RANKS)) {
        long m = 1L << (row + col * RANKS);
        if ((blue_ & m) != 0L) return Player.Blue;
        else if ((green_ &m) != 0L) return Player.Green;
        else return Player.Empty;
      }
      else
        return Player.Illegal;
    }
    
    
    // place a tile without taking opponent tiles
    
    public void occupy(Player player, int row, int col) {
      long m = 1L << (row + col * RANKS);
      long nm = ~m;
      if (player.code_ == Player.BLUE)  { 
        blue_ |= m;
        green_ &= nm;
      }
      else if (player.code_ == Player.GREEN) { 
        blue_ &=  nm;
        green_ |= m;
      }
      else { 
        blue_ &= nm;
        green_ &= nm;
      }
    }
    
    public void unoccupy(int row, int col) {
      long nm = ~(1L << (row + col * RANKS));
      blue_ &=  nm;
      green_ &= nm;
    }
    
    
    
    // place a tile, taking all adjacent tiles of opponent
    
    public void take(Player player, int row, int col) {
      int k =  (row + col * RANKS);
      long dest = 1L << k;
      long nbrMask = adjacentMasks[k];
      long sourceBlue = blue_;
      long sourceGreen = green_;
      if (player.code_ == Player.BLUE) {
        blue_ = sourceBlue | dest | (sourceGreen & nbrMask);
        green_ = sourceGreen & ~(sourceGreen & nbrMask);
      }
      else {
        blue_ = sourceBlue & ~(sourceBlue & nbrMask);
        green_ =  sourceGreen | dest | (sourceBlue & nbrMask);
      }
    }
    
    public boolean gameOver() {
      return 
        (((blue_ | green_) & FULL) == FULL) ||
        ((blue_ & ~BLUEBIT) == 0) ||
        ((green_ & ~BLUEBIT) == 0);
    }
    
    
    public int score(Player player) {
      if (player.isBlue()) {
        return score(blue_, green_);
      }
      else {
        return score(green_, blue_);
      }
    }
    
    static int score(long b, long g) {
      
      // much faster by splitting into ints
      // and using clever shift-based bit counter
      
      int lb = (int)(b & ((1L << 32) - 1));
      int hb = ((int)(b >>> 32)) & ((1 << (CELLS - 32)) - 1);

      lb -= (0xaaaaaaaa & lb) >>> 1;
      lb = (lb & 0x33333333) + ((lb >>> 2) & 0x33333333);
      lb = lb + (lb >>> 4) & 0x0f0f0f0f;
      lb += lb >>> 8;
      lb += lb >>> 16;

      hb -= (0xaaaaaaaa & hb) >>> 1;
      hb = (hb & 0x33333333) + ((hb >>> 2) & 0x33333333);
      hb = hb + (hb >>> 4) & 0x0f0f0f0f;
      hb += hb >>> 8;
      hb += hb >>> 16;

      hb = ((lb + hb) & 0xff);

      int lg = (int)(g & ((1L << 32) - 1));
      int hg = ((int)(g >>> 32)) & ((1 << (CELLS - 32)) - 1);

      lg -= (0xaaaaaaaa & lg) >>> 1;
      lg = (lg & 0x33333333) + ((lg >>> 2) & 0x33333333);
      lg = lg + (lg >>> 4) & 0x0f0f0f0f;
      lg += lg >>> 8;
      lg += lg >>> 16;

      hg -= (0xaaaaaaaa & hg) >>> 1;
      hg = (hg & 0x33333333) + ((hg >>> 2) & 0x33333333);
      hg = hg + (hg >>> 4) & 0x0f0f0f0f;
      hg += hg >>> 8;
      hg += hg >>> 16;

      return hb - ((lg + hg) & 0xff);
    }
    
    
    
    static int slowscore(long b, long g) {
      int score = 0;
      for (int l = 0; l < CELLS; ++l) {
        score += (int)(b & 1);
        b >>>= 1;
        score -= (int)(g & 1);
        g >>>= 1;
      }
      return score;
    }
   
    
  }
  
  /**
   * Moves represent transitions across Board states
   **/


  static final class Move  {

    static final int NO_VALUE = -1;     // row/col value if not yet set
    static final int PASS_VALUE = -2;   // special value for pass moves
    
