1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581
|
<?xml version="1.0"?>
<def format="2">
<!-- OpenGL Library Configuration -->
<!-- OpenGL library is typically included by "#include <gl/GL.h>" or "#include <GL/gl.h>", but can
also be indirectly include by the GLU or GLUT library ("#include <GL/glu.h>" or
"#include <GL/glut.h>")-->
<!-- ########## OpenGL Types ########## -->
<!-- https://www.khronos.org/opengl/wiki/OpenGL_Type -->
<podtype name="GLboolean" sign="u" size="1"/>
<podtype name="GLbyte" sign="s" size="1"/>
<podtype name="GLubyte" sign="u" size="1"/>
<podtype name="GLshort" sign="s" size="2"/>
<podtype name="GLushort" sign="u" size="2"/>
<podtype name="GLint" sign="s" size="4"/>
<podtype name="GLuint" sign="u" size="4"/>
<!-- TODO: GLfixed -->
<podtype name="GLint64" sign="s" size="8"/>
<podtype name="GLuint64" sign="u" size="8"/>
<podtype name="GLsizei" sign="u" size="4"/>
<podtype name="GLenum" sign="u" size="4"/>
<!-- TODO: GLintptr -->
<!-- TODO: GLsizeiptr -->
<!-- TODO: GLsync -->
<podtype name="GLbitfield" sign="u" size="4"/>
<!-- TODO: GLhalf -->
<define name="GLfloat" value="float"/>
<define name="GLclampf" value="float"/>
<define name="GLdouble" value="double"/>
<define name="GLclampd" value="double"/>
<!-- ########## OpenGL values / defines ########## -->
<define name="GL_TRUE" value="1"/>
<define name="GL_FALSE" value="0"/>
<!-- ########## OpenGL Functions ########## -->
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glBegin( GLenum mode ); -->
<function name="glBegin">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTexture.xhtml -->
<!-- void glBindTexture( GLenum target, GLuint texture); -->
<function name="glBindTexture">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glClear.xml -->
<!-- void glClear( GLbitfield mask ); -->
<function name="glClear">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -->
<!-- void glColor3s( GLshort red, GLshort green, GLshort blue ); -->
<!-- void glColor3i( GLint red, GLint green, GLint blue ); -->
<!-- void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -->
<!-- void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -->
<!-- void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -->
<!-- void glColor3us( GLushort red, GLushort green, GLushort blue ); -->
<!-- void glColor3ui( GLuint red, GLuint green, GLuint blue ); -->
<function name="glColor3b,glColor3s,glColor3i,glColor3f,glColor3d,glColor3ub,glColor3us,glColor3ui">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); -->
<!-- void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); -->
<!-- void glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); -->
<!-- void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); -->
<!-- void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); -->
<!-- void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); -->
<!-- void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); -->
<!-- void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); -->
<function name="glColor4b,glColor4s,glColor4i,glColor4f,glColor4d,glColor4ub,glColor4us,glColor4ui">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor3bv( const GLbyte * v ); -->
<!-- void glColor3sv( const GLshort * v ); -->
<!-- void glColor3iv( const GLint * v ); -->
<!-- void glColor3fv( const GLfloat * v ); -->
<!-- void glColor3dv( const GLdouble * v ); -->
<!-- void glColor3ubv( const GLubyte * v ); -->
<!-- void glColor3usv( const GLushort * v ); -->
<!-- void glColor3uiv( const GLuint * v ); -->
<!-- void glColor4bv( const GLbyte * v ); -->
<!-- void glColor4sv( const GLshort * v ); -->
<!-- void glColor4iv( const GLint * v ); -->
<!-- void glColor4fv( const GLfloat * v ); -->
<!-- void glColor4dv( const GLdouble * v ); -->
<!-- void glColor4ubv( const GLubyte * v ); -->
<!-- void glColor4usv( const GLushort * v ); -->
<!-- void glColor4uiv( const GLuint * v ); -->
<function name="glColor3bv,glColor3sv,glColor3iv,glColor3fv,glColor3dv,glColor3ubv,glColor3usv,glColor3uiv,glColor4bv,glColor4sv,glColor4iv,glColor4fv,glColor4dv,glColor4ubv,glColor4usv,glColor4uiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glDisable( GLenum cap); -->
<function name="glDisable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glEnable( GLenum cap ); -->
<function name="glEnable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glEnd(void); -->
<function name="glEnd">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml -->
