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// builder.cpp
// this file is part of Context Free
// ---------------------
// Copyright (C) 2005-2008 Mark Lentczner - markl@glyphic.com
// Copyright (C) 2005-2008 John Horigan - john@glyphic.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// John Horigan can be contacted at john@glyphic.com or at
// John Horigan, 1209 Villa St., Mountain View, CA 94041-1123, USA
//
// Mark Lentczner can be contacted at markl@glyphic.com or at
// Mark Lentczner, 1209 Villa St., Mountain View, CA 94041-1123, USA
//
//
#include "builder.h"
#include "agg_trans_affine.h"
#include "agg_path_storage.h"
#include "agg_basics.h"
#include "cfdgimpl.h"
#include "yglue.h"
#include "primShape.h"
#include <string.h>
#ifdef WIN32
#include "rand48.h"
#endif
unsigned Builder::ModSeedIndex = 0;
pathAttr Builder::DefaultPathAttributes;
bool Builder::WasNumber = false;
Rand48 Builder::SavedSeed;
char Builder::SavedText[32];
unsigned Builder::SavedSeedIndex;
Builder::~Builder()
{
delete m_CFDG;
delete m_input;
}
void
Builder::buildDefaultTransform()
{
agg::trans_affine_translation tr(mXLocation, mYLocation);
agg::trans_affine_scaling sc(mSizeX, mSizeY);
agg::trans_affine_skewing sk(mSkewX * MY_PI / 180.0, mSkewY * MY_PI / 180.0);
agg::trans_affine_rotation rot(mOrientation * MY_PI / 180.0);
mCurrentModification.m_transform.reset();
if (mReflected) {
agg::trans_affine_reflection ref(mReflection * MY_PI / 180.0);
mCurrentModification.m_transform *= ref;
}
mCurrentModification.m_transform *= sk;
mCurrentModification.m_transform *= sc;
mCurrentModification.m_transform *= rot;
mCurrentModification.m_transform *= tr;
mCurrentModification.m_Z = mZLocation;
mCurrentModification.m_SizeZ = mSizeZ;
}
const char*
Builder::buildTileTransform()
{
if (mSizeX > 0 && mSizeY > 0) {
double o_x = 0.0;
double o_y = 0.0;
double u_x = 1.0;
double u_y = 0.0;
double v_x = 0.0;
double v_y = 1.0;
mCurrentModification.m_transform.transform(&o_x, &o_y);
mCurrentModification.m_transform.transform(&u_x, &u_y);
mCurrentModification.m_transform.transform(&v_x, &v_y);
if (fabs(u_y - o_y) >= 0.0001 && fabs(v_x - o_x) >= 0.0001)
return "Tile must be aligned with the X or Y axis.";
if ((u_x - o_x) < 0.0 || (v_y - o_y) < 0.0)
return "Tile must be in the positive X/Y quadrant.";
m_CFDG->setTiled(mCurrentModification.m_transform, u_x - o_x, v_y - o_y);
}
return 0;
}
const char*
Builder::buildSizeTransform()
{
if (mCurrentModification.m_transform.shx != 0.0 ||
mCurrentModification.m_transform.shy != 0.0)
return "Only size transforms may be used in the size directive.";
m_CFDG->setSized(mCurrentModification.m_transform);
return 0;
}
void
Builder::LoopStart()
{
Replacement r;
r.mShapeType = primShape::loopStartType;
r.mLoopCount = 0;
m_currRule.addReplacement(r);
}
void
Builder::LoopEnd(int loopCount)
{
Replacement r;
r.mShapeType = primShape::loopEndType;
r.mChildChange = mSavedModifications.top();
r.mLoopCount = loopCount;
m_currRule.addReplacement(r);
mSavedModifications.pop();
}
// Path op loops fully expanded out in the path storage object. For example, if
// a path op loop contains two path ops and a loop count of seven then this will
// expand to 14 path ops in the path storeage.
