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From: Simon McVittie <smcv@debian.org>
Date: Sun, 29 Mar 2020 10:07:36 +0100
Subject: build: Remove FindSDL2 find-module, use sdl2-config.cmake instead
This requires SDL >= 2.0.4.
Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in
SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was
not itself built using CMake: it installs a sdl2-config.cmake file to
${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and
library, analogous to a pkg-config .pc file. This is now the preferred
way to locate SDL2 with CMake.
As a result, we no longer need to copy/paste a "find-module package"
to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2).
Find-module packages are now discouraged by the CMake developers, in
favour of having upstream projects behave as config-file packages.
This results in a small API change: FindSDL2 used to set SDL_INCLUDE_DIR
and SDL_LIBRARY because it was adapted from a module to find
SDL 1, but the standard behaviour for config-file packages is to
set <name>_INCLUDE_DIRS and <name>_LIBRARIES, so switch those to
SDL2_INCLUDE_DIR and SDL2_LIBRARIES. Use the CONFIG keyword to make sure
we search in config-file package mode, and will not find a FindSDL2.cmake
in some other directory that implements the old interface.
In addition to deleting redundant code, this avoids some assumptions in
FindSDL2 about the layout of a SDL installation. The current libsdl2-dev
package in Debian breaks those assumptions; this is considered a bug
and will hopefully be fixed soon, but it illustrates how fragile these
assumptions can be. We can be more robust against different installation
layouts by relying on SDL's own CMake integration.
When linking to a copy of CMake in a non-standard location, users can
now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point
to it; previously, these users would have used the SDL2DIR environment
variable. This continues to be unnecessary if using matching system-wide
installations of CMake and SDL2, for example both from Debian.
Bug-Debian: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=953002
Mitigates: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=951087
---
CMake/FindSDL2.cmake | 158 ------------------------------------------------
CorsixTH/CMakeLists.txt | 13 ++--
2 files changed, 6 insertions(+), 165 deletions(-)
delete mode 100644 CMake/FindSDL2.cmake
--- a/CMake/FindSDL2.cmake
+++ /dev/null
@@ -1,158 +0,0 @@
-# - Locate SDL2 library
-# This module defines
-# SDL_LIBRARY, the name of the library to link against
-# SDL_FOUND, if false, do not try to link to SDL
-# SDL_INCLUDE_DIR, where to find SDL.h
-# SDL_VERSION_STRING, human-readable string containing the version of SDL
-#
-# This module responds to the the flag:
-# SDL_BUILDING_LIBRARY
-# If this is defined, then no SDL_main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL_LIBRARY variable.
-#
-# Don't forget to include SDL_main.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDLmain which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
-# and no SDL_LIBRARY, it means CMake did not find your SDL library
-# (SDL2.dll, libSDL2.so, SDL2.framework, etc).
-# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
-# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL_LIBRARY
-# variable, but when these values are unset, SDL_LIBRARY does not get created.
-#
-#
-# $SDLDIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDLDIR
-# used in building SDL.
-# l.e.galup 9-20-02
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-# Copyright 2012 Benjamin Eikel
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-find_path(SDL_INCLUDE_DIR SDL.h
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES include/SDL2 include
-)
-
-find_library(SDL_LIBRARY_TEMP
- NAMES SDL2
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES lib
-)
-
-if(NOT SDL_BUILDING_LIBRARY)
- if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
- find_library(SDLMAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES lib
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
- endif()
-endif()
-
-# SDL may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-if(NOT APPLE)
- find_package(Threads)
-endif()
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-if(MINGW)
- set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-endif()
-
-if(SDL_LIBRARY_TEMP)
- # For SDL2main
- if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
- list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
- if(_SDL_MAIN_INDEX EQUAL -1)
- set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
- endif()
- unset(_SDL_MAIN_INDEX)
- endif()
-
- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- if(APPLE)
- set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
- endif()
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- if(NOT APPLE)
- set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- endif()
-
- # For MinGW library
- if(MINGW)
- set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
- endif()
-
- # Set the final string here so the GUI reflects the final state.
- set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
-endif()
-
-if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
- set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
- unset(SDL_VERSION_MAJOR_LINE)
- unset(SDL_VERSION_MINOR_LINE)
- unset(SDL_VERSION_PATCH_LINE)
- unset(SDL_VERSION_MAJOR)
- unset(SDL_VERSION_MINOR)
- unset(SDL_VERSION_PATCH)
-endif()
-
-#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
-include(FindPackageHandleStandardArgs)
-
-find_package_handle_standard_args(SDL
- REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
- VERSION_VAR SDL_VERSION_STRING
-)
--- a/CorsixTH/CMakeLists.txt
+++ b/CorsixTH/CMakeLists.txt
@@ -113,15 +113,15 @@
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>)
target_link_libraries(CorsixTH PRIVATE SDL2::SDL2main)
else()
- find_package(SDL2 REQUIRED)
- if(SDL_FOUND)
- include_directories(${SDL_INCLUDE_DIR})
+ find_package(SDL2 REQUIRED CONFIG)
+ if(SDL2_FOUND)
+ include_directories(${SDL2_INCLUDE_DIRS})
if(SDLMAIN_LIBRARY STREQUAL "")
message(FATAL_ERROR "Error: SDL2 was found but SDL2main was not")
message("Make sure the path is correctly defined or set the environment variable SDLDIR to the correct location")
endif()
# No need to specify sdl2main separately, the FindSDL.cmake file will take care of that. If not we get an error about it
- target_link_libraries(CorsixTH_lib PUBLIC ${SDL_LIBRARY})
+ target_link_libraries(CorsixTH_lib PUBLIC ${SDL2_LIBRARIES})
message(" SDL2 found")
else()
message(FATAL_ERROR "Error: SDL2 library not found, it is required to build. Make sure the path is correctly defined or set the environment variable SDLDIR to the correct location")
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