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/*
* Welcome to this node
*
* $Id: nWelcome.c,v 1.6 2004/11/21 23:53:30 jon Exp $
*
* Copyright 1999-2004 Jon Trulson under the ARTISTIC LICENSE. (See LICENSE).
*/
#include "c_defs.h"
#include "context.h"
#include "global.h"
#include "datatypes.h"
#include "color.h"
#include "conf.h"
#include "conqcom.h"
#include "client.h"
#include "nWelcome.h"
#include "nMenu.h"
#include "gldisplay.h"
#include "node.h"
#define S_DONE 0 /* nothing to display */
#define S_GREETINGS 1 /* GREETINGS - new user */
#define S_ERROR 2 /* some problem */
static int state;
static int fatal = FALSE;
static int serror = FALSE;
static int newuser = FALSE;
static spAck_t sack;
static time_t snooze = (time_t)0; /* sleep time */
static string sorry1="I'm sorry, but the game is closed for repairs right now.";
static string sorry2="I'm sorry, but there is no room for a new player right now.";
static string sorryn="Please try again some other time. Thank you.";
static string selected_str="You have been selected to command a";
static string starship_str=" starship.";
static string prepare_str="Prepare to be beamed aboard...";
static int nWelcomeDisplay(dspConfig_t *);
static scrNode_t nWelcomeNode = {
nWelcomeDisplay, /* display */
NULL, /* idle */
NULL, /* input */
NULL /* next */
};
/* gretds - block letter "greetings..." */
/* SYNOPSIS */
/* gretds */
static void gretds()
{
int col,lin;
string g1=" GGG RRRR EEEEE EEEEE TTTTT III N N GGG SSSS";
string g2="G G R R E E T I NN N G G S";
string g3="G RRRR EEE EEE T I N N N G SSS";
string g4="G GG R R E E T I N NN G GG S .. .. ..";
string g5=" GGG R R EEEEE EEEEE T III N N GGG SSSS .. .. ..";
col = (int)(Context.maxcol - strlen(g5)) / (int)2;
lin = 1;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", InfoColor, g1);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", InfoColor, g2);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", InfoColor, g3);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", InfoColor, g4);
lin++;
cprintf( lin,col,ALIGN_NONE,"#%d#%s", InfoColor, g5);
return;
}
void nWelcomeInit(void)
{
spClientStat_t *scstat = NULL;
int pkttype;
Unsgn8 buf[PKT_MAXSIZE];
int sockl[2] = {cInfo.sock, cInfo.usock};
/* now look for SP_CLIENTSTAT or SP_ACK */
if ((pkttype =
readPacket(PKT_FROMSERVER, sockl, buf, PKT_MAXSIZE, 60)) <= 0)
{
clog("nWelcomeInit: read SP_CLIENTSTAT or SP_ACK failed: %d\n",
pkttype);
fatal = TRUE;
return;
}
setNode(&nWelcomeNode);
switch (pkttype)
{
case SP_CLIENTSTAT:
scstat = (spClientStat_t *)buf;
Context.unum = (int)ntohs(scstat->unum);
Context.snum = scstat->snum;
Ships[Context.snum].team = scstat->team;
break;
case SP_ACK:
sack = *(spAck_t *)buf;
state = S_ERROR;
serror = TRUE;
break;
default:
clog("nWelcomeInit: got unexpected packet type %d\n", pkttype);
fatal = TRUE;
state = S_ERROR;
return;
break;
}
if (pkttype == SP_CLIENTSTAT && (scstat->flags & SPCLNTSTAT_FLAG_NEW))
{
newuser = TRUE;
state = S_GREETINGS;
snooze = (time(0) + 3);
}
else
{
newuser = FALSE;
if (!serror)
state = S_DONE; /* need to wait for user packet */
else
snooze = (time(0) + 4);
}
return;
}
static int nWelcomeDisplay(dspConfig_t *dsp)
{
Unsgn8 buf[PKT_MAXSIZE];
int team, col = 0;
time_t t = time(0);
int sockl[2] = {cInfo.sock, cInfo.usock};
if (fatal)
return NODE_EXIT; /* see ya! */
if (snooze)
{
if (serror) /* an error */
{
if (t > snooze) /* time to go */
{
snooze = 0;
return NODE_EXIT;
}
}
else
{ /* new user */
if (t > snooze)
{
state = S_DONE;
snooze = 0;
return NODE_OK;
}
}
}
switch (state)
{
case S_GREETINGS:
/* Must be a new player. */
if ( ConqInfo->closed )
{
/* Can't enroll if the game is closed. */
cprintf(MSG_LIN2/2,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorry1 );
cprintf(MSG_LIN2/2+1,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorryn );
}
else
{
team = Ships[Context.snum].team;
gretds(); /* 'GREETINGS' */
if ( vowel( Teams[team].name[0] ) )
cprintf(MSG_LIN2/2,0,ALIGN_CENTER,"#%d#%s%c #%d#%s #%d#%s",
InfoColor,selected_str,'n',CQC_A_BOLD,Teams[team].name,
InfoColor,starship_str);
else
cprintf(MSG_LIN2/2,0,ALIGN_CENTER,"#%d#%s #%d#%s #%d#%s",
InfoColor,selected_str,CQC_A_BOLD,Teams[team].name,
InfoColor,starship_str);
cprintf(MSG_LIN2/2+1,0,ALIGN_CENTER,"#%d#%s",
InfoColor, prepare_str );
}
return NODE_OK;
break;
case S_ERROR:
switch (sack.code)
{
case PERR_CLOSED:
cprintf(MSG_LIN2/2,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorry1 );
cprintf(MSG_LIN2/2+1,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorryn );
break;
case PERR_REGISTER:
cprintf(MSG_LIN2/2,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorry2 );
cprintf(MSG_LIN2/2+1,col,ALIGN_CENTER,"#%d#%s", InfoColor, sorryn );
break;
case PERR_NOSHIP:
cprintf(MSG_LIN2/2, 0, ALIGN_CENTER,
"I'm sorry, but there are no ships available right now.");
cprintf((MSG_LIN2/2)+1, 0, ALIGN_CENTER,
sorryn);
break;
default:
clog("nWelcomeDisplay: unexpected ACK code %d\n", sack.code);
break;
}
return NODE_OK;
break;
case S_DONE:
if (waitForPacket(PKT_FROMSERVER, sockl, SP_USER, buf, PKT_MAXSIZE,
60, NULL) <= 0)
{
clog("nWelcomeDisplay: waitforpacket SP_USER returned error");
return NODE_EXIT;
}
else
procUser(buf);
nMenuInit();
return NODE_OK;
break;
default:
clog("nWelcomeDisplay: unknown state %d", state);
return NODE_EXIT;
break;
}
return NODE_OK;
}
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