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// spikey mode is 0 for smooth shaded and
// 1 for spikey/flat shaded
#include <map>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtx/string_cast.hpp>
#include "make-a-dodec.hh"
#include "utils/dodec.hh"
glm::vec3
clipper_to_glm(const clipper::Coord_orth &co) {
return glm::vec3(co.x(), co.y(), co.z());
}
std::pair<std::vector<coot::api::vn_vertex>, std::vector<g_triangle> >
make_dodec() {
std::pair<std::vector<coot::api::vn_vertex>, std::vector<g_triangle> > p;
std::vector<coot::api::vn_vertex> &vertices = p.first;
std::vector<g_triangle> &triangles = p.second;
if (true) {
pentakis_dodec p_dodec;
std::vector<clipper::Coord_orth> dodec_vertices_c = p_dodec.d.coords();
std::vector<clipper::Coord_orth> pyrimid_vertices_c = p_dodec.pyrimid_vertices;
if (false) {
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
std::vector<unsigned int> face = p_dodec.d.face(i_face_num);
std::cout << "face: i " << i_face_num << " ";
for (unsigned int j=0; j<face.size(); j++) {
std::cout << " " << face[j];
}
std::cout << std::endl;
if (i_face_num != 0) continue;
}
}
// kludge some vertices - the vertices are not shared between faces/triangles
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
std::vector<unsigned int> face = p_dodec.d.face(i_face_num);
glm::vec3 sum(0,0,0);
for (unsigned int j=0; j<5; j++)
sum += clipper_to_glm(dodec_vertices_c[face[j]]);
glm::vec3 n = glm::normalize(sum);
for (unsigned int j=0; j<5; j++) {
coot::api::vn_vertex v(clipper_to_glm(dodec_vertices_c[face[j]]), n);
vertices.push_back(v);
}
}
std::cout << "################# Here with vertices.size() " << vertices.size() << std::endl;
for (unsigned int i=0; i<vertices.size(); i++)
std::cout << i << " " << glm::to_string(vertices[i].pos) << std::endl;
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
unsigned int idx_base = i_face_num * 5;
for (unsigned int j=1; j<=3; j++) {
unsigned int index_this = j;
unsigned int index_next = j + 1;
g_triangle t(idx_base, idx_base + index_this, idx_base + index_next);
triangles.push_back(t);
}
}
std::cout << "################# Here with triangles.size() " << triangles.size() << std::endl;
std::cout << "triangles:" << std::endl;
for (unsigned int i=0; i<triangles.size(); i++) {
std::cout << "triangle " << i << " : "
<< triangles[i].point_id[0] << " "
<< triangles[i].point_id[1] << " "
<< triangles[i].point_id[2] << " "
<< std::endl;
}
std::cout << "face 0 vertices: " << std::endl;
std::cout << " "
<< glm::to_string(vertices[triangles[0].point_id[0]].pos) << " "
<< glm::to_string(vertices[triangles[0].point_id[1]].pos) << " "
<< glm::to_string(vertices[triangles[0].point_id[2]].pos) << " "
<< std::endl;
std::cout << " "
<< glm::to_string(vertices[triangles[1].point_id[0]].pos) << " "
<< glm::to_string(vertices[triangles[1].point_id[1]].pos) << " "
<< glm::to_string(vertices[triangles[1].point_id[2]].pos) << " "
<< std::endl;
std::cout << " "
<< glm::to_string(vertices[triangles[2].point_id[0]].pos) << " "
<< glm::to_string(vertices[triangles[2].point_id[1]].pos) << " "
<< glm::to_string(vertices[triangles[2].point_id[2]].pos) << " "
<< std::endl;
}
return p;
}
std::pair<std::vector<coot::api::vn_vertex>, std::vector<g_triangle> >
make_pentakis_dodec(int spikey_mode) {
std::pair<std::vector<coot::api::vn_vertex>, std::vector<g_triangle> > p;
std::vector<coot::api::vn_vertex> &vertices = p.first;
std::vector<g_triangle> &triangles = p.second;
auto normal_from_vertices = [] (const glm::vec3 &pt_0,
const glm::vec3 &pt_1,
const glm::vec3 &pt_2) {
glm::vec3 normal_for_flat_shading = glm::normalize(glm::cross((pt_1-pt_0), (pt_0-pt_2)));
return normal_for_flat_shading;
};
if (spikey_mode == DODEC_SPIKEY_MODE) {
pentakis_dodec p_dodec(1.5);
std::vector<clipper::Coord_orth> dodec_vertices_c = p_dodec.d.coords();
std::vector<clipper::Coord_orth> pyrimid_vertices_c = p_dodec.pyrimid_vertices;
if (false) { // debugging
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
std::vector<unsigned int> face = p_dodec.d.face(i_face_num);
std::cout << "face: i " << i_face_num << " ";
for (unsigned int j=0; j<face.size(); j++) {
std::cout << " " << face[j];
}
std::cout << std::endl;
if (i_face_num != 0) continue;
}
}
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
std::vector<unsigned int> face = p_dodec.d.face(i_face_num);
glm::vec3 point_point = clipper_to_glm(pyrimid_vertices_c[i_face_num]);
for (unsigned int j=0; j<5; j++) {
unsigned int index_this = j;
unsigned int index_next = j + 1;
if (index_next == 5) index_next = 0;
glm::vec3 pt_1 = clipper_to_glm(dodec_vertices_c[face[index_this]]);
glm::vec3 pt_2 = clipper_to_glm(dodec_vertices_c[face[index_next]]);
glm::vec3 n = normal_from_vertices(point_point, pt_1, pt_2);
vertices.push_back(coot::api::vn_vertex(point_point, n));
vertices.push_back(coot::api::vn_vertex(pt_1, n));
vertices.push_back(coot::api::vn_vertex(pt_2, n));
}
}
for (unsigned int i_face_num=0; i_face_num<12; i_face_num++) {
unsigned int idx_base = i_face_num * 15;
for (unsigned int j=0; j<5; j++) {
unsigned int idx_0 = 3 * j;
unsigned int idx_1 = 3 * j + 1;
unsigned int idx_2 = 3 * j + 2;
if (idx_2 == 6) idx_2 = 1;
g_triangle t(idx_base + idx_0, idx_base + idx_1, idx_base + idx_2);
triangles.push_back(t);
}
}
} else {
// average the normals
// go away squiggles.
if (vertices.empty()) std::cout << "" << std::endl;
if (triangles.empty()) std::cout << "" << std::endl;
}
return p;
}
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