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# - Locate SDL2 library
# This module defines
# SDL_LIBRARY, the name of the library to link against
# SDL_FOUND, if false, do not try to link to SDL
# SDL_INCLUDE_DIR, where to find SDL.h
# SDL_VERSION_STRING, human-readable string containing the version of SDL
#
# This module responds to the the flag:
# SDL_BUILDING_LIBRARY
# If this is defined, then no SDL_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL_LIBRARY variable.
#
# Don't forget to include SDL_main.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
# and no SDL_LIBRARY, it means CMake did not find your SDL library
# (SDL2.dll, libSDL2.so, SDL2.framework, etc).
# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL_LIBRARY
# variable, but when these values are unset, SDL_LIBRARY does not get created.
#
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
# l.e.galup 9-20-02
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
find_path(SDL_INCLUDE_DIR SDL.h
HINTS
ENV SDLDIR
PATH_SUFFIXES include/SDL2 include
)
find_library(SDL_LIBRARY_TEMP
NAMES SDL2
HINTS
ENV SDLDIR
PATH_SUFFIXES lib
)
if(NOT SDL_BUILDING_LIBRARY)
if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
find_library(SDLMAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDLDIR
PATH_SUFFIXES lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
endif()
endif()
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads)
endif()
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
if(MINGW)
set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
endif()
if(SDL_LIBRARY_TEMP)
# For SDL2main
if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
if(_SDL_MAIN_INDEX EQUAL -1)
set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
endif()
unset(_SDL_MAIN_INDEX)
endif()
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
endif()
# Set the final string here so the GUI reflects the final state.
set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
endif()
if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
unset(SDL_VERSION_MAJOR_LINE)
unset(SDL_VERSION_MINOR_LINE)
unset(SDL_VERSION_PATCH_LINE)
unset(SDL_VERSION_MAJOR)
unset(SDL_VERSION_MINOR)
unset(SDL_VERSION_PATCH)
endif()
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
VERSION_VAR SDL_VERSION_STRING)
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