1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439
|
/*
** Copyright 2002-2011, Double Precision Inc.
**
** See COPYING for distribution information.
*/
#ifndef curses_H
#define curses_H
#include "../curses/curses_config.h"
#include "../unicode/unicode.h"
#include <string.h>
#include <wchar.h>
#include <string>
#include <vector>
#include "cursesobject.H"
#include "widechar.H"
class Curses;
class CursesContainer;
///////////////////////////////////////////////////////////////////////////
//
// A simple OO interface to libcurses.
//
// The Curses object is the common abstract superclass. All other objects
// subclass from Curses.
//
// Curses objects are arranged in a tree hierarchy. The root of the tree
// is the CursesScreen objects, which implements the WriteText() methods
// that use libcurses. All Curses objects are anchored at some row/column
// pair, relative to its hierarchy parent. The Curses object provides a
// default WriteText() implementation that adds the given text position to
// its row/column position, and then calls its parent's WriteText() method.
//
// Two WriteText methods are provided: one for text in the current
// (possibly multibyte) character set; and one for wide-character text.
//
// The remaining methods generally follow a similar path - a default
// Curses implementation that performs local processing, then calls its
// parent's method.
class Curses : public CursesObj {
// My parent, possibly NULL;
CursesContainer *parent;
int row, col; // My location.
// Comparison function compares Curses objects based on their
// location. This is used to determine input focus tabbing.
static bool childPositionCompareFunc(Curses *, Curses *);
public:
// Curses object that receives keyboard input at this time.
// May be NULL
static Curses *currentFocus;
// Keepgoing is initialized to true. Some objects, (FileReq,
// StatusBar) reset it to false to indicate that they're done.
// keepgoing must be manually reset to true.
static bool keepgoing;
// Emulate SHIFT keys for keyboards that can't directly generate
// then. shiftmode is set to true if the previous keypress was the
// SHIFT keypress.
static bool shiftmode;
static std::string suspendCommand; // Run this instead of SIGSTOP
static int runCommand(std::vector<const char *> &argv,
int stdinpipe,
std::string continuePrompt);
// Disable curses, run the command, reenable curses
// CursesAttr encapsulates generic text attributes, for WriteText
class CursesAttr {
int bgcolor;
int fgcolor;
bool highlight;
bool reverse;
bool underline;
public:
CursesAttr() : bgcolor(0),
fgcolor(0),
highlight(0), reverse(0), underline(0)
{
}
~CursesAttr()
{
}
CursesAttr &setBgColor(int c)
{
bgcolor=c;
return *this;
}
CursesAttr &setFgColor(int c)
{
fgcolor=c;
return *this;
}
CursesAttr &setHighlight(bool h=true)
{
highlight=h;
return *this;
}
CursesAttr &setReverse(bool r=1)
{
reverse=r;
return *this;
}
CursesAttr &setUnderline(bool u=1)
{
underline=u;
return *this;
}
int getBgColor() const { return bgcolor; }
int getFgColor() const { return fgcolor; }
bool getHighlight() const { return highlight; }
bool getReverse() const { return reverse; }
bool getUnderline() const { return underline; }
};
// Generic encapsulation of keyboard input. Keyboard input is either
// a key, wchar_t, or a special function key, like a cursor key.
// Rather than pull in all the baggage of curses.h, just to get
// the key definition, we define our own constants. Which also
// makes it possible to define magic keys that are not defined by
// curses.h
class Key {
public:
unicode_char ukey;
const char *keycode;
Key(unicode_char ch) : ukey(ch), keycode(0) {}
Key(const char *k) : ukey(0), keycode(k) {}
bool plain() const { return keycode == 0; }
bool nokey() const { return ukey == 0 && keycode == 0; }
bool fkey() const { return keycode &&
strcmp(keycode, "FKEY") == 0; }
// This is a function key
int fkeynum() const { return (int)ukey; }
static const char LEFT[],
RIGHT[],
SHIFTLEFT[],
SHIFTRIGHT[],
UP[],
DOWN[],
SHIFTUP[],
SHIFTDOWN[],
DEL[],
CLREOL[],
BACKSPACE[],
ENTER[],
PGUP[],
PGDN[],
SHIFTPGUP[],
SHIFTPGDN[],
HOME[],
END[],
SHIFTHOME[],
SHIFTEND[],
SHIFT[],
RESIZE[];
bool operator==(const char *p) const
{
return keycode != 0 && strcmp(keycode, p) == 0;
}
#if 0
bool operator==(unicode_char k) const
{
return keycode == 0 && key == k;
}
#endif
bool operator==(const Key &k) const
{
return strcmp(keycode ? keycode:"",
k.keycode ? k.keycode:"") == 0 &&
ukey == k.ukey;
}
bool operator==(const std::vector<unicode_char> &v) const;
bool operator!=(const char *p) const
{
return !operator==(p);
}
#if 0
bool operator!=(wchar_t k) const
{
return !operator==(k);
}
#endif
bool operator!=(const std::vector<unicode_char> &v) const
{
return !operator==(v);
}
};
// This humble function received and handles keyboard input.