<!-- void glGetBooleanv( GLenum pname, GLboolean * params); -->
<!-- void glGetDoublev( GLenum pname, GLdouble * params); -->
<!-- void glGetFloatv( GLenum pname, GLfloat * params); -->
<!-- void glGetIntegerv( GLenum pname, GLint * params); -->
<function name="glGetBooleanv,glGetDoublev,glGetFloatv,glGetIntegerv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="out">
<not-null/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetString.xhtml -->
<!-- const GLubyte *glGetString( GLenum name); -->
<function name="glGetString">
<noreturn>false</noreturn>
<returnValue type="const GLubyte *"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const GLubyte *glGetStringi( GLenum name, GLuint index); -->
<function name="glGetStringi">
<noreturn>false</noreturn>
<returnValue type="const GLubyte *"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glIsEnabled.xml -->
<!-- GLboolean glIsEnabled( GLenum cap ); -->
<function name="glIsEnabled">
<pure/>
<noreturn>false</noreturn>
<returnValue type="GLboolean"/>
<use-retval/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLoadMatrix.xml -->
<!-- void glLoadMatrixd( const GLdouble * m); -->
<!-- void glLoadMatrixf( const GLfloat * m); -->
<function name="glLoadMatrixd,glLoadMatrixf">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMaterial.xml -->
<!-- void glMaterialf( GLenum face, GLenum pname, GLfloat param); -->
<!-- void glMateriali( GLenum face, GLenum pname, GLint param); -->
<function name="glMaterialf,glMateriali">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glMaterialfv( GLenum face, GLenum pname, const GLfloat * params); -->
<!-- void glMaterialiv( GLenum face, GLenum pname, const GLint * params); -->
<function name="glMaterialfv,glMaterialiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMatrixMode.xml -->
<!-- void glMatrixMode( GLenum mode); -->
<function name="glMatrixMode">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -->
<!-- void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -->
<!-- void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -->
<!-- void glNormal3i( GLint nx, GLint ny, GLint nz ); -->
<!-- void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); -->
<function name="glNormal3b,glNormal3d,glNormal3f,glNormal3i,glNormal3s">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3bv( const GLbyte * v ); -->
<!-- void glNormal3dv( const GLdouble * v ); -->
<!-- void glNormal3fv( const GLfloat * v ); -->
<!-- void glNormal3iv( const GLint * v ); -->
<!-- void glNormal3sv( const GLshort * v ); -->
<function name="glNormal3bv,glNormal3dv,glNormal3fv,glNormal3iv,glNormal3sv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPushMatrix.xml -->
<!-- void glPopMatrix( void); -->
<function name="glPopMatrix">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPushMatrix.xml -->
<!-- void glPushMatrix( void); -->
<function name="glPushMatrix">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml -->
<!-- void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -->
<!-- void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -->
<function name="glRotated,glRotatef">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexCoord.xml -->
<!-- void glTexCoord1s( GLshort s ); -->
<!-- void glTexCoord1i( GLint s ); -->
<!-- void glTexCoord1f( GLfloat s ); -->
<!-- void glTexCoord1d( GLdouble s ); -->
<function name="glTexCoord1s,glTexCoord1i,glTexCoord1f,glTexCoord1d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord2s( GLshort s, GLshort t ); -->
<!-- void glTexCoord2i( GLint s, GLint t ); -->
<!-- void glTexCoord2f( GLfloat s, GLfloat t ); -->
<!-- void glTexCoord2d( GLdouble s, GLdouble t ); -->
<function name="glTexCoord2s,glTexCoord2i,glTexCoord2f,glTexCoord2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord3s( GLshort s, GLshort t, GLshort r ); -->
<!-- void glTexCoord3i( GLint s, GLint t, GLint r ); -->
<!-- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -->
<!-- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -->
<function name="glTexCoord3s,glTexCoord3i,glTexCoord3f,glTexCoord3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); -->
<!-- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -->
<!-- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -->
<!-- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -->
<function name="glTexCoord4s,glTexCoord4i,glTexCoord4f,glTexCoord4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord1sv( const GLshort * v ); -->
<!-- void glTexCoord1iv( const GLint * v ); -->
