File: lesson2.cfdg

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/* CFDG Lesson */

startshape TOC

rule TOC {
    CHAPTER5 { x 0 y 0 }
    CHAPTER6 { x 10 y 0 }
    CHAPTER7 { x 0 y -10 }
    CHAPTER8 { x 10 y -10 }

    TITLES { }
}

rule CHAPTER5 {
    ## SKEW TRANSFORM ##
    SierpinskiTri { x 2 y 4 size 6.0 }
    SQUARE { x 0.5 y 5.5 skew 15 15 size 2 }
	// a skew transform (also called 
	// a shear) pushes a shape parallel
	// to the x axis or y axis or both.
	// The two numbers following
}

rule SierpinskiTri {
	polygonRightTriangle { }
	hole { b 1 }
}

rule hole {
	polygonRightTriangle { size -0.495 x 0.25 y -0.25 }
	hole { b -0.2 size 0.5 x -0.25 y -0.25 }
	hole { b -0.2 size 0.5 x  0.25 y -0.25 }
	hole { b -0.2 size 0.5 x  0.25 y  0.25 }
}

rule polygonRightTriangle {
	TRIANGLE [ size 1 1.155 x 0.165 y -0.144 skew 30 0 ]
}

rule CHAPTER6 {
    ## FLIP TRANSFORM ##
    HEART { x 2 y 1 size 0.12 0.1}
	// A flip transform reflects a 
	// shape across a line at the
	// specified angle. 
}

include i_curves.cfdg

rule HEART {
    curveright_0_99_1 { r 64 }
    curveright_0_99_1 { flip 90 r -64 }
    HEART { s 0.9 y 2.5 }
}

rule CHAPTER7 {
    ## TRANSFORM ORDERING ##
    TranSquare { s 0.5 x 1 y 5 }
    TranCircle { s 0.5 x 1 y 3 }
    TranTriangle { s 0.5 x -1 y 1 }
    SquareLine { x -1 y 7 }
	// When transforms are in curly
	// braces then they are applied
	// in a fixed order:
	// 1) Translate
	// 2) Rotate
	// 3) Scale
	// 4) Skew
	// 5) Reflect
	// Only one transform of each 
	// type is allowed (all but the 
	// last are ignored).

	// When transforms are in square
	// braces then they are applied
	// in the order they are found
	// and there can be multiple
	// occurances of a given type
	// of transform.
}

rule TranSquare {
    SQUARE [ r 45 x 4 s 3 ]
    SQUARE [ b 0.2 x 4 s 3 ]
    SQUARE [ b 0.4 x 4 ]
    SQUARE [ b 0.7 ]
	// Ordering a rotate before a
	// translate (x or y) causes the
	// translate to be rotated. This
	// saves
}
rule TranCircle {
    Ellipse [ x 4 r 45 s 3 ]
    Ellipse [ b 0.2 r 45 s 3 ]
    Ellipse [ b 0.4 s 3  ]
    Ellipse [ b 0.7 ]
	// This happens to be the order
	// that CF uses when the transforms
	// are enclosed in curly braces.
}
rule TranTriangle {
    TRIANGLE [ s 3 x 4 r 45 ]
    TRIANGLE [ b 0.2 x 4 r 45 ]
    TRIANGLE [ b 0.4 r 45 ]
    TRIANGLE [ b 0.7 ]
	// Putting the scale before the
	// translate scales the translate
	// as well
}
rule SquareLine {
	SQUARE {}
	SquareLine [ y -0.5 s 0.75 y -0.5 ]
	// Transforms can be specified
	// more than once and subsequent
	// transforms are modifed by the
	// ones before them. In the above 
	// idiom the squares are always
	// just touching, even when you
	// change the scale amount.
}
rule Ellipse {
	CIRCLE { s 1 0.5 }
}



rule CHAPTER8 {
    ## COLOR ##
	// Coming soon.
}



## Utilities ##
include i_pix.cfdg
// The "include" statement reads
// in all the rules from another file.
// Any "startshape" in the included
// file is ignored.

rule TITLES {
	TITLE5 { x 0 y 8.5 }
	TITLE6 { x 10 y 8.5 }
	TITLE7 { x 0 y -1.5 }
	TITLE8 { x 10 y -1.5 }
}
rule TITLE5 {
	F_5by5 { x 0 }
	I_5by5 { x 1.2 }
	V_5by5 { x 2.4 }
	E_5by5 { x 3.6 }
}
rule TITLE6 {
	S_5by5 { x 0 }
	I_5by5 { x 1.2 }
	X_5by5 { x 2.4 }
}
rule TITLE7 {
	S_5by5 { x 0 }
	E_5by5 { x 1.2 }
	V_5by5 { x 2.4 }
	E_5by5 { x 3.6 }
	N_5by5 { x 4.8 }
}
rule TITLE8 {
	E_5by5 { x 0 }
	I_5by5 { x 1.2 }
	G_5by5 { x 2.4 }
	H_5by5 { x 3.6 }
	T_5by5 { x 4.8 }
}