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startshape Tests
rule Tests {
// borders should be 8 pixels beyond these pins
Pin { x 0 y 0 r 135 s 0.5 }
Pin { x 20 y 0 r -135 s 0.5 }
Pin { x 0 y 20 r 45 s 0.5 }
Pin { x 20 y 20 r -45 s 0.5 }
// top row, left to right
TouchingTestsSized { x 2 y 5.5 }
TouchingTestsRotated { x 7.5 y 5.5 }
SizeTests { x 11 y 17 s 0.5 r -90 }
SquareEdge { x 13 y 6 }
CircleLine { x 15 y 6 }
BrightnessLines { x 17 y 6 }
// bottom row
TouchingTestsJittered { x 1.5 y 2 b 0.5 }
}
rule TouchingTestsSized {
TouchingTests { x 0 }
TouchingTests { y 5 s 0.7 }
TouchingTests { y 8.5 s 0.4 }
}
rule TouchingTestsRotated {
TouchingTests { x 0 y 9 s 0.4 r 45 }
TouchingTests { x 0 y 6.5 s 0.4 r 30 }
TouchingTests { x 0 y 4.2 s 0.4 r 15 }
TouchingTests { x 0 y 2 s 0.4 r 5 }
TouchingTests { x 0 y -0.25 s 0.4 r 2 }
}
rule TouchingTestsJittered {
// at 2000pixels, 1 unit = 100pixels
// important: there should be no scaling between the startshape and here!
// optimally, only the rightmost pair should touch
TouchPair { x 00 y 0.0200 } // 2 pixel gap
TouchPair { x 01 y 0.0150 } // 1.5 pixel gap
TouchPair { x 02 y 0.0100 } // 1 pixel gap
TouchPair { x 03 y 0.0090 }
TouchPair { x 04 y 0.0080 }
TouchPair { x 05 y 0.0070 }
TouchPair { x 06 y 0.0060 }
TouchPair { x 07 y 0.0050 }
TouchPair { x 08 y 0.0040 }
TouchPair { x 09 y 0.0030 }
TouchPair { x 10 y 0.0020 }
TouchPair { x 11 y 0.0010 }
TouchPair { x 12 y 0.0000 } // exact
TouchFixed { x 00 }
TouchFixed { x 01 }
TouchFixed { x 02 }
TouchFixed { x 03 }
TouchFixed { x 04 }
TouchFixed { x 05 }
TouchFixed { x 06 }
TouchFixed { x 07 }
TouchFixed { x 08 }
TouchFixed { x 09 }
TouchFixed { x 10 }
TouchFixed { x 11 }
TouchFixed { x 12 }
}
rule TouchPair {
SQUARE { x 0 y 0.0 s 0.5 b 0.0 }
SQUARE { x 0 y 0.5 s 0.5 b 0.0 }
}
rule TouchFixed {
SQUARE { x 0 y 1 s 0.5 b 0.0 }
}
rule TouchingTests {
SquareAbutTest { x 0 y 2.5 }
OverlapTest { x 3 y 2.5 }
CircleAbutTest { x 0 y 0 }
CircleInSquaresTest { x 3 y 0 }
}
rule SquareAbutTest {
// there should be no white showing between these
SQUARE { x -0.5 }
SQUARE { x 0.5 }
SQUARE { y 1 }
}
rule CircleInSquaresTest {
// the circle should just touch the squares
CIRCLE { }
SQUARE { x -1 }
SQUARE { x 1 }
SQUARE { y 1 }
}
rule CircleAbutTest {
// the circles should just touch
CIRCLE { x -0.5 }
CIRCLE { x 0.5 }
CIRCLE { y 1 x -0.5 }
CIRCLE { y 1 x 0.5 }
}
rule OverlapTest {
// center should be a clean cross-hair
SQUARE { x -0.5 }
SQUARE { x 0.5 b 0.5 }
SQUARE { x -0.5 y 1 b 0.75 }
SQUARE { x 0.5 y 1 b 0.25 }
}
rule SizeTests {
// the progression of shapes should appear smooth
SizeSquareTests { y -0.75 }
SizeCircleTests { y 0.75 }
}
rule SizeCircleTests {
CIRCLE { }
SizeCircleTests { x 2.25 s 0.90 }
}
rule SizeSquareTests {
SQUARE { }
SizeSquareTests { x 2.25 s 0.90 }
}
rule SquareEdge {
// there should be no white space between the squares as they get smaller, and the right edge should be a straight line
SQUARE { }
SquareEdge { y 0.95 x 0.05 s 0.90 }
}
rule CircleLine {
// the circles should just touch as they get smaller
CIRCLE { }
CircleLine { y 0.95 s 0.90 }
}
rule BrightnessLines {
BrightnessLinePerCent { x 0 }
BrightnessLineHex { x 0.84375 y -0.15625 s 0.6875 }
Pin { x -0.5 y 10.5 r -135 s 0.25 }
Pin { x 1.1875 y 10.5 r 135 s 0.25 }
}
rule BrightnessLinePerCent {
// eleven even gradations from white to black
SQUARE { b 0.0 y 0 }
SQUARE { b 0.1 y 1 }
SQUARE { b 0.2 y 2 }
SQUARE { b 0.3 y 3 }
SQUARE { b 0.4 y 4 }
SQUARE { b 0.5 y 5 }
SQUARE { b 0.6 y 6 }
SQUARE { b 0.7 y 7 }
SQUARE { b 0.8 y 8 }
SQUARE { b 0.9 y 9 }
SQUARE { b 1.0 y 10 }
}
rule BrightnessLineHex {
// sixteen even gradations from white to black
SQUARE { b 0.0 y 0 }
SQUARE { b 0.0666666667 y 1 }
SQUARE { b 0.1333333333 y 2 }
SQUARE { b 0.2000000000 y 3 }
SQUARE { b 0.2666666667 y 4 }
SQUARE { b 0.3333333333 y 5 }
SQUARE { b 0.4000000000 y 6 }
SQUARE { b 0.4666666667 y 7 }
SQUARE { b 0.5333333333 y 8 }
SQUARE { b 0.6000000000 y 9 }
SQUARE { b 0.6666666667 y 10 }
SQUARE { b 0.7333333333 y 11 }
SQUARE { b 0.8000000000 y 12 }
SQUARE { b 0.8666666667 y 13 }
SQUARE { b 0.9333333333 y 14 }
SQUARE { b 1.0000000000 y 15 }
}
rule Pin {
PinLine { y -1 s 0.2 }
}
rule PinLine {
CIRCLE { }
PinLine { y 0.25 s 0.95 }
}
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