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/*
* menu node
*
* $Id: nMenu.c,v 1.7 2004/11/21 23:53:30 jon Exp $
*
* Copyright 1999-2004 Jon Trulson under the ARTISTIC LICENSE. (See LICENSE).
*/
#include "c_defs.h"
#include "context.h"
#include "global.h"
#include "conqcom.h"
#include "datatypes.h"
#include "color.h"
#include "conf.h"
#include "gldisplay.h"
#include "node.h"
#include "client.h"
#include "conqlb.h"
#include "prm.h"
#include "glmisc.h"
#include "nMenu.h"
#include "nShipl.h"
#include "nPlanetl.h"
#include "nUserl.h"
#include "nHistl.h"
#include "nPlay.h"
#include "nTeaml.h"
#include "nOptions.h"
#include "cqkeys.h"
extern void processPacket(Unsgn8 *buf);
static char *if1="Suddenly a sinister, wraithlike figure appears before you";
static char *if2="seeming to float in the air. In a low, sorrowful voice he";
static char *if3="says, \"Alas, the very nature of the universe has changed, and";
static char *if4="your ship cannot be found. All must now pass away.\" Raising";
static char *if5="his oaken staff in farewell, he fades into the spreading";
static char *if6="darkness. In his place appears a tastefully lettered sign";
static char *if7="reading:";
static char *if8="INITIALIZATION FAILURE";
static char *if9="The darkness becomes all encompassing, and your vision fails.";
#define S_NONE 0
#define S_WAR 1
#define S_PSEUDO 2
#define S_RESIGN 3
#define S_LOSE 4
static int state;
static prm_t prm;
static int prompting;
static char cbuf[BUFFER_SIZE];
/* init vars */
static int lose, oclosed, switchteams, multiple;
static int fatal = FALSE;
/* war vars */
static int twar[NUMPLAYERTEAMS];
static int nMenuDisplay(dspConfig_t *);
static int nMenuIdle(void);
static int nMenuInput(int ch);
static scrNode_t nMenuNode = {
nMenuDisplay, /* display */
nMenuIdle, /* idle */
nMenuInput, /* input */
NULL
};
static void _conqds(dspConfig_t *dsp)
{
int i, col, lin;
extern char *ConquestVersion;
extern char *ConquestDate;
static int FirstTime = TRUE;
static char sfmt[MSGMAXLINE * 2];
if (FirstTime == TRUE)
{
FirstTime = FALSE;
sprintf(sfmt,
"#%d#(#%d#%%c#%d#) - %%s",
LabelColor,
InfoColor,
LabelColor);
}
/* Display the logo. */
mglConqLogo(dsp);
lin = 7;
if ( ConqInfo->closed )
cprintf(lin,0,ALIGN_CENTER,"#%d#%s",RedLevelColor,"The game is closed.");
else
cprintf( lin,0,ALIGN_CENTER,"#%d#%s (%s)",YellowLevelColor,
ConquestVersion, ConquestDate);
lin++;
cprintf(lin,0,ALIGN_CENTER,"#%d#%s",NoColor, "Options:");
col = 8;
lin+=2;
i = lin;
cprintf(lin,col,ALIGN_NONE,sfmt, 'e', "enter the game");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'S', "more user statistics");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'T', "team statistics");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'U', "user statistics");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'N', "change your name");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'W', "set war or peace");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'O', "options menu");
col = 48;
lin = i;
if ( ! multiple )
{
cprintf(lin,col,ALIGN_NONE,sfmt, 'r', "resign your commission");
lin++;
}
if ( multiple || switchteams )
{
cprintf(lin,col,ALIGN_NONE,sfmt, 's', "switch teams");
lin++;
}
cprintf(lin,col,ALIGN_NONE,sfmt, 'H', "user history");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, '/', "player list");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, '?', "planet list");
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, 'q', "exit the program");