void
Builder::OpLoopStart(bool gotMoveTo)
{
mWantMoveTo = mWantMoveTo && !gotMoveTo;
// If an implicit Moveto is needed then insert it before starting the loop
if (mWantMoveTo) {
mWantMoveTo = false;
m_currRule.mPath->move_to(mLastPoint.x, mLastPoint.y);
}
// Save the path index of the first path op in the loop
mSavedPathIndices.push(m_currRule.mPath->total_vertices());
}
// This function takes a subsection of a path and copies it to the end of the
// path, transformed by the transform tr
static void
addPath(unsigned startAt, unsigned endAt,
agg::path_storage* path, const agg::trans_affine& tr)
{
for (unsigned i = startAt; i < endAt; ++i) {
double x, y;
unsigned cmd;
cmd = path->vertex(i, &x, &y);
if (agg::is_vertex(cmd & agg::path_cmd_mask)) tr.transform(&x, &y);
path->vertices().add_vertex(x, y, cmd);
}
}
const char*
Builder::OpLoopEnd(int loopCount)
{
static const HSBColor defColor;
if (mSavedModifications.top().m_Color != defColor ||
mSavedModifications.top().m_ColorTarget != defColor)
{
return "Color changes are not allowed in path operation loops";
}
// Take the subsection of the path from the start of the loop to the end of
// the path and duplicate it loopCount - 1 times. Each copy is tranformed
// by the loop transform with respect to the previous copy.
unsigned lastIndex = mSavedPathIndices.top();
mSavedPathIndices.pop();
unsigned end = m_currRule.mPath->total_vertices();
agg::trans_affine tr;
for (int i = 1; i < loopCount; ++i) {
tr.premultiply(mSavedModifications.top().m_transform);
addPath(lastIndex, end, m_currRule.mPath, tr);
}
mSavedModifications.pop();
return 0;
}
// Command loop starts and ends are inserted into the path attribute list as
// instructions that are executed when the path is drawn by the renderer.
// The reason that path command loops are stored as instructions instead of
// expanded out as path op loops are is because path command loops can include
// color transforms and color transform are not associative the way that affine
// transforms are. What this means is that given two color transforms one can
// apply one and then the other to a color. But one cannot take the two color
// transforms and compute a single color transform that has the same result
// as the original two color transforms. So the loop transform of path command
// loops must be done at render time because the loop transform can only be
// applied to a real world state. Loops in rules are implemented in exactly the
// same way.
void
Builder::CmdLoopStart()
{
pathAttr* loop = new pathAttr();
loop->mIndex = mIndex;
loop->mCommand = pathAttr::loopStart;
addAttribute(loop);
}
void
Builder::CmdLoopEnd(int loopCount)
{
pathAttr* loop = new pathAttr();
loop->mIndex = mIndex;
loop->mCommand = pathAttr::loopEnd;
loop->mCount = loopCount;
loop->mWorldState = mSavedModifications.top();
addAttribute(loop);
mSavedModifications.pop();
}
// Entry point for start of path op and path command loops
void
Builder::PathLoopStart()
{
// All loop starts are deferred until an actual path op or path command is
// parsed. This is done for two reasons: initially the parser does not know
// if a loop is a path op loop or a path command loop, and for path op loops
// we want to know if the first op in the loop is a MOVETO so that we know to
// suppress an implicit MOVETO
if (mLoopState == noLoop)
mLoopState = unknownLoop;
++mPendingLoops;
++mLoopDepth;
}
// Entry point for end of path op and path command loops
const char*
Builder::PathLoopEnd(int count)
{
const char* ret = 0;
if (mPendingLoops) {
// If there are any pending loop starts then just swallow one of them
--mPendingLoops;
mSavedModifications.pop();
} else {
switch (mLoopState) {
case noLoop:
case unknownLoop:
ret = "Error parsing path loop";
break;
case opLoop:
ret = OpLoopEnd(count);
break;
case cmdLoop:
CmdLoopEnd(count);
break;
}
}
--mLoopDepth;
if (mLoopDepth == 0) mLoopState = noLoop;
return ret;
}
void
Builder::unwindLoops(LoopType t, bool gotMoveTo)
{
// When a path op or path command is received and there are pending loop
// starts then we need to instantiate the loops before doing the path op
// or path command
if (mLoopState == unknownLoop)
mLoopState = t;
for (; mPendingLoops; --mPendingLoops) {
if (t == opLoop) OpLoopStart(gotMoveTo);
else CmdLoopStart();
}
}
void
Builder::Orientation(double a)
{
agg::trans_affine_rotation rot(a * MY_PI / 180.0);