    // utilities for classifying moves
    
    public static boolean twoFrom(int a, int b) { 
      return (a - b == 2) || (b - a == 2); 
    }
    
    public static boolean withinTwo(int a, int b) { 
      int diff = a - b; return -2 <= diff && diff <= 2;
    }
    
    // representations
    
    int fromRow;
    int fromCol;
    
    int toRow;
    int toCol;
    
    Player player_;
    Board board_;
    
    boolean committed = false; // true if board reflects move
    
    // constructors and intializers
    
    public Move(Player turn, Board board) { 
      fromRow = NO_VALUE; fromCol = NO_VALUE;
      toRow = NO_VALUE;   toCol = NO_VALUE;
      player_ = turn;
      board_ = board;
    }
    
    public Move(Player turn, Board board, boolean isCommitted) { 
      fromRow = NO_VALUE; fromCol = NO_VALUE;
      toRow = NO_VALUE;   toCol = NO_VALUE;
      player_ = turn;
      board_ = board;
      committed = isCommitted;
    }
    
    synchronized void reset() {
      fromRow = NO_VALUE;
      fromCol = NO_VALUE;
      toRow = NO_VALUE;
      toCol = NO_VALUE;
    }
    
    // setters:
    
    synchronized void player(Player p)       { player_ = p;  }
    synchronized void board(Board b)         { board_ = b;  }
    synchronized void from(int sr, int sc)   { fromRow = sr; fromCol = sc;  }
    synchronized void to(int dr, int dc)     { toRow = dr;   toCol = dc; }
   
    //  accessors:
    
    synchronized boolean isFrom(int r, int c) { 
      return fromRow== r && fromCol == c; 
    }
    synchronized boolean isTo(int r, int c)   { 
      return toRow == r && toCol == c; 
    }
    synchronized Board board() { 
      return board_; 
    }
    synchronized Player player() { 
      return player_; 
    }
    

    // status checks:
    
    synchronized boolean isPass() { // is this a `pass' move?
      return (toRow == PASS_VALUE || fromRow == PASS_VALUE);
    }
    
    synchronized boolean isJump() {
      return 
        (fromRow - toRow == 2) || (toRow - fromRow == 2) ||
        (fromCol - toCol == 2) || (toCol - fromCol == 2);
    }
    
    synchronized boolean hasFrom() { // is from set?
      return fromRow != NO_VALUE && fromCol != NO_VALUE;
    }
    
    synchronized boolean hasTo() { // is to set?
      return toRow != NO_VALUE && toCol != NO_VALUE;
    }
    
    
    synchronized boolean possibleTo(int r, int c) { // is (r, c) a legal `to'?
      return hasFrom() &&
        withinTwo(fromRow, r) &&
        withinTwo(fromCol, c) &&
        board_.occupant(r, c).isEmpty();
    }
    
    synchronized boolean isLegal() {
      if (isPass()) 
        return true;
      else if (!board_.occupant(toRow, toCol).isEmpty()) 
        return false;
      else if (!board_.occupant(fromRow, fromCol).same(player_)) 
        return false;
      else if (!(withinTwo(fromRow, toRow) && withinTwo(fromCol, toCol))) 
        return false;
      else
        return true;
    }
    
    synchronized void commit() { // update board to reflect move
      if (!committed) {
        committed = true;
        if (isLegal() && !isPass())  {
          if (isJump()) board_.occupy(Player.Empty, fromRow, fromCol);
          board_.take(player_, toRow, toCol);
        }
      }
    }
    
  }
  
  /**
   *  Mover is an abstract class to simplify code dealing with
   *  either user moves or auto moves.
   **/
  

  static abstract class Mover {
    
    // caller for move callbacks
    protected Microscope game;
    
    protected Mover(Microscope ap) { game = ap; }
    
    // start a turn as player on given board
    public abstract void startTurn(Board b, Player p);
    
    // cancel current partial move
    public abstract void cancel();
    
    // return true if move not yet ready
    public abstract boolean placing();
    