if (state == S_WAR)
cprintf(prm.index, 0, ALIGN_NONE, prm.pbuf);
return;
}
void nMenuInit(void)
{
Unsgn8 buf[PKT_MAXSIZE];
static int inited = FALSE;
int sockl[2] = {cInfo.sock, cInfo.usock};
state = S_NONE;
prompting = FALSE;
if (!inited)
{
inited = TRUE;
/* Initialize statistics. */
initstats( &Ships[Context.snum].ctime, &Ships[Context.snum].etime );
/* Log this entry into the Game. */
Context.histslot = clbLogHist( Context.unum );
/* Set up some things for the menu display. */
switchteams = Users[Context.unum].ooptions[OOPT_SWITCHTEAMS];
multiple = Users[Context.unum].ooptions[OOPT_MULTIPLE];
oclosed = ConqInfo->closed;
Context.leave = FALSE;
/* now look for our ship packet before we get started. It should be a
full SP_SHIP packet for this first time */
if (waitForPacket(PKT_FROMSERVER, sockl, SP_SHIP, buf, PKT_MAXSIZE,
60, NULL) <= 0)
{
clog("nMenuInit: didn't get initial SP_SHIP");
fatal = TRUE;
return;
}
else
procShip(buf);
/* Some simple housekeeping. */
if ( multiple != Users[Context.unum].ooptions[OOPT_MULTIPLE] )
multiple = ! multiple;
if ( switchteams != Users[Context.unum].ooptions[OOPT_SWITCHTEAMS])
switchteams = Users[Context.unum].ooptions[OOPT_SWITCHTEAMS];
if ( oclosed != ConqInfo->closed )
oclosed = ! oclosed;
lose = FALSE;
}
setNode(&nMenuNode);
return;
}
static int nMenuDisplay(dspConfig_t *dsp)
{
int lin, col;
char cbuf[BUFFER_SIZE];
if (fatal)
return NODE_EXIT;
_conqds(dsp);
clbUserline( -1, -1, cbuf, FALSE, TRUE );
cprintf(MSG_LIN1, 1, ALIGN_LEFT, "#%d#%s",
LabelColor,
cbuf);
clbUserline( Context.unum, 0, cbuf, FALSE, TRUE );
cprintf(MSG_LIN2, 1, ALIGN_LEFT, "#%d#%s",
NoColor,
cbuf);
if (state == S_PSEUDO)
{
cprintf(prm.index, 0, ALIGN_NONE, "#%d#Old pseudonym: %s",
NoColor, Users[Context.unum].alias);
cprintf(prm.index + 1, 0, ALIGN_NONE, "#%d#Enter a new pseudonym: %s",
NoColor, prm.buf);
}
if (state == S_RESIGN)
{
cprintf(prm.index, 0, ALIGN_CENTER,
"#%d#Press [TAB] to confirm your resignation: ",
NoColor);
}
if (state == S_LOSE)
{
/* We reincarnated or else something bad happened. */
lin = 7;
col = 11;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if1);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if2);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if3);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if4);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if5);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if6);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if7);
lin+=2;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor | CQC_A_BOLD, if8);
lin+=2;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", RedLevelColor, if9);
cprintf(20, 0, ALIGN_CENTER, MTXT_DONE);
return NODE_OK;
}
return NODE_OK;
}
static int nMenuIdle(void)
{
int pkttype;
Unsgn8 buf[PKT_MAXSIZE];
spAck_t *sack;
int sockl[2] = {cInfo.sock, cInfo.usock};
while ((pkttype = waitForPacket(PKT_FROMSERVER, sockl, PKT_ANYPKT,
buf, PKT_MAXSIZE, 0, NULL)) > 0)
{ /* proc packets while we get them */
switch (pkttype)
{
case SP_ACK:
sack = (spAck_t *)buf;
if (sack->code == PERR_LOSE)
{
lose = TRUE;
state = S_LOSE;
return NODE_OK; /* but not for long... */
}
else
clog("nMenuIdle: got unexp ack code %d", sack->code);
break;
default:
processPacket(buf);
break;
}
}
if (pkttype < 0) /* some error */
{
clog("nMenuIdle: waiForPacket returned %d", pkttype);
Ships[Context.snum].status = SS_OFF;
return NODE_EXIT;
}
return NODE_OK;
}
static int nMenuInput(int ch)
{
int i, irv;
Unsgn16 cwar;
ch = CQ_CHAR(ch);
if ((state == S_LOSE) && ch != 0)