// processKey() runs either an installed key handler, or runs
// currentFocus->processKeyInFocus(). When a file requester, or
// StatusBar input prompt is active, at exit keepgoing may be set
// to false (ENTER key closes the file requester or status bar input
// field).
static bool processKey(const Key &k);
// How to interpret Curses::col
enum Alignment {
LEFT, // col is the left corner
CENTER, // col is the center of this Curses object
RIGHT, // col is the right corner
PARENTCENTER}; // Ignore col, center this object in its parent
Curses(CursesContainer *parent=0);
virtual ~Curses();
// Subclasses must define getWidth() and getHeight() to provide their
// sizes.
virtual int getWidth() const=0;
virtual int getHeight() const=0;
// Children of CursesVScroll may not have their entire contents
// shown. To optimize their draw() implementation, instead of
// writing out their contents in entire, getVerticalViewport may
// be called to obtain the first line of this object that's actually
// viewable, and the total number of rows that are viewable.
// Calls to write text to lines outside this range will be no-oped.
// nrows may be 0, if this object is entirely off-screen.
//
// The default Curses implementation sets first_row to 0, and
// nrows to getHeight(), then calls the getVerticalViewPort() method
// of its parent. The results of parent's GetVerticalViewPort(),
// combined with this object's getRow() method, is used to potentially
// narrow down the first_row/nrows range. For example, if the parent's
// vertical viewport is rows 5-9, and this object's row is 4, and
// its height is 10, then the resulting first_row/nrows will be 1/5
// (instead of 0/10).
virtual void getVerticalViewport(size_t &first_row,
size_t &nrows);
// The default implementation of getScreenWidth()/getScreenHeight()
// walk up the parent chain, and invoke the hierarchy root's Curses
// object's getWidth/getHeight methods, which should reflect the
// should be the actual screen size.
int getScreenWidth() const;
int getScreenHeight() const;
// get/set row/col methods have an obvious default implementation,
// that some subclasses may override (the usual reason is to
// automatically redraw the curses object if it moves)
virtual int getRow() const;
virtual int getCol() const;
virtual void setRow(int row);
virtual void setCol(int col);
// The default implementation of scrollTo adds the supplied row number
// to the starting row of this curses object, and recursively
// calls the parent's scrollTo() method. CursesVScroll overrides
// this method to make sure that the indicated row is currently
// visible.
virtual void scrollTo(size_t row);
CursesContainer *getParent() { return (parent); }
const CursesContainer *getParent() const { return (parent); }
void setParent(CursesContainer *p) { parent=p; }
// If CursesContainer sees an isDialog() child, it will get drawn
// instead of all the other children. Uses by CursesFileReq, for
// example, to take over the display.
virtual bool isDialog() const;
// Find my dialog child
virtual Curses *getDialogChild() const;
// draw() must be subclassed to invoked WriteText() to actually
// print the Curses object's contents.
virtual void draw()=0;
// The default implementation of erase() calls getWidth()/getHeight()
// then writes out a bunch of whitespace to clear everything out.
virtual void erase();
// The default implementation of flush() calls the parent's flush()
// method. The top level CursesScreen object calls libcurses.a
// instead.
virtual void flush();
// The screen has been resized.
// The default implementation of resized() just calls draw()
//
virtual void resized();
static int getColorCount();
// # of colors supported by display (0 if no colors)
// See the beginning of this file for a description of writeText().
virtual bool writeText(const char *text, int row, int col,
const CursesAttr &attr) const;
virtual bool writeText(const std::vector<unicode_char> &text,
int row, int col,
const Curses::CursesAttr &attr) const;
void writeText(std::string text, int row, int col,
const CursesAttr &attr) const;
// Beep the terminal.
virtual void beepError();
private:
Alignment alignment;
public:
// Return the coordinates of the top/left corner of this object,
// in the context of this parent, after taking into account all
// the alignment information.
int getRowAligned() const;
int getColAligned() const;
virtual void setAlignment(Alignment alignmentArg);
virtual Alignment getAlignment();
// Indicate whether this object can handle keyboard input
// (default: no).
virtual bool isFocusable();
// If this object is handling keyboard input, return the next or the
// previous object, in the natural tabbing order, that should receive
// keyboard input.
virtual Curses *getNextFocus();
virtual Curses *getPrevFocus();
// Actually move the keyboard focus to the next or prev curses object.
virtual void transferNextFocus();
virtual void transferPrevFocus();
// Explicitly request keyboard input
virtual void requestFocus();
// Callback function that is invoked whenever this object begins
// handling keyboard input. The default implementation just calls
// draw()
virtual void focusGained();
// Callback function that is invoked whenever this object stops
// handling keyboard input. The default implementation just calls
// draw()
virtual void focusLost();
// Remove keyboard input from any object that's currently receiving
// keyboard input (explicitly calling focusLost()). This can be
// useful to force focusLost() processing (to make sure that any
// further popup notice activity won't cause any side effects).
// Eventually, somebody's requestFocus() method should be called
// to reenable input processing
static void dropFocus();
// Return whether this object is handling keyboard input
virtual bool hasFocus();
// Handle keyboard input. The default implementation changes
// keyboard input focus in response to basic cursor movement
// keys. Subclasses typically override, but also call the superclass's
// method for the default action.
// processKeyInFocus returns true if the key was processed, or if the
// function did not recognize and process the key.
virtual bool processKeyInFocus(const Key &key);
// Map the coordinates of a character sell in this Curses object to
// the screen coordinates. The default implementation just adds
// row/col to the top/left starting coords of this object, then runs
// the parent's getCursorPosition() method.
virtual int getCursorPosition(int &row, int &col);
// Set a callback function invoked after a suspend
static void setSuspendHook( void (*)(void) );
static void (*suspendedHook)(void);
private:
static void suspendedStub(void);
};
#endif
|