File: colpack.sh

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#! /bin/bash -e
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
# SPDX-FileCopyrightText: Bradley M. Bell <bradbell@seanet.com>
# SPDX-FileContributor: 2003-22 Bradley M. Bell
# ----------------------------------------------------------------------------
if [ "$1" != 'forward' ] && [ "$1" != 'reverse' ]
then
   echo 'usage: ./colpack.sh option'
   echo 'where option is "forward" or "reverse"'
   exit 1
fi
if [ "$1" == 'forward' ]
then
   color_variant="COLUMN_PARTIAL_DISTANCE_TWO"
else
   color_variant="ROW_PARTIAL_DISTANCE_TWO"
fi
# ----------------------------------------------------------------------------
# bash function that echos and executes a command
echo_eval() {
   echo $*
   eval $*
}
# -----------------------------------------------
if [ ! -e 'build/colpack' ]
then
   echo_eval mkdir -p build/colpack
fi
echo 'create: build/colpack/colpack.cpp'
cat<< EOF > build/colpack/colpack.cpp
// Example using BipartiteGraphPartialColoringInterface
// to generate the seed matrix for Jacobian

#include "ColPackHeaders.h"

int main()
{  size_t i, j, k;

   using std::cout;
   using std::endl;

   //* 32x9 matrix
   size_t       i_RowCount          = 32;
   size_t       i_ColumnCount       = 9;
   size_t       i_MaxNonZerosInRows = 3;

   // JP[32][9]
   std::vector<unsigned int *> JP(i_RowCount);
   unsigned int n_data    = i_RowCount * (i_MaxNonZerosInRows + 1);
   std::vector<unsigned int> JP_memory(n_data);
   for(i = 0; i < i_RowCount; i++)
      JP[i] = JP_memory.data() + i * (i_MaxNonZerosInRows + 1);
   //
   JP[0][0] = 0;
   JP[1][0] = 1;   JP[1][1] = 0;
   JP[2][0] = 1;   JP[2][1] = 1;
   JP[3][0] = 1;   JP[3][1] = 2;
   JP[4][0] = 1;   JP[4][1] = 0;
   JP[5][0] = 3;   JP[5][1] = 0;   JP[5][2] = 1;   JP[5][3] = 3;
   JP[6][0] = 3;   JP[6][1] = 1;   JP[6][2] = 2;   JP[6][3] = 4;
   JP[7][0] = 2;   JP[7][1] = 2;   JP[7][2] = 5;
   JP[8][0] = 1;   JP[8][1] = 3;
   JP[9][0] = 3;   JP[9][1] = 3;   JP[9][2] = 4;   JP[9][3] = 6;
   JP[10][0] = 3;  JP[10][1] = 4;  JP[10][2] = 5;  JP[10][3] = 7;
   JP[11][0] = 2;  JP[11][1] = 5;  JP[11][2] = 8;
   JP[12][0] = 1;  JP[12][1] = 6;
   JP[13][0] = 2;  JP[13][1] = 6;  JP[13][2] = 7;
   JP[14][0] = 2;  JP[14][1] = 7;  JP[14][2] = 8;
   JP[15][0] = 1;  JP[15][1] = 8;
   JP[16][0] = 1;  JP[16][1] = 0;
   JP[17][0] = 2;  JP[17][1] = 0;  JP[17][2] = 1;
   JP[18][0] = 2;  JP[18][1] = 1;  JP[18][2] = 2;
   JP[19][0] = 1;  JP[19][1] = 2;
   JP[20][0] = 2;  JP[20][1] = 0;  JP[20][2] = 3;
   JP[21][0] = 3;  JP[21][1] = 1;  JP[21][2] = 3;  JP[21][3] = 4;
   JP[22][0] = 3;  JP[22][1] = 2;  JP[22][2] = 4;  JP[22][3] = 5;
   JP[23][0] = 1;  JP[23][1] = 5;
   JP[24][0] = 2;  JP[24][1] = 3;  JP[24][2] = 6;
   JP[25][0] = 3;  JP[25][1] = 4;  JP[25][2] = 6;  JP[25][3] = 7;
   JP[26][0] = 3;  JP[26][1] = 5;  JP[26][2] = 7;  JP[26][3] = 8;
   JP[27][0] = 1;  JP[27][1] = 8;
   JP[28][0] = 1;  JP[28][1] = 6;
   JP[29][0] = 1;  JP[29][1] = 7;
   JP[30][0] = 1;  JP[30][1] = 8;
   JP[31][0] = 0;
   cout << endl << "Sparsity pattern of Jacobian:" << endl;
   cout << "    ";
   for(k = 0; k < 9; k++)
      cout << setw(3) << k;
   cout << endl;
   for(i = 0; i < i_RowCount; i++)
   {  cout << setw(3) << i << ":";
      k = 0;
      for (j = 1; j <= (int) JP[i][0]; j++)
      {  while(k < JP[i][j])
         {  cout << setw(3) << 0;
            k++;
         }
         cout << setw(3) << 1;
         k++;
      }
      while(k < 9)
      {  cout << setw(3) << 0;
         k++;
      }
      cout << endl;
   }


   // Step 1: Read the sparsity pattern of the given Jacobian matrix
   // (adolc format) and create the corresponding bipartite graph
   ColPack::BipartiteGraphPartialColoringInterface g(
         SRC_MEM_ADOLC, JP.data(), i_RowCount, i_ColumnCount
   );
   g.PrintBipartiteGraph();

   // Step 2: Do Partial-Distance-Two-Coloring
   // of the bipartite graph with the specified ordering
   g.PartialDistanceTwoColoring(
      "SMALLEST_LAST", "$color_variant"
   );
   g.PrintColumnPartialColors();
   g.PrintColumnPartialColoringMetrics();

   // Step 3: From the coloring information, create and return seed matrix
   int ip1_SeedRowCount;
   int ip1_SeedColumnCount;
   double** RSeed =
      g.GetSeedMatrix(&ip1_SeedRowCount, &ip1_SeedColumnCount);
   int rows = ip1_SeedRowCount;
   int cols = ip1_SeedColumnCount;
   cout << "Seed matrix: (" << rows << "," << cols << ")" << endl;
   cout << "    ";
   for(j = 0; j < cols; j++)
      cout << setw(3) << j;
   cout << endl;
   for(i = 0; i < rows; i++)
   {  cout << setw(3) << i << ":";
      for(j = 0; j < cols; j++)
         cout << setw(3) << int(RSeed[i][j]);
      cout << endl;
   }

   return 0;
}
EOF
# ----------------------------------------------------------------------------
echo_eval cd build/colpack
echo_eval g++ colpack.cpp \
   -I$HOME/prefix/colpack/include/ColPack \
   -L$HOME/prefix/colpack/lib64 \
   -l ColPack \
   -o colpack
#
echo_eval valgrind --leak-check=yes ./colpack
# ----------------------------------------------------------------------------
echo "$0: OK"
exit 0