<!-- void glTexCoord1fv( const GLfloat * v ); -->
<!-- void glTexCoord1dv( const GLdouble * v ); -->
<!-- void glTexCoord2sv( const GLshort * v ); -->
<!-- void glTexCoord2iv( const GLint * v ); -->
<!-- void glTexCoord2fv( const GLfloat * v ); -->
<!-- void glTexCoord2dv( const GLdouble * v ); -->
<!-- void glTexCoord3sv( const GLshort * v ); -->
<!-- void glTexCoord3iv( const GLint * v ); -->
<!-- void glTexCoord3fv( const GLfloat * v ); -->
<!-- void glTexCoord3dv( const GLdouble * v ); -->
<!-- void glTexCoord4sv( const GLshort * v ); -->
<!-- void glTexCoord4iv( const GLint * v ); -->
<!-- void glTexCoord4fv( const GLfloat * v ); -->
<!-- void glTexCoord4dv( const GLdouble * v ); -->
<function name="glTexCoord1sv,glTexCoord1iv,glTexCoord1fv,glTexCoord1dv,glTexCoord2sv,glTexCoord2iv,glTexCoord2fv,glTexCoord2dv,glTexCoord3sv,glTexCoord3iv,glTexCoord3fv,glTexCoord4sv,glTexCoord4iv,glTexCoord4fv,glTexCoord4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml -->
<!-- void glTexParameterf( GLenum target, GLenum pname, GLfloat param); -->
<!-- void glTexParameteri( GLenum target, GLenum pname, GLint param); -->
<!-- void glTextureParameterf( GLuint texture, GLenum pname, GLfloat param); -->
<!-- void glTextureParameteri( GLuint texture, GLenum pname, GLint param); -->
<function name="glTexParameterf,glTexParameteri,glTextureParameterf,glTextureParameteri">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml -->
<!-- void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params); -->
<!-- void glTexParameteriv( GLenum target, GLenum pname, const GLint * params); -->
<!-- void glTexParameterIiv( GLenum target, GLenum pname, const GLint * params); -->
<!-- void glTexParameterIuiv( GLenum target, GLenum pname, const GLuint * params); -->
<!-- void glTextureParameterfv( GLuint texture, GLenum pname, const GLfloat *params); -->
<!-- void glTextureParameteriv( GLuint texture, GLenum pname, const GLint *params); -->
<!-- void glTextureParameterIiv( GLuint texture, GLenum pname, const GLint *params); -->
<!-- void glTextureParameterIuiv( GLuint texture, GLenum pname, const GLuint *params); -->
<function name="glTexParameterfv,glTexParameteriv,glTexParameterIiv,glTexParameterIuiv,glTextureParameterfv,glTextureParameteriv,glTextureParameterIiv,glTextureParameterIuiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml -->
<!-- void glTranslated( GLdouble x, GLdouble y, GLdouble z); -->
<!-- void glTranslatef( GLfloat x, GLfloat y, GLfloat z); -->
<function name="glTranslated,glTranslatef">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glUseProgram.xml -->
<!-- void glUseProgram( GLuint program); -->
<function name="glUseProgram">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
<!-- void glVertex2s( GLshort x, GLshort y ); -->
<!-- void glVertex2i( GLint x, GLint y ); -->
<!-- void glVertex2f( GLfloat x, GLfloat y ); -->
<!-- void glVertex2d( GLdouble x, GLdouble y );-->
<function name="glVertex2s,glVertex2i,glVertex2f,glVertex2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex3s( GLshort x, GLshort y, GLshort z ); -->
<!-- void glVertex3i( GLint x, GLint y, GLint z ); -->
<!-- void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -->
<!-- void glVertex3d( GLdouble x, GLdouble y, GLdouble z); -->
<function name="glVertex3s,glVertex3i,glVertex3f,glVertex3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); -->
<!-- void glVertex4i( GLint x, GLint y, GLint z, GLint w ); -->
<!-- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -->
<!-- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w); -->
<function name="glVertex4s,glVertex4i,glVertex4f,glVertex4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex2sv( const GLshort * v ); -->
<!-- void glVertex2iv( const GLint * v ); -->
<!-- void glVertex2fv( const GLfloat * v ); -->
<!-- void glVertex2dv( const GLdouble * v ); -->
<!-- void glVertex3sv( const GLshort * v ); -->
<!-- void glVertex3iv( const GLint * v ); -->
<!-- void glVertex3fv( const GLfloat * v ); -->
<!-- void glVertex3dv( const GLdouble * v ); -->
<!-- void glVertex4sv( const GLshort * v ); -->
<!-- void glVertex4iv( const GLint * v ); -->
<!-- void glVertex4fv( const GLfloat * v ); -->
<!-- void glVertex4dv( const GLdouble * v ); -->
<function name="glVertex2sv,glVertex2iv,glVertex2fv,glVertex2dv,glVertex3sv,glVertex3iv,glVertex3fv,glVertex3dv,glVertex4sv,glVertex4iv,glVertex4fv,glVertex4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
</def>
|