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/*
* record.c - recording games in conquest
*
* $Id: uimisc.c,v 1.4 2004/08/22 22:01:28 jon Exp $
*
* Copyright 1999-2004 Jon Trulson under the ARTISTIC LICENSE. (See LICENSE).
*/
#include "c_defs.h"
#include "global.h"
#include "conqdef.h"
#include "conqcom.h"
#include "context.h"
#include "conf.h"
#include "global.h"
#include "color.h"
#include "datatypes.h"
#include "record.h"
void dspReplayMenu(void)
{
int lin, col;
char *c;
int i;
char cbuf[MSGMAXLINE];
static int FirstTime = TRUE;
static char sfmt[MSGMAXLINE * 2];
static char cfmt[MSGMAXLINE * 2];
static char recordedon[MSGMAXLINE];
extern char *ConquestVersion;
extern char *ConquestDate;
if (FirstTime == TRUE)
{
FirstTime = FALSE;
sprintf(sfmt,
"#%d#%%s#%d#: %%s",
InfoColor,
GreenColor);
sprintf(cfmt,
"#%d#(#%d#%%c#%d#) - %%s",
LabelColor,
InfoColor,
LabelColor);
strncpy(recordedon, ctime((time_t *)&fhdr.rectime), MSGMAXLINE - 1);
recordedon[MSGMAXLINE - 1] = EOS;
for (i=0; i < strlen(recordedon); i++)
if (recordedon[i] == '\n')
recordedon[i] = EOS;
}
lin = 1;
cprintf(lin, 0, ALIGN_CENTER, "#%d#CONQUEST REPLAY PROGRAM",
NoColor|CQC_A_BOLD);
sprintf( cbuf, "%s (%s)",
ConquestVersion, ConquestDate);
cprintf(lin+1, 0, ALIGN_CENTER, "#%d#%s",
YellowLevelColor, cbuf);
lin+=3;
cprintf(lin,0,ALIGN_CENTER,"#%d#%s",NoColor, "Recording info:");
lin+=2;
col = 5;
cprintf(lin,col,ALIGN_NONE,sfmt, "File ", rfname);
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, "Recorded By ", fhdr.user);
lin++;
if (fhdr.snum == 0)
cprintf(lin,col,ALIGN_NONE,sfmt, "Recording Type ", "Server");
else
{
sprintf(cbuf, "Client (Ship %d)", fhdr.snum);
cprintf(lin,col,ALIGN_NONE,sfmt, "Recording Type ", cbuf);
}
lin++;
cprintf(lin,col,ALIGN_NONE,sfmt, "Recorded On ", recordedon);
lin++;
sprintf(cbuf, "%d (delay: %0.3fs)", fhdr.samplerate, framedelay);
cprintf(lin,col,ALIGN_NONE,sfmt, "Updates per second ", cbuf);
lin++;
fmtseconds(totElapsed, cbuf);
if (cbuf[0] == '0') /* see if we need the day count */
c = &cbuf[2];
else
c = cbuf;
cprintf(lin,col,ALIGN_NONE,sfmt, "Total Game Time ", c);
lin++;
fmtseconds((currTime - startTime), cbuf);
if (cbuf[0] == '0')
c = &cbuf[2];
else
c = cbuf;
cprintf(lin,col,ALIGN_NONE,sfmt, "Current Time ", c);
lin++;
lin++;
cprintf(lin,0,ALIGN_CENTER,"#%d#%s",NoColor, "Commands:");
lin+=3;
cprintf(lin,col,ALIGN_NONE,cfmt, 'w', "watch a ship");
lin++;
cprintf(lin,col,ALIGN_NONE,cfmt, '/', "list ships");
lin++;
cprintf(lin,col,ALIGN_NONE,cfmt, 'r', "reset to beginning");
lin++;
cprintf(lin,col,ALIGN_NONE,cfmt, 'q', "quit");
lin++;
return;
}
/* display help for replaying */
void dspReplayHelp(void)
{
int lin, col, tlin;
static int FirstTime = TRUE;
static char sfmt[MSGMAXLINE * 2];
if (FirstTime == TRUE)
{
FirstTime = FALSE;
sprintf(sfmt,
"#%d#%%-9s#%d#%%s",
InfoColor,
LabelColor);
}
cprintf(1,0,ALIGN_CENTER,"#%d#%s", LabelColor, "WATCH WINDOW COMMANDS");
lin = 4;
/* Display the left side. */
tlin = lin;
col = 4;
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "w", "watch a ship");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt,
"<>", "decrement/increment ship number\n");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "/", "player list");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "f", "forward 30 seconds");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "F", "forward 2 minutes");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "b", "backward 30 seconds");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "B", "backward 2 minutes");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "r", "reset to beginning");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "q", "quit");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "[SPACE]", "pause/resume playback");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "-", "slow down playback by doubling the frame delay");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "+", "speed up playback by halfing the frame delay");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "M", "short/long range sensor toggle");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "n", "reset to normal playback speed");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "`", "toggle between two ships");
tlin++;
cprintf(tlin,col,ALIGN_NONE,sfmt, "!", "display toggle line");
return;
}
/* get the 'real' strlen of a string, skipping past any embedded colors */
int uiCStrlen(char *buf)
{
register char *p;
register int l;
l = 0;
p = buf;
while (*p)
{
if (*p == '#')
{ /* a color sequence */
p++;
while (*p && isdigit(*p))
p++;
if (*p == '#')
p++;
}
else
{
p++;
l++;
}
}
return l;
}
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