return NODE_EXIT; /* you lose */
if (prompting)
{
irv = prmProcInput(&prm, ch);
switch (state)
{
case S_PSEUDO:
if (irv > 0)
{
if (ch != TERM_ABORT && prm.buf[0] != EOS)
sendSetName(prm.buf);
prompting = FALSE;
state = S_NONE;
}
break;
case S_RESIGN:
if (irv > 0 && ch == TERM_EXTRA)
{ /* buhbye kapitan */
sendCommand(CPCMD_RESIGN, 0);
return NODE_EXIT;
}
state = S_NONE;
prompting = FALSE;
break;
case S_WAR:
if (irv > 0)
{
if (ch == TERM_ABORT || ch == TERM_NORMAL)
{
state = S_NONE;
prompting = FALSE;
return NODE_OK;
}
if (ch == TERM_EXTRA) /* accepted */
{
state = S_NONE;
prompting = FALSE;
cwar = 0;
for ( i = 0; i < NUMPLAYERTEAMS; i = i + 1 )
{
if (twar[i])
cwar |= (1 << i);
/* we'll let it happen locally as well... */
Users[Ships[Context.snum].unum].war[i] = twar[i];
Ships[Context.snum].war[i] = twar[i];
}
sendCommand(CPCMD_SETWAR, (Unsgn16)cwar);
return NODE_OK;
}
}
else
{
prm.buf[0] = EOS;
for ( i = 0; i < NUMPLAYERTEAMS; i = i + 1 )
if ( ch == (char)tolower( Teams[i].teamchar ) )
{
if ( ! twar[i] || ! Ships[Context.snum].rwar[i] )
twar[i] = ! twar[i];
prm.pbuf = clbWarPrompt(Context.snum, twar);
}
}
default:
break;
}
return NODE_OK;
}
switch (ch)
{
case 'e': /* enter the game */
nPlayInit();
return NODE_OK;
break;
case 'H':
nHistlInit(DSP_NODE_MENU, TRUE);
break;
case 'N':
state = S_PSEUDO;
prm.preinit = False;
prm.buf = cbuf;
prm.buflen = MAXUSERPNAME;
prm.terms = TERMS;
prm.index = 20;
prm.buf[0] = EOS;
prompting = TRUE;
break;
case 'r':
if ( multiple )
mglBeep();
else
{
for ( i = 1; i <= MAXSHIPS; i = i + 1 )
if ( Ships[i].status == SS_LIVE ||
Ships[i].status == SS_ENTERING )
if ( Ships[i].unum == Context.unum )
break;
if ( i <= MAXSHIPS )
mglBeep();
else
{
state = S_RESIGN;
prm.preinit = False;
prm.buf = cbuf;
prm.buflen = MAXUSERPNAME;
prm.terms = TERMS;
prm.index = 20;
prm.buf[0] = EOS;
prompting = TRUE;
}
}
break;
case 's':
if ( ! multiple && ! switchteams )
mglBeep();
else
{
/* we'll update local data here anyway, even though it will be
overwritten on the next ship update. Improves perceived
response time. */
Ships[Context.snum].team =
modp1( Ships[Context.snum].team+1, NUMPLAYERTEAMS );
Ships[Context.snum].shiptype =
Teams[Ships[Context.snum].team].shiptype;
Users[Context.unum].team = Ships[Context.snum].team;
Ships[Context.snum].war[Ships[Context.snum].team] = FALSE;
Users[Context.unum].war[Users[Context.unum].team] = FALSE;
sendCommand(CPCMD_SWITCHTEAM, (Unsgn16)Ships[Context.snum].team);
}
break;
case 'O':
nOptionsInit(NOPT_USER, TRUE, DSP_NODE_MENU);
break;
case 'S':
nUserlInit(DSP_NODE_MENU, TRUE, Context.snum, FALSE, TRUE);
break;
case 'T':
nTeamlInit(DSP_NODE_MENU, TRUE, Ships[Context.snum].team);
break;
case 'U':
nUserlInit(DSP_NODE_MENU, TRUE, Context.snum, FALSE, FALSE);
break;
case 'W':
for ( i = 0; i < NUMPLAYERTEAMS; i = i + 1 )
twar[i] = Ships[Context.snum].war[i];
state = S_WAR;
prompting = TRUE;
prm.preinit = False;
prm.buf = cbuf;
prm.buflen = 5;
prm.pbuf = clbWarPrompt(Context.snum, twar);
prm.terms = TERMS;
prm.index = 20;
prm.buf[0] = EOS;
break;
case '/':
nShiplInit(DSP_NODE_MENU, TRUE);
break;
case '?':
if (Context.snum > 0 && Context.snum <= MAXSHIPS)
nPlanetlInit(DSP_NODE_MENU, TRUE, Context.snum, Ships[Context.snum].team);
else /* then use user team if user doen't have a ship yet */
nPlanetlInit(DSP_NODE_MENU, TRUE, Context.snum, Users[Context.unum].team);
break;
case 'q':
return NODE_EXIT;
break; /* NOTREACHED */
}
return NODE_OK;
}
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