  }
  
  /**
   *  User builds moves via instructions/clicks by users
   **/

  static class User extends Mover {

    private Move current;
    
    public User(Microscope ap) { super(ap); current = null; }
    
    public synchronized void startTurn(Board b, Player p) {
      current = new Move(p, b);
    }
    
    public boolean placing() { 
      return current != null && current.hasFrom() && !current.hasTo(); 
    }
    
    public synchronized void cancel() { 
      if (current != null) {
        current.reset(); 
        current = null; 
      }
    }
    
    public synchronized void choose(int row, int col) {
      if (current != null) {
        if (row == Move.PASS_VALUE) {
          current.from(row, col);
          game.move(current, this);
          current = null;
        }
        else if (!current.hasFrom()) {
          if (current.board().occupant(row, col).same(current.player())) {
            current.from(row, col);
          }
        }
        else {
          current.to(row, col);
          game.move(current, this);
          current = null;
        }
      }
    }
    
    public synchronized boolean canMoveTo(int row, int col) {
      return placing() && current.possibleTo(row, col);
    }
    
    public synchronized boolean hasMovedFrom(int row, int col) {
      return current != null && current.isFrom(row, col);
    }
    
  }


  /**
   *     AutoMover constructs Finders that compute actual moves
   **/

  static class AutoMover extends Mover {

    FJTaskRunnerGroup group = null;
    boolean cancelled = false;
    RootFinder currentFinder = null;

    public AutoMover(Microscope ap) {
      super(ap);
    }
  
    
    public synchronized boolean placing() { 
      return currentFinder != null; 
    }

    synchronized void stopPlacing() { 
      currentFinder = null;
    }
    
    
    public synchronized void cancel() {
      if (placing())  { 
        currentFinder.cancel();
        stopPlacing();
      }
    }
    

    public synchronized void startTurn(Board board, Player player) {
      try {
        if (group == null) {
          group = new FJTaskRunnerGroup(Microscope.nprocs);
        }
        if (!placing()) {
          currentFinder = new RootFinder(board, player, 
                                         Microscope.lookAheads, this);
          group.execute(currentFinder);
        }
      }
      catch (InterruptedException ex) {
        stopPlacing();
      }
    }
    
    public void stats() {
      if (group != null) group.stats();
    }
   

    synchronized void relay(Move move) { // relay callback from finder
      if (placing()) {
        stopPlacing();
        game.move(move, this);
      }
    }
    
  }
  

  /**
   * Implements a classic all-possible-move search algorith using FJTasks.
   * The move finder is not all that smart. Among other possible
   * improvements, it could keep a cache of explored moves and
   * avoid repeating them. This would likely speed it up since
   * most expansions are duplicates of others. It could also be changed to
   * prune moves, although this is unlikely to work well without
   * better partial evaluation functions.
   **/
  
  static class Finder extends FJTask {

    static final int NOMOVE = Integer.MIN_VALUE;
    static final int LOSE   = NOMOVE+1;
    static final int WIN    = -LOSE;
    
    final long ours;     // bits for our tiles
    final long theirs;   // bits for opponent tiles
    final int level;     // current number of lookAheads
    final Finder next;   // Each Finder is placed in a linked list by parent

    // Assigned once; must be volatile since accessed by parents
    volatile int bestScore;

    Finder(long ours, long theirs, int level, Finder next) {
      this.ours = ours;
      this.theirs = theirs;
      this.level = level;
      this.next = next;
    }
    
    public final void run() {

      // Handle sure wins and losses here
      if ((ours & ~Board.BLUEBIT) == 0)  
        bestScore = LOSE;

      else if ((theirs & ~Board.BLUEBIT) == 0) 
        bestScore = WIN;

      else if (((ours | theirs) & Board.FULL) == Board.FULL) {
        int score = Board.score(ours, theirs);
        if (score > 0) bestScore = WIN;
        else if (score < 0) bestScore = LOSE;
        else bestScore = 0;
      }

      else 
        search();
    }
    

    final void search() {
      int best = NOMOVE;    // For direct evaluation when level == 1
      Finder forked = null; // list of forked subtasks when level > 1
      
      long open = ~(ours | theirs);  // currently empty cells
      long here = 1;                 // travserse through bits
      
      for (int k = 0; k < Board.CELLS; ++k, here <<= 1) {
        
        if ((here & ours) != 0) {
          /*
           * Step through possible destinations to find jumps for this tile
           */
          
