File: cfdgimpl.cpp

package info (click to toggle)
contextfree 2.2%2Bdfsg1-2.1
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 4,336 kB
  • sloc: cpp: 20,388; yacc: 507; objc: 494; ansic: 270; makefile: 113; lex: 92; xml: 24
file content (287 lines) | stat: -rw-r--r-- 8,215 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
// cfdgimpl.cpp
// this file is part of Context Free
// ---------------------
// Copyright (C) 2006-2008 Mark Lentczner - markl@glyphic.com
// Copyright (C) 2006-2008 John Horigan - john@glyphic.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
// 
// John Horigan can be contacted at john@glyphic.com or at
// John Horigan, 1209 Villa St., Mountain View, CA 94041-1123, USA
//
// Mark Lentczner can be contacted at markl@glyphic.com or at
// Mark Lentczner, 1209 Villa St., Mountain View, CA 94041-1123, USA
//
//


#include "cfdgimpl.h"
#include "renderimpl.h"
#include "primShape.h"
#include <assert.h>
#include <algorithm>

#ifdef _WIN32
#pragma warning( disable : 4800 4189 )
#endif

using namespace std;


CFDGImpl::CFDGImpl(AbstractSystem* m) 
: mBackgroundSet(false), m_system(m), m_Parameters(0), mTiled(false), 
  mSized(false), mTileOffset(0, 0)
{ 
    // These have to be encoded first so that their type number will fit
    // within an unsigned char
    string circle_name = "CIRCLE";
    string square_name = "SQUARE";
    string triangle_name = "TRIANGLE";
    string loopstart_name = "~~LOOPSTART~~";
    string loopend_name = "~~LOOPEND~~";
    
    // ensure these four get the first four shape numbers
    int circle_num = encodeShapeName(circle_name);
    int square_num = encodeShapeName(square_name);
    int triangle_num = encodeShapeName(triangle_name);
    int loopstart_num = encodeShapeName(loopstart_name);
    int loopend_num = encodeShapeName(loopend_name);

    // Make sure that the shape numbers correspond to the order of primShape::shapeMap[]
    assert(circle_num == primShape::circleType);
    assert(square_num == primShape::squareType);
    assert(triangle_num == primShape::triangleType);
    assert(loopstart_num == primShape::loopStartType);
    assert(loopend_num == primShape::loopEndType);
}
CFDGImpl::~CFDGImpl()                               { }

void
CFDGImpl::setInitialShape(const Shape& s)
{ 
    // set the startshape if it hasn't already been set
    if (m_initialShape.mShapeType == -1)
        m_initialShape = s; 
}

const Shape&
CFDGImpl::getInitialShape()
{ 
    m_initialShape.mWorldState.m_transform.tx = mTileOffset.x;
    m_initialShape.mWorldState.m_transform.ty = mTileOffset.y;
    return m_initialShape; 
}

namespace {
    // We need a light-weight version of the Rule class to give to the lower_bound
    // template function. Using a Rule object incurs the cost of allocating a
    // Replacements vector that is never used.
    struct RuleSpecifier
    {
        int mInitialShapeType;
        double mWeight;
        RuleSpecifier(int type, double weight) : mInitialShapeType(type), mWeight(weight) {};
    };
    inline bool operator<(const Rule& l, const RuleSpecifier& r) { 
        return (l.mInitialShapeType == r.mInitialShapeType) ? 
        (l.mWeight < r.mWeight) : 
        (l.mInitialShapeType < r.mInitialShapeType); 
    }
    // This is a pointless comparator that is needed to be specified for the debug
    // version of STL under VC2005. 
    inline bool operator<(const RuleSpecifier& l, const Rule& r) { 
        return (l.mInitialShapeType == r.mInitialShapeType) ? 
        (l.mWeight < r.mWeight) : 
        (l.mInitialShapeType < r.mInitialShapeType); 
    }
}

Rule *
CFDGImpl::findRule(int shapetype, double r)
{
    RuleSpecifier temp(shapetype, r);
    