mCurrentModification.m_transform.premultiply(rot);
mOrientation = a;
addEntropy("Orientation");
}
void
Builder::Reflection(double a)
{
agg::trans_affine_reflection ref(a * MY_PI / 180.0);
mCurrentModification.m_transform.premultiply(ref);
mReflection = a;
mReflected = true;
addEntropy("Reflection");
}
void
Builder::Size(double sx, double sy, double sz)
{
agg::trans_affine_scaling sc(sx, sy);
mCurrentModification.m_transform.premultiply(sc);
mCurrentModification.m_SizeZ *= sz;
mSizeX = sx; mSizeY = sy; mSizeZ = sz;
addEntropy("Size");
}
void
Builder::Skew(double sx, double sy)
{
agg::trans_affine_skewing sk(sx * MY_PI / 180.0, sy * MY_PI / 180.0);
mCurrentModification.m_transform.premultiply(sk);
mSkewX = sx; mSkewY = sy;
addEntropy("Skew");
}
void
Builder::Parameters(char* p)
{
if (mParameters) yg_FreeString(mParameters);
mParameters = p;
addEntropy(p);
addEntropy("Parameters");
}
void
Builder::XLocation(double x)
{
agg::trans_affine_translation tr(x, 0.0);
mCurrentModification.m_transform.premultiply(tr);
mXLocation = x;
addEntropy("XLocation");
}
void
Builder::YLocation(double y)
{
agg::trans_affine_translation tr(0.0, y);
mCurrentModification.m_transform.premultiply(tr);
mYLocation = y;
addEntropy("YLocation");
}
void
Builder::ZLocation(double z)
{
mCurrentModification.m_Z += mCurrentModification.m_SizeZ * z;
mZLocation = z;
addEntropy("ZLocation");
}
void
Builder::PointX(double x, int index)
{
mMask |= (1 << index);
mPathPoints[index].x = x;
}
void
Builder::PointY(double y, int index)
{
mMask |= (1 << index);
mPathPoints[index].y = y;
}
void
Builder::clearModification()
{
// Restore builder current shape info to initial state for next replacement
mCurrentModification = Modification();
mOrientation = mXLocation = mYLocation = mZLocation = 0.0;
mReflected = false;
mSizeX = mSizeY = mSizeZ = 1.0;
mSkewX = mSkewY = 0.0;
if (mParameters) yg_FreeString(mParameters);
mParameters = 0;
ModSeedIndex = 0;
mMask = 0;
mPathPoints[0].x = mPathPoints[0].y =
mPathPoints[1].x = mPathPoints[1].y =
mPathPoints[2].x = mPathPoints[2].y =
mPathPoints[4].x = mPathPoints[4].y = 0.0;
mPathPoints[3].x = mPathPoints[3].y = 1.0;
mStrokeWidth = 0.1;
}
void
Builder::addEntropy(const char* txt, bool isNumber)
// Randomizes the rand48 seed using text from the cfdg file
{
if (isNumber) {
SavedSeedIndex = ModSeedIndex;
SavedSeed = mCurrentModification.mRand48Seed;
strncpy(SavedText + 1, txt, 30);
SavedText[31] = '\0';
}
WasNumber = isNumber;
unsigned len = strlen(txt);
for (unsigned i = 0; i < len; i++) {
mCurrentModification.mRand48Seed.xorChar(txt[i], ModSeedIndex);
mCurrentModification.mRand48Seed.bump();
ModSeedIndex = (ModSeedIndex + 1) % 6;
}
}
void
Builder::negEntropy()
{
if (WasNumber) {
mCurrentModification.mRand48Seed = SavedSeed;
ModSeedIndex = SavedSeedIndex;
SavedText[0] = '-';
addEntropy(SavedText, false);
} else {
addEntropy("neg", false);
}
}
const char*
Builder::pathOp(const char* opName)
{
if (mLoopState == cmdLoop)
return "Cannot place path operations inside of path command loops.";
// Figure out which path operation opName is
const char* ops = "MOVETO |MOVEREL |LINETO |LINEREL |ARCTO |ARCREL |CURVETO |CURVEREL |CLOSEPOLY ";
const char* opPos = strstr(ops, opName);
if (opPos == 0 || (opPos - ops) % 11 != 0 || opPos[strlen(opName)] != ' ')
return "Unknown path operation";
int opIndex = (opPos - ops) / 10;
// Before inserting a new pathOp, instantiate any pending path loops
unwindLoops(opLoop, opIndex < lineto);
// Process the parameters for ARCTO/ARCREL
bool largeArc = false, sweep = false;
double radius_x = 0.0, radius_y = 0.0, angle = 0.0;
if (opIndex == arcto || opIndex == arcrel) {
largeArc = mParameters && strstr(mParameters, "large");
sweep = !(mParameters && strstr(mParameters, "cw"));
if (mMask & 8) {
// If the radii are specified then use the ellipse ARCxx form
radius_x = mPathPoints[3].x;
radius_y = mPathPoints[3].y;
angle = mPathPoints[4].x * 0.0174532925199;
} else {
// Otherwise use the circle ARCxx form
if (mMask & 16)
radius_x = radius_y = mPathPoints[4].x;
else
radius_x = radius_y = 1.0;
angle = 0.0;
}
if (radius_x < 0.0 || radius_y < 0.0) {
radius_x = fabs(radius_x);
radius_y = fabs(radius_y);
sweep = !sweep;
}
}
// If this is the first path operation following a path command then set the
// path index used by subsequent path commands to the path sequence that the
// current path operation is part of.