          byte[] dests = Board.jumpDestinations[k];
          for (int j = 0; j < dests.length; ++j) {
            byte d = dests[j];
            long dest = 1L << d;

            if ( (dest & open) != 0) {
              long adjacent = Board.adjacentMasks[d];

              long nTheirs = theirs & ~adjacent;
              long nOurs = (ours & ~here) | dest | (theirs & adjacent);

              if (level > 1) 
                (forked = new Finder(nTheirs, nOurs, level-1, forked)).fork();

              else {
                int sc = Board.score(nOurs, nTheirs);
                if (sc > best) best = sc;
              }
            }
          }
        }

        else if ((here & open) != 0) {
          
          /*
           * If this cell is open, and is within 1 of one of our tiles,
           * it can be taken in some copy move.  It doesn't matter which
           * of the adjacent cells is considered to be source of copy
           * move 
           */
          
          long adjacent = Board.adjacentMasks[k];
          
          if ((ours & adjacent) != 0) {

            long nTheirs = theirs & ~adjacent;
            long nOurs = ours | here | (theirs & adjacent);

            if (level > 1) 
              (forked = new Finder(nTheirs, nOurs, level-1, forked)).fork();

            else {
              int sc = Board.score(nOurs, nTheirs);
              if (sc > best) best = sc;
            }
          }
        }
      }

      if (level > 1)
        collect(forked);
      else
        bestScore = best;
    }

    /**
     * Join all subtasks and evaluate moves. Default is sub-finder version.
     * Overridden in RootFinder
     **/

    void collect(Finder forked) {

      int best = NOMOVE;

      while (forked != null) {

        while (!forked.isDone()) { // interleave joins with cancel checks
          if (isDone()) {
            cancelAll(forked);
            return;
          }
          else 
            yield();
        }

        int score = -forked.bestScore; // negate opponent score
        
        if (score > best) {
          best = score;
          if (score >= WIN) {
            cancelAll(forked.next);
            break;
          }
        }
        forked = forked.next;
      }

      bestScore = best;
    }

    /**
     * Cancel all forked subtasks in list
     **/

    void cancelAll(Finder forked) {
      while (forked != null) {
        forked.cancel();
        forked = forked.next;
      }
    }

  }

  /**
   * Root Finder class -- wait out other finders and issue callback to game.
   **/

  static class RootFinder extends Finder {
    final AutoMover automover; 
    final Player player;

    RootFinder(Board board, Player p, int level, AutoMover automover) {
      super( (p.isBlue()? (board.getBlue()| Board.BLUEBIT) : board.getGreen()),
             (p.isBlue()? board.getGreen() : (board.getBlue()| Board.BLUEBIT)),
             level,
             null);

      this.player = p;
      this.automover = automover;
    }


    /**
     * This differs from default version by recording
     * and calling back with best move
     **/

    void collect(Finder forked) {

      int best = NOMOVE;
      Finder bestFinder = null;

      while (forked != null) {

        while (!forked.isDone()) {
          if (isDone()) {
            cancelAll(forked);
            return;
          }
          else 
            yield();
        }

          
        int score = -forked.bestScore; // negate opponent score
        
        if (bestFinder == null || score > best) {
          best = score;
          bestFinder = forked;
          if (score >= WIN) {
            cancelAll(forked.next);
            break;
          }
        }
        
        // Just for fun, introduce a little randomness via hashcodes
        
        else if (score == best &&
                 !Microscope.DETERMINISTIC &&
                 (System.identityHashCode(forked) > 
                  System.identityHashCode(bestFinder))) {
          bestFinder = forked;
        }
        
        forked = forked.next;
        
      }

      
      Move move = null;

      if (bestFinder != null) {
        /* 
           Even though accessed here,
           the ours and theirs vars of Finders do not
           need to be volatile because they are immutably
           established in constructors.
        */
        
        long nextOurs = bestFinder.theirs;
        long nextTheirs = bestFinder.ours;
        long blue = (player.isBlue())? nextOurs : nextTheirs;
        long green = (player.isBlue())? nextTheirs: nextOurs;
        move = new Move(player, new Board(blue, green), true);
      }
      
      automover.relay(move);
    }
  }

  
}