    // Technically it is illegal for temp to not be a Rule, but we seem to be able
    // to get away with it. 
    vector<Rule>::iterator first = lower_bound(mRules.begin(), mRules.end(), temp);
    return &*first;
}

void
CFDGImpl::addRule(const Rule& r, bool isShape)
{
    mRules.push_back(r);
    if (r.mInitialShapeType < int(m_shapeTypes.size()))
        m_shapeTypes[r.mInitialShapeType].hasRules = true;
    m_shapeTypes[r.mInitialShapeType].shapeType = isShape ? pathType : ruleType;
}

void 
CFDGImpl::addParameter(Parameter p)
{
    m_Parameters |= p;
    usesColor = m_Parameters & Color;
    usesAlpha = m_Parameters & Alpha;
}

void 
CFDGImpl::setBackgroundColor(const agg::rgba& bk) 
{
    if (!mBackgroundSet) {
        backgroundColor = bk;
        mBackgroundSet = true;
    }
}

bool
CFDGImpl::isTiled(agg::trans_affine* tr, double* x, double* y) const
{
    if (!mTiled) return false;
    if (tr) *tr = mTileTransform;
    if (x) *x = mTileX;
    if (y) *y = mTileY;
    return true;
}

bool
CFDGImpl::isSized(double* x, double* y) const
{
    if (!mSized) return false;
    if (x) *x = mTileX;
    if (y) *y = mTileY;
    return true;
}

void
CFDGImpl::setTiled(const agg::trans_affine& tr, const double& x, const double& y)
{
    if (mTiled) return;     // only accept the first tile directive
    mTileTransform = tr;
    mTileOffset.x = tr.tx; mTileTransform.tx = 0;
    mTileOffset.y = tr.ty; mTileTransform.ty = 0;
    mTileX = x;
    mTileY = y;
    mTiled = true;
}

void
CFDGImpl::setSized(const agg::trans_affine& tr)
{
    mTileTransform = tr;
    mTileOffset.x = tr.tx; mTileTransform.tx = 0;
    mTileOffset.y = tr.ty; mTileTransform.ty = 0;
    mTileX = tr.sx;
    mTileY = tr.sy;
    mSized = true;
}

void
CFDGImpl::rulesLoaded()
{
    // thanks to by Brent Yorgey
    vector<double> weightsums( m_shapeTypes.size(), 0.0 );
    vector<double> unitweightsums( m_shapeTypes.size(), 0.0 );
    vector<int> rulecounts( m_shapeTypes.size(), 0 );
    unsigned int i;

    // first pass: sum all the weights for each shape type
    for ( i = 0; i < mRules.size(); i++ ) {
        Rule& r = mRules[i];
        weightsums[ r.mInitialShapeType ] += r.mWeight;
        rulecounts[ r.mInitialShapeType ]++;
    }

    // second pass: normalize each weight by dividing by the
    // total weight for that shape type
    for ( i = 0; i < mRules.size(); i++ ) {
        Rule& r = mRules[i];
        double weight = r.mWeight / weightsums[ r.mInitialShapeType ];
        unitweightsums[ r.mInitialShapeType ] += weight;
        if (--rulecounts[ r.mInitialShapeType ]) {
            r.mWeight = unitweightsums[ r.mInitialShapeType ];
        } else {
            // make sure that last rule of a type has a weightsum > 1.0
            r.mWeight = 1.1;
        }
    }
    
    // third pass: sort the rules by shape type, preserving the rule order
    // with respect to rules of the same shape type
    sort(mRules.begin(), mRules.end());
}

int
CFDGImpl::numRules()
{
    return mRules.size();
}

string
CFDGImpl::decodeShapeName(int shapetype)
{
    if (shapetype < int(m_shapeTypes.size()))
        return m_shapeTypes[shapetype].name;
    else
        return ("**unnamed shape**");
}

int
CFDGImpl::encodeShapeName(const string& s)
{
    for (unsigned int i = 0; i < m_shapeTypes.size(); i++) {
        if (s == m_shapeTypes[i].name) {
            return i;
        }
    }

    m_shapeTypes.push_back(ShapeType(s));
    return m_shapeTypes.size() - 1;
}

int
CFDGImpl::getShapeType(const string& s)
{
    for (unsigned int i = 0; i < m_shapeTypes.size(); i++) {
        if (s == m_shapeTypes[i].name) {
            return m_shapeTypes[i].shapeType;
        }
    }
    
    return newShape;
}

int
CFDGImpl::getShapeType(int shapetype)
{
    return m_shapeTypes[shapetype].shapeType;
}

bool
CFDGImpl::shapeHasRules(int shapetype)
{
    if (shapetype < int(m_shapeTypes.size()))
        return m_shapeTypes[shapetype].hasRules;
    else
        return false;
}


Renderer*
CFDGImpl::renderer(int width, int height, float minSize,
                    int variation, double border)
{
    return new RendererImpl(this, width, height, minSize, variation, border);
}