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Source: conquest
Section: games
Priority: optional
Maintainer: Clint Adams <schizo@debian.org>
Build-Depends: flex, bison, libncurses5-dev, zlib1g-dev, xlibmesa-gl-dev | libgl-dev, freeglut3-dev | libglut-dev, xlibmesa-glu-dev | libglu-dev, libxt-dev, libxi-dev, libxmu-dev
Standards-Version: 3.6.1
Package: conquest
Architecture: any
Depends: ${shlibs:Depends}
Description: a real-time, multi-player space warfare game (curses client)
Conquest is a predecessor of netrek.
.
The object of the game is twofold. The short-range goal
is to accumulate "kills" by shooting down enemy players.
You get one kill point for each enemy ship shot down,
plus some extra if the enemy had kills too. The major
weapon used to shoot down ships is the photon torpedo.
.
The long-range goal is to conquer the universe for your
team by taking every planet. You take planets by killing
off the enemy's armies via bombardment, and then beaming
your team's armies down. When all the planets have been
taken, the game ends, a new game begins, and the player
who actually took the last planet gets his/her name up
in lights.
Package: conquest-data
Architecture: all
Depends: ${shlibs:Depends}
Description: a real-time, multi-player space warfare game (data)
Conquest is a predecessor of netrek.
.
The object of the game is twofold. The short-range goal
is to accumulate "kills" by shooting down enemy players.
You get one kill point for each enemy ship shot down,
plus some extra if the enemy had kills too. The major
weapon used to shoot down ships is the photon torpedo.
.
The long-range goal is to conquer the universe for your
team by taking every planet. You take planets by killing
off the enemy's armies via bombardment, and then beaming
your team's armies down. When all the planets have been
taken, the game ends, a new game begins, and the player
who actually took the last planet gets his/her name up
in lights.
.
This package contains architecture-independent data files.
Package: conquest-gl
Architecture: any
Depends: ${shlibs:Depends}, conquest-data
Description: a real-time, multi-player space warfare game (OpenGL client)
Conquest is a predecessor of netrek.
.
The object of the game is twofold. The short-range goal
is to accumulate "kills" by shooting down enemy players.
You get one kill point for each enemy ship shot down,
plus some extra if the enemy had kills too. The major
weapon used to shoot down ships is the photon torpedo.
.
The long-range goal is to conquer the universe for your
team by taking every planet. You take planets by killing
off the enemy's armies via bombardment, and then beaming
your team's armies down. When all the planets have been
taken, the game ends, a new game begins, and the player
who actually took the last planet gets his/her name up
in lights.
.
This package contains the OpenGL client.
Package: conquest-libs
Architecture: any
Depends: ${shlibs:Depends}
Description: a real-time, multi-player space warfare game (libs)
Conquest is a predecessor of netrek.
.
The object of the game is twofold. The short-range goal
is to accumulate "kills" by shooting down enemy players.
You get one kill point for each enemy ship shot down,
plus some extra if the enemy had kills too. The major
weapon used to shoot down ships is the photon torpedo.
.
The long-range goal is to conquer the universe for your
team by taking every planet. You take planets by killing
off the enemy's armies via bombardment, and then beaming
your team's armies down. When all the planets have been
taken, the game ends, a new game begins, and the player
who actually took the last planet gets his/her name up
in lights.
.
This package contains the shared libraries used by the
clients and server.
Package: conquest-server
Architecture: any
Depends: ${shlibs:Depends}
Description: a real-time, multi-player space warfare game (server)
Conquest is a predecessor of netrek.
.
The object of the game is twofold. The short-range goal
is to accumulate "kills" by shooting down enemy players.
You get one kill point for each enemy ship shot down,
plus some extra if the enemy had kills too. The major
weapon used to shoot down ships is the photon torpedo.
.
The long-range goal is to conquer the universe for your
team by taking every planet. You take planets by killing
off the enemy's armies via bombardment, and then beaming
your team's armies down. When all the planets have been
taken, the game ends, a new game begins, and the player
who actually took the last planet gets his/her name up
in lights.
.
This package contains the server and server utilities.
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