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/************************************************************************
*
* $Id: gldisplay.h,v 1.6 2004/09/04 20:21:59 jon Exp $
*
* Copyright 2003 Jon Trulson under the ARTISTIC LICENSE. (See LICENSE).
***********************************************************************/
#ifndef _GLDISPLAY_H
#define _GLDISPLAY_H
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
typedef struct _dspConfig {
Bool inited;
/* glut win ids */
int mainw; /* main window */
/* main window */
GLfloat wX, wY; /* x/y origin */
GLfloat wW, wH; /* width/height */
GLfloat mAspect;
/* viewer window */
GLfloat vX, vY; /* viewer X/Y */
GLfloat vW, vH; /* viewer width/height */
GLfloat vAspect;
GLfloat ppCol, ppRow; /* pixels per [Row|Col] */
GLfloat borderW; /* width of outside mainw border */
GLfloat hmat[16]; /* hud proj matrix */
GLfloat vmat[16]; /* viewer proj matrix */
unsigned int flags;
} dspConfig_t;
#ifdef NOEXTERN_DCONF
dspConfig_t dConf;
#else
extern dspConfig_t dConf;
#endif
/* cockpit display items */
struct _warp {
char warp[16];
int color;
char label[16];
int lcolor;
};
struct _heading {
char heading[16];
int color;
char label[16];
int lcolor;
};
struct _kills {
char kills[16];
int color;
char label[16];
int lcolor;
};
struct _alertStatus {
char alertStatus[64];
int color;
};
struct _alertBorder {
int alertColor;
};
struct _shields {
int shields;
int color;
char label[32];
int lcolor;
};
struct _damage {
int damage;
int color;
char label[16];
int lcolor;
};
struct _fuel {
int fuel;
int color;
char label[16];
int lcolor;
};
struct _alloc {
char allocstr[16];
int walloc, ealloc;
int color;
char label[32];
int lcolor;
};
struct _etemp {
int etemp;
int color;
char label[32];
int lcolor;
int overl;
};
struct _wtemp {
int wtemp;
int color;
char label[32];
int lcolor;
int overl;
};
struct _tow {
char str[32];
int color;
};
struct _armies {
char str[16];
char label[32];
int color;
};
struct _cloakdest { /* cloak OR destruct msg */
char str[32];
int color;
int bgcolor;
};
/* prompt areas */
struct _prompt_lin {
char str[1024];
};
struct _xtrainfo {
char str[256];
};
struct _recId {
char str[256];
};
struct _recTime {
char str[256];
};
/* This holds all of the info for the cockpit display. */
typedef struct _dspData {
struct _warp warp;
struct _heading heading;
struct _kills kills;
struct _alertStatus aStat;
struct _alertBorder aBorder;
struct _shields sh;
struct _damage dam;
struct _fuel fuel;
struct _alloc alloc;
struct _etemp etemp;
struct _wtemp wtemp;
struct _tow tow;
struct _armies armies;
struct _cloakdest cloakdest;
struct _prompt_lin p1;
struct _prompt_lin p2;
struct _prompt_lin msg;
struct _xtrainfo xtrainfo;
struct _recId recId;
struct _recTime recTime;
} dspData_t;
void display( int snum, int display_info );
int uiCStrlen(char *buf);
void uiPrintFixed(GLfloat x, GLfloat y, GLfloat w, GLfloat h, char *str);
int uiGLInit(int *argc, char **argv);
void uiDrawPlanet( GLfloat x, GLfloat y, int pnum, int scale,
int textcolor, int scanned );
void setXtraInfo(void);
int GLcvtcoords(real cenx, real ceny, real x, real y, real scale,
GLfloat *rx, GLfloat *ry );
void drawTorp(GLfloat x, GLfloat y, char torpchar, int color, int scale);
void drawShip(GLfloat x, GLfloat y, GLfloat angle, char ch, int i,
int color, GLfloat scale);
void drawDoomsday(GLfloat x, GLfloat y, GLfloat angle, GLfloat scale);
void drawViewerBG();
void clrPrompt(int line);
void setPrompt(int line, char *prompt, int pcolor,
char *buf, int color);
void setHeading(char *);
void setWarp(char *);
void setKills(char *);
void setFuel(int, int);
void setShields(int, int);
void setAlloc(int w, int e, char *alloc);
void setTemp(int etemp, int ecolor, int wtemp, int wcolor,
int efuse, int wfuse);
void setDamage(int dam, int color);
void setDamageLabel(char *buf, int color);
void setArmies(char *labelbuf, char *buf);
void setCloakDestruct(char *buf, int color);
void setTow(char *buf);
void setAlertBorder(int color);
void setAlertLabel(char *buf, int color);
void setRecTime(char *str);
void setRecId(char *str);
void setPrompt(int line, char *prompt, int pcolor,
char *buf, int color);
float getFPS(void);
void drawLineBox(GLfloat x, GLfloat y,
GLfloat w, GLfloat h, int color,
GLfloat lw);
void drawQuad(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat z);
void drawExplosion(GLfloat x, GLfloat y);
#endif /* _GLDISPLAY_H */
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