// If this is not the first path operation following a path command then this
// line does nothing.
mIndex = mNextIndex;
// If the op is anything other than a CLOSEPOLY then we are opening up a
// new path sequence.
mClosed = false;
mStop = false;
if (opIndex == closepoly) {
bool align = mParameters && strstr(mParameters, "align");
if (m_currRule.mPath->total_vertices() > 1 &&
agg::is_drawing(m_currRule.mPath->vertices().last_command()))
{
// Find the MOVETO/MOVEREL that is the start of the current path sequence
// and reset LastPoint to that.
unsigned last = m_currRule.mPath->total_vertices() - 1;
unsigned cmd = agg::path_cmd_stop;
for (unsigned i = last - 1;
i < last && agg::is_vertex(cmd = m_currRule.mPath->command(i));
--i)
{
if (agg::is_move_to(cmd)) {
m_currRule.mPath->vertex(i, &mLastPoint.x, &mLastPoint.y);
break;
}
}
if (!agg::is_move_to(cmd))
return "CLOSEPOLY: Unable to find a MOVETO/MOVEREL for start of path.";
// If this is an aliging CLOSEPOLY then change the last vertex to
// exactly match the first vertex in the path sequence
if (align) {
m_currRule.mPath->modify_vertex(last, mLastPoint.x, mLastPoint.y);
}
} else if (align) {
return "Nothing to align to.";
}
m_currRule.mPath->close_polygon();
mClosed = true;
mWantMoveTo = true;
return 0;
}
// Insert an implicit MOVETO unless the pathOp is a MOVETO/MOVEREL
if (mWantMoveTo && opIndex > moverel) {
mWantMoveTo = false;
m_currRule.mPath->move_to(mLastPoint.x, mLastPoint.y);
}
switch (opIndex) {
case moveto:
m_currRule.mPath->move_to(mPathPoints[0].x, mPathPoints[0].y);
mWantMoveTo = false;
break;
case moverel:
m_currRule.mPath->move_rel(mPathPoints[0].x, mPathPoints[0].y);
mWantMoveTo = false;
break;
case lineto:
m_currRule.mPath->line_to(mPathPoints[0].x, mPathPoints[0].y);
break;
case linerel:
m_currRule.mPath->line_rel(mPathPoints[0].x, mPathPoints[0].y);
break;
case arcto:
m_currRule.mPath->arc_to(radius_x, radius_y, angle, largeArc, sweep,
mPathPoints[0].x, mPathPoints[0].y);
break;
case arcrel:
m_currRule.mPath->arc_rel(radius_x, radius_y, angle, largeArc, sweep,
mPathPoints[0].x, mPathPoints[0].y);
break;
case curveto:
if (mMask & 2) {
if (mMask & 4) {
m_currRule.mPath->curve4(mPathPoints[1].x, mPathPoints[1].y,
mPathPoints[2].x, mPathPoints[2].y,
mPathPoints[0].x, mPathPoints[0].y);
} else {
m_currRule.mPath->curve3(mPathPoints[1].x, mPathPoints[1].y,
mPathPoints[0].x, mPathPoints[0].y);
}
} else {
double dx = 0.0, dy = 0.0;
if (!agg::is_curve(m_currRule.mPath->last_vertex(&dx, &dy)))
return "Smooth curve operations must be preceded by another curve operation.";
if (mMask & 4) {
m_currRule.mPath->curve4(mPathPoints[2].x, mPathPoints[2].y,
mPathPoints[0].x, mPathPoints[0].y);
} else {
m_currRule.mPath->curve3(mPathPoints[0].x, mPathPoints[0].y);
}
}
break;
case curverel:
if (mMask & 2) {
if (mMask & 4) {
m_currRule.mPath->curve4_rel(mPathPoints[1].x, mPathPoints[1].y,
mPathPoints[2].x, mPathPoints[2].y,
mPathPoints[0].x, mPathPoints[0].y);
} else {
m_currRule.mPath->curve3_rel(mPathPoints[1].x, mPathPoints[1].y,
mPathPoints[0].x, mPathPoints[0].y);
}
} else {
double dx = 0.0, dy = 0.0;
if (!agg::is_curve(m_currRule.mPath->last_vertex(&dx, &dy)))
return "Smooth curve operations must be preceded by another curve operation.";
if (mMask & 4) {
m_currRule.mPath->curve4_rel(mPathPoints[2].x, mPathPoints[2].y,
mPathPoints[0].x, mPathPoints[0].y);
} else {
m_currRule.mPath->curve3_rel(mPathPoints[0].x, mPathPoints[0].y);
}
}
break;
}
m_currRule.mPath->last_vertex(&mLastPoint.x, &mLastPoint.y);
return 0;
}
const char*
Builder::pathCmd(const char* opName)
{
if (mLoopState == opLoop)
return "Cannot place path commands inside of path operation loops.";
unwindLoops(cmdLoop, false);
finishPath(false);
pathAttr* newAttr = new pathAttr(mIndex, m_currRule.mPath);
newAttr->mCommand = strcmp(opName, "STROKE") ?
pathAttr::fill : pathAttr::stroke;
if (mParameters) {
newAttr->mEvenOddFlag = strstr(mParameters, "evenodd") != 0;
newAttr->mIsoWidthFlag = strstr(mParameters, "iso") != 0 &&
newAttr->mCommand == pathAttr::stroke;
if (strstr(mParameters, "miterjoin"))
newAttr->mLineJoin = agg::miter_join;
if (strstr(mParameters, "roundjoin"))
newAttr->mLineJoin = agg::round_join;
if (strstr(mParameters, "beveljoin"))
newAttr->mLineJoin = agg::bevel_join;
if (strstr(mParameters, "buttcap"))
newAttr->mLineCap = agg::butt_cap;
if (strstr(mParameters, "squarecap"))
newAttr->mLineCap = agg::square_cap;
if (strstr(mParameters, "roundcap"))
newAttr->mLineCap = agg::round_cap;
}
newAttr->mStrokeWidth = mStrokeWidth;
newAttr->mWorldState = mCurrentModification;
newAttr->mNext = 0;
addAttribute(newAttr);
return 0;
}
void
Builder::addAttribute(pathAttr* newAttr)
{
if (!m_currRule.mAttributes) {
m_currRule.mAttributes = newAttr;
} else {
pathAttr* p = m_currRule.mAttributes;
for (; p->mNext; p = p->mNext);
p->mNext = newAttr;
}
}
void
Builder::startPath()
{
m_currRule.mPath = new agg::path_storage;
mStop = false;
mClosed = false;
mWantMoveTo = true;
mIndex = mNextIndex = 0;
mLastPoint.x = mLastPoint.y = 0.0;
}
void
Builder::finishPath(bool setAttr)
{
// Close and end the last path sequence if it wasn't already closed and ended
if (!mClosed) {
m_currRule.mPath->end_poly(0);
mClosed = true;
}
if (!mStop) {
m_currRule.mPath->start_new_path();
mStop = true;
}
mWantMoveTo = true;
mNextIndex = m_currRule.mPath->total_vertices();
// If setAttr is true then make sure that the last path sequence has a path
// attribute associated with it.
if (setAttr) {
if (m_currRule.mAttributes) {
pathAttr* last;
for (last = m_currRule.mAttributes; last->mNext; last = last->mNext);
if (last->mIndex != mIndex)
last->mNext = new pathAttr(mIndex, m_currRule.mPath);
} else {
m_currRule.mAttributes = new pathAttr(mIndex, m_currRule.mPath);
}
}
}
void
Builder::StrokeWidth(double w)
{
mStrokeWidth = w